Cirque Du Freak Boxed Set #3 (Cirque Du Freak, #9-12)


Darren Shan - 2007
    Filled with grotesque creatures, murderous vampires, and a petrifying ending, Cirque Du Freak chills, thrills, and leaves readers begging for more.

Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend


James M. Ward - 1980
    

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

The Hunt


Susan Sizemore - 1999
    An elite group of vampires who must serve and protect their secret community – and uphold the… LAWS OF THE BLOODIn Los Angeles, the Enforcer Selim has been called upon to approve a hunt. Much time has passed since the vampires of the city have last tasted fresh blood, and they are clamoring for the kill. It’s Selim’s job to keep them under control – and there are those who resent his authority.He must not waver or show weakness when he gives the Law – his life and the life of his mortal love, Siri, depend on his strength. But a whispered rumor is distracting him, a rumor of betrayal, of a violation of the most sacred of the Laws: Never reveal the truth about your own kind… THE HUNT

The Morganville Vampires, Volume 4


Rachel Caine - 2011
    The resident vampires have made major concessions to the human population. With their newfound freedoms, Claire Danvers and her friends are almost starting to feel comfortable again, but when a filmmaker goes missing after starting work on a short documentary about vampires, Clair and her friends are feeling anything but safe.KISS OF DEATHVampire Michael Glass just received the call he's been waiting for all his life. His music has attracted the attention of a heavily connected music producer who wants to cut a demo and play some dates - which means Michael and his friends will have to enter the human world. But between a pack of hateful humans and a savage party of traveling vampires, Michael, Claire, Shane, and Eve may not make it to the show on time...or ever.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Angel: Only Human


Scott Lobdell - 2010
    But having tasted their truly darker sides, is there any way to really come back from trying to end existence? Maybe a road trip will help. But visiting Fred's folks brings up more than just memories as The Scourge makes an appearance, along with an old enemy of Illyria's who's looking for a little payback. And it all hinges on whether Gunn and Illyria can settle their differences and learn to fight together.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Nightshade Tavern


Laurell K. Hamilton - 2005
    Omnibus edition with both Obsidian Butterfly and Narcissus in Chains.

The Mysterious Madam Morpho


Delilah S. Dawson - 2012
     An elusive woman arrives at Criminy’s doorstep with a steamer trunk, begging for a position in the caravan to perform her unique new act. She opens her trunk to reveal a menagerie of brilliantly colored butterflies. The woman, who calls herself Madam Morpho, is on the run from a dark past in London, where she was forced to leave her equipment behind and abscond with only her tiny performers. Playing a hunch, Criminy hires Madam Morpho on the spot. Taking her down to meet Mr. Murdoch, the reclusive talented engineer who keeps the carnival’s clockworks running, Criminy instructs them to work together to design and build a groundbreaking new circus for the butterflies. Amid the magical ambiance of the circus and the hint of danger from Madam Morpho’s pursuers, she and Mr. Murdoch soon find that their scientific collaboration has produced chemistry of a more romantic kind.

Find Your Own Truth


Robert N. Charrette - 1991
    Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released - a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance - a man who may no longer exist . . .

More Leaves from the Inn of the Last Home


Margaret Weis - 2000
    To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. Your proprietors, Caramon and Tika Majere Inside this volume you will find articles on many subjects, including: Que-Shue divination practices Lord Gunthar's Last Will and Testament Fashions of Krynn And as always, music, recipes, kender sayings, and much more.

Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.