Book picks similar to
The New Games Book by New Games Foundation
games
non-fiction
childrens
reference
Homesick and Happy: How Time Away from Parents Can Help a Child Grow
Michael G. Thompson - 2012
. . if only for a little while. In an age when it’s the rare child who walks to school on his own, the thought of sending your “little ones” off to sleep-away camp can be overwhelming—for you and for them. But parents’ first instinct—to shelter their offspring above all else—is actually depriving kids of the major developmental milestones that occur through letting them go—and watching them come back transformed. In Homesick and Happy, renowned child psychologist Michael Thompson, PhD, shares a strong argument for, and a vital guide to, this brief loosening of ties. A great champion of summer camp, he explains how camp ushers your children into a thrilling world offering an environment that most of us at home cannot: an electronics-free zone, a multigenerational community, meaningful daily rituals like group meals and cabin clean-up, and a place where time simply slows down. In the buggy woods, icy swims, campfire sing-alongs, and daring adventures, children have emotionally significant and character-building experiences; they often grow in ways that surprise even themselves; they make lifelong memories and cherished friends. Thompson shows how children who are away from their parents can be both homesick and happy, scared and successful, anxious and exuberant. When kids go to camp—for a week, a month, or the whole summer—they can experience some of the greatest maturation of their lives, and return more independent, strong, and healthy.
The Little Book of Talent: 52 Tips for Improving Your Skills
Daniel Coyle - 2012
It is an easy-to-use handbook of scientifically proven, field-tested methods to improve skills—your skills, your kids’ skills, your organization’s skills—in sports, music, art, math, and business. The product of five years of reporting from the world’s greatest talent hotbeds and interviews with successful master coaches, it distills the daunting complexity of skill development into 52 clear, concise directives. Whether you’re age 10 or 100, whether you’re on the sports field or the stage, in the classroom or the corner office, this is an essential guide for anyone who ever asked, “How do I get better?”“The Little Book of Talent should be given to every graduate at commencement, every new parent in a delivery room, every executive on the first day of work. It is a guidebook—beautiful in its simplicity and backed by hard science—for nurturing excellence.”—Charles Duhigg, bestselling author of The Power of Habit
“It’s so juvenile to throw around hyperbolic terms such as ‘life-changing,’ but there’s no other way to describe The Little Book of Talent. I was avidly trying new things within the first half hour of reading it and haven’t stopped since. Brilliant. And yes: life-changing.”—Tom Peters, co-author of In Search of Excellence
The Read-Aloud Handbook
Jim Trelease - 1982
Now this new edition of The Read-Aloud Handbook imparts the benefits, rewards, and importance of reading aloud to children of a new generation. Supported by delightful anecdotes as well as the latest research, The Read-Aloud Handbook offers proven techniques and strategies—and the reasoning behind them—for helping children discover the pleasures of reading and setting them on the road to becoming lifelong readers.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Medicine for Mountaineering & Other Wilderness Activities
James A. Wilkerson - 1983
Written and edited by ten climber-physicians who specialize in various fields of medicine, this fully updated edition offers expert information on preventing, diagnosing, and treating major and minor medical emergencies in the backcountry.
Politically Correct Bedtime Stories
James Finn Garner - 1994
Problem was, these stories, many of which found their way into the general social consciousness, reflected the way in which these men lived and saw their world: that is, the stories were sexist, discriminatory, unfair, culturally biased, and in general, demeaning to witches, animals, goblins, and fairies everywhere.Finally, after centuries of these abusive tales, which have been handed down--unknowingly--from one male-biased generation to the next, James Finn Garner has taken it upon himself (that's right, yet another man) to enlighten and liberate these classic bedtime stories and retell them in a way that is much more in keeping with the society in which we live today.Politically Correct Bedtime Stories, then is the fruit of Garner's labors. We'd like to think that future generations of fairy-tale fans will see this as a worthy attempt to develop meaningful literature that is totally free from bias and purged from the influences of a flawed cultural past.
The New Drawing on the Right Side of the Brain
Betty Edwards - 1979
In 1989, when Dr. Betty Edwards revised the book, it went straight to the Times list again. Now Dr. Edwards celebrates the twentieth anniversary of her classic book with a second revised edition.Over the last decade, Dr. Edwards has refined her material through teaching hundreds of workshops and seminars. Truly The New Drawing on the Right Side of the Brain, this edition includes:the very latest developments in brain researchnew material on using drawing techniques in the corporate world and in educationinstruction on self-expression through drawingan updated section on using colordetailed information on using the five basic skills of drawing for problem solving
Drawing Dimension - Shading Techniques: A Shading Guide for Teachers and Students (How to Draw Cool Stuff)
Catherine V. Holmes - 2017
By controlling pencil pressure and stroke, understanding light and having knowledge of blending techniques, an artist can enhance their work and offer the “wow” factor needed to produce realistic artworks. Drawing Dimension - A Shading Guide for Teachers and Students offers a series of shading tutorials that are easy to understand and simple to follow. It goes beyond the standard "step by step" instruction to offer readers an in-depth look at a variety of shading techniques and their applications. Inside this book is a series of lessons designed to teach you how to add dimension to your own drawings, how to analyze real life objects and shade, create highlights, blend tones, and produce realistic drawings with ease. We will explore hatching, cross hatching, and stippling techniques and learn how to use contrast to set a mood and create a focal point. At last - we’ll put all of these skills to the test and work together to produce a beautiful piece of art. Drawing Dimension - A Shading Guide for Teachers and Students includes many resources to help you along the way through examples, tips on what you should aim for, and pitfalls to avoid. Each lesson is tailored to help you refine your shading techniques so you can add more depth and realism to your work. The book is perfectly suitable for beginners and moderates of all ages, students and teachers, professionals and novices; anyone can learn how to shade like a pro!
Minecraft: Redstone Handbook
Nick Farwell - 2013
With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!
The Tao Of Poker: 285 Rules to Transform Your Game and Your Life
Larry W. Phillips - 2003
In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!
A Writer's Book of Days: A Spirited Companion and Lively Muse for the Writing Life
Judy Reeves - 1999
A Writer’s Book of Days is a compilation of all that she’s learned from getting together to write with other people. She says, “the book came about because I saw the difference ongoing, regular practice could make in a writer’s life.” Practice makes perfect, and this book makes practice easy by providing writers and would-be writers with stimulating topics, helpful instruction, monthly guidelines, dozens of inspiring quotes, writerly lore, and tips for special writing sessions such as marathons, cafe writing, and other ways to make the work of writing more creative and fun.
The New Fit or Fat
Covert Bailey - 1991
The latest scientific discoveries about fat metabolism and exercise are made accessible for daily use.
The Art Spirit
Robert Henri - 1929
While it embodies the entire system of his teaching, with much technical advice and critical comment for the student, it also contains inspiration for those to whom the happiness to be found through all the arts is important.No other American painter attracted such a large, intensely personal group of followers as Henri, whose death in 1929 brought to an end a life that has been completely devoted to art. He was an inspired artist and teacher who believed that everyone is vitally concerned in the happiness and wisdom to be found through the arts. Many of his paintings have been acquired by museums and private collectors. Among them are the Baltimore Museum of Art, the Metropolitan Museum of Art, the National Gallery of Art, the Whitney Museum of American Art, the Wichita Art Museum, and Yale University Art Gallery.
Fifty Dangerous Things (You Should Let Your Children Do)
Gever Tulley - 2009
With projects, activities, experiences, and skills ranging from "Superglue Your Fingers Together" to "Play with Fire," along with 48 other great ideas, the book is a manifesto for kids and parents alike to reclaim childhood. Easy to follow instructions, fun facts, and challenging undertakings that will engage and inspire whole households. Why Fifty Dangerous Things? First off, Five Dangerous Things just weren't enough (although the audience at TED thought it was a good starting point). More importantly, there are many "dangerous" things that are interesting, eye-opening, enlightening or just plain fun! And while there are aspects of danger in virtually everything we do, the trick is to learn how mastery actually minimizes danger. Most of us learn how to walk without toppling over at a very young age, so that walking is no longer dangerous. Next we learn to negotiate stairs. Why stop there? Why not practice and become proficient at walking on the roof or walking on a tightrope? These are just a few of the Fifty Dangerous Things that we invite you to try. Take a peek and step into a world of danger and discovery.