The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

666 Charing Cross Road


Paul Magrs - 2011
    Nicknamed Bessie, the Scottish Bride, she is an overnight celebrity as Christmas approaches.From the dusty vaults beneath the famed bookshops in Charing Cross Road, Shelley’s bibliophile aunt Liza receives crumbling volumes by post, while her friend Jack prefers brand-new books and his brand-new lover. When a small leather-bound book of spells arrives, Liza finds it repellent. But its arcane magic brings Bessie to life, and enthrals Shelley’s posh boyfriend Daniel – literally. It contains the quintessence of evil in the form of a dark bloodstain marking several pages: vampire blood.As Daniel’s power grows, everyone’s lives are infected. Soon the vicious vampire infestation rife in NYC threatens to spread to London – and only the Scottish Bride and her new friends can stop it…

Queen of the Spiders (Supermodule GDQ1-7)


E. Gary Gygax - 1986
    

Neferata: Blood of Nagash


Joshua Reynolds - 2012
    Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire – the stronghold of Silver Pinnacle. She calls her allies to battle – but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Vampire Chronicles: Interview with the Vampire, The Vampire Lestat, The Queen of the Damned


Anne Rice - 1989
    But just lift the lid, slide the first tape from its ghostly sleeve, and you'll soon embrace the hypnotic realm of the undead.Book 1, Interview with the Vampire, opens with the seductive purr of F. Murray Abraham (Amadeus) stating, "I was a 25-year-old man when I became a vampire, and the year was 1791." And so our ultimate antihero, Louis, begins the elaborate retelling of his long, tortured life as a vampire. Winding through the ages, from New Orleans to Paris, we follow Louis and his undying mentor, Lestat, as they feed on humans, whet their carnal appetites, and uncover an underworld of vampire brethren.Interview with the Vampire, read by F.Murray AbrahamRunning time: 3 hours on 2 Audio Cassettes-----------------------------------------------Book 2, The Vampire Lestat, brings us up to date, with Lestat waking from his earthen slumber to join the ranks of rock superstardom before sitting down to share the tale of his own haunting initiation into the vampire world. Michael York (Cabaret) puts his wonderfully fluid, cosmopolitan voice to good use, adding a dash of sly humor to this fast-paced, satisfying blend of sex and blood and rock and roll.The Vampire Lestat, read by Michael York Running time: 3 hours on 2 Audio Cassettes-----------------------------------------------Book 3, The Queen of the Damned, takes us back, all the way back to ancient Egypt, exposing the origins of the vampire way. Narrating in eerily serene and gracious tones, Kate Nelligan (The Prince of Tides) leads us gently down this bloody path of immortal desires. David Purdham gives the voice of Lestat a wistful quality, tinged with an evil relish that exposes the master vampire's sanguine tastes.Queen of the Damned, read by Kate Nelligan and David PurdhamRunning time: 3 hours on 2 Audio Cassettes-----------------------------------------------Anne Rice has continued her Vampire Chronicles beyond these three novels, but that shouldn't make this collection any less tempting to either the undead initiate or certified vampire junkie. --George LaneyTotal: 6 Audio Cassettes / 9 hours~

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Called to Darkness


Richard Lee Byers - 2012
    When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe’s revenge. This is no normal betrayal, however, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time. There, he will unleash forces capable of wiping all humans from the region—unless Kagur can stop him first.From acclaimed author Richard Lee Byers comes a tale of bloody revenge and subterranean wonder, set in the award-winning world of the Pathfinder Roleplaying Game.

Savage Worlds Explorer's Edition


Shane Lacy Hensley - 2003
    The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!

Midnight Blue: Sonja Blue Collection


Nancy A. Collins - 1988
    This third novel in the popular series becomes available for the first time in this trade paperback omnibus collection containing all of the award-winning Sonja Blue novels in their entirety.

Catching Midnight


Emma Holly - 1998
    But when she matures into a beautiful woman and falls for a mere mortal, her forest family and new lover are plunged into a fiery, passionate struggle to claim Gillian's heart, body, and soul...

Vampire Wars: The von Carstein Trilogy


Steven Savile - 2008
    This three-book saga chronicles their rise and fall in one bumper omnibus edition.