Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Super Soldiers: A Salute to the Comic Book Heroes and Villains Who Fought for Their Country


Jason Inman - 2019
    They frequently recreate the actions of presidents, military leaders, and soldiers. From Captain America punching Hitler in the jaw on his very first cover, to The Punisher surviving the battle of Firebase Valley Forge, there are countless instances when the military has crossed over to the pages of comic books.Soldiers and superheroes: A veteran of Operation Iraqi Freedom, Jason Inman re-discovered his childhood love of comic books during long days at the Tallil Air Base in southern Iraq. He couldn’t help but ask why so many comic books are filled with service members. Maybe it’s their loyalty to everyday citizens and the never-ending quest for justice. The men and women who lace up their books and sacrifice their lives know that battle can change a person. What kinds of soldiers were these fictional characters, and how were they changed by war?Discover the super soldiers in Marvel comics, DC comics and beyond: Super Soldiers: A Salute to the Comic Book Heroes and Villains Who Fought for Their Country looks at the intersection between war and pop culture to understand these questions and more. Each chapter revisits military comic book characters and compares them to personal stories from Inman’s military career. Describing superhero soldiers from DC comics and Marvel comics, including lesser-known characters lost to time.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Elite: The Dark Wheel


Robert Holdstock - 1984
    Written by well-known fantasy author Robert Holdstock it describes the quest of Alex Ryder, a newly-qualified pilot, to exact revenge for his father's death at the hands of a paid assassin. Along the way he is assisted by the enigmatic Rafe Zetter who links him up with a fugitive pilot who also wishes to eliminate the killer of Alex's father, but for her own reasons.All in all, a good story which, though spoiled by a few irritating character traits and a number of typographical errors, sets up the Elite universe in a cohesive manner.It also covers the combat and trading sides of Elite and the general nature of trading between different systems, buying what's cheap on one world and selling it wherever the demand is sufficient to keep the price high.Interestingly, the back of the BBC novella states that a sequel was planned for publication in 1985, but as far as I know this never came to fruition. Later editions of The Dark Wheel, included in the Sinclair Spectrum and Commodore 64 versions amongst others, sported new artwork

2⁷ Nerd Disses: A Significant Quantity of Disrespect


Zach Weinersmith - 2013
    For example, I was once pinned down by a young lad who repeatedly asked me why I was hitting myself, when he knew full well that I had temporarily ceded hegemony over my hands and forearms. I tried to explain it to him, but he didn’t seem to comprehend. In retrospect, I can only conclude that my explanation was not articulate enough.To that end, I and Phil Plait have teamed up to create precisely 128 insults designed to weaken the resolve of aggressors, while educating them in their primary field of interest. Whether the person pummeling you is a student of mathematics or belles-lettres, we have the right words for the occasion.Zach WeinersmithPS: In the highly likely situation that the person pummeling you refuses to cease his aggression until he understands the meaning of the insult, we have also provided an appendix in which the insults are explained.

Mirror's Edge


Rhianna Pratchett - 2008
    But how did she come by this unique black market trade...and what secrets from her past may affect her future? Written by famed game writer Rhianna Pratchett and illustrated by Matthew Dow Smith (SUPERNATURAL: ORIGINS), this graphic novel presents an adventure that'll further flesh out this incredible video game world!

Star Wars: Jedi Fallen Order – Dark Temple #1


Matthew Rosenberg - 2019
    The Jedi Council has sent them to the remote planet Ontotho to oversee the peaceful excavation of a mysterious temple that has been uncovered. But they will come to find that what surrounds the temple may be even more dangerous than the mysteries within it. Clandestine local resistance forces and ruthless corporate security troops in a war for the fate of Ontotho – and the Jedi are caught in the middle!

Mega Man Megamix, Volume 1


Hitoshi Ariga - 2010
    Wily and the evil the Robot Masters, plus appearances from Dr. Light, Roll, Proto Man, Rush, and many more Mega Man favorites! Also included in each volume are character profiles, sketches, and creator interviews.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

Assassin's Creed Subject 4


Karl Kerschl - 2012
    Assassin’s Creed Subject 4: The ultimate Assassin’s Creed graphic novel, containing the whole Daniel Cross/Nikolaï Orelov narrative arc obtained by merging Assassin’s Creed The Fall and its sequel Assassin’s Creed The Chain.

The Thrilling Adventures of Lovelace and Babbage


Sydney Padua - 2015
    . . in which Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious series of adventures. Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines. But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.(With black-and-white illustrations throughout.)

The Making of Prince of Persia: Journals 1985-1993--Illustrated Edition


Jordan Mechner - 2020
    

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.