Book picks similar to
Combinatorial Game Theory by Aaron N. Siegel
mathematics
graduate-studies-in-mathematics
60-probability
academic
Half-Real: Video Games Between Real Rules and Fictional Worlds
Jesper Juul - 2005
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make "Half-Real" of interest to media, literature, and game scholars as well as to game professionals and gamers.
All of Statistics: A Concise Course in Statistical Inference
Larry Wasserman - 2003
But in spirit, the title is apt, as the book does cover a much broader range of topics than a typical introductory book on mathematical statistics. This book is for people who want to learn probability and statistics quickly. It is suitable for graduate or advanced undergraduate students in computer science, mathematics, statistics, and related disciplines. The book includes modern topics like nonparametric curve estimation, bootstrapping, and clas- sification, topics that are usually relegated to follow-up courses. The reader is presumed to know calculus and a little linear algebra. No previous knowledge of probability and statistics is required. Statistics, data mining, and machine learning are all concerned with collecting and analyzing data. For some time, statistics research was con- ducted in statistics departments while data mining and machine learning re- search was conducted in computer science departments. Statisticians thought that computer scientists were reinventing the wheel. Computer scientists thought that statistical theory didn't apply to their problems. Things are changing. Statisticians now recognize that computer scientists are making novel contributions while computer scientists now recognize the generality of statistical theory and methodology. Clever data mining algo- rithms are more scalable than statisticians ever thought possible. Formal sta- tistical theory is more pervasive than computer scientists had realized.
A First Course in Abstract Algebra
John B. Fraleigh - 1967
Focused on groups, rings and fields, this text gives students a firm foundation for more specialized work by emphasizing an understanding of the nature of algebraic structures. KEY TOPICS: Sets and Relations; GROUPS AND SUBGROUPS; Introduction and Examples; Binary Operations; Isomorphic Binary Structures; Groups; Subgroups; Cyclic Groups; Generators and Cayley Digraphs; PERMUTATIONS, COSETS, AND DIRECT PRODUCTS; Groups of Permutations; Orbits, Cycles, and the Alternating Groups; Cosets and the Theorem of Lagrange; Direct Products and Finitely Generated Abelian Groups; Plane Isometries; HOMOMORPHISMS AND FACTOR GROUPS; Homomorphisms; Factor Groups; Factor-Group Computations and Simple Groups; Group Action on a Set; Applications of G-Sets to Counting; RINGS AND FIELDS; Rings and Fields; Integral Domains; Fermat's and Euler's Theorems; The Field of Quotients of an Integral Domain; Rings of Polynomials; Factorization of Polynomials over a Field; Noncommutative Examples; Ordered Rings and Fields; IDEALS AND FACTOR RINGS; Homomorphisms and Factor Rings; Prime and Maximal Ideas; Gr�bner Bases for Ideals; EXTENSION FIELDS; Introduction to Extension Fields; Vector Spaces; Algebraic Extensions; Geometric Constructions; Finite Fields; ADVANCED GROUP THEORY; Isomorphism Theorems; Series of Groups; Sylow Theorems; Applications of the Sylow Theory; Free Abelian Groups; Free Groups; Group Presentations; GROUPS IN TOPOLOGY; Simplicial Complexes and Homology Groups; Computations of Homology Groups; More Homology Computations and Applications; Homological Algebra; Factorization; Unique Factorization Domains; Euclidean Domains; Gaussian Integers and Multiplicative Norms; AUTOMORPHISMS AND GALOIS THEORY; Automorphisms of Fields; The Isomorphism Extension Theorem; Splitting Fields; Separable Extensions; Totally Inseparable Extensions; Galois Theory; Illustrations of Galois Theory; Cyclotomic Extensions; Insolvability of the Quintic; Matrix Algebra MARKET: For all readers interested in abstract algebra.
Game Theory
Drew Fudenberg - 1991
The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.--mitpress.mit.edu
Mostly Harmless Econometrics: An Empiricist's Companion
Joshua D. Angrist - 2008
In the modern experimentalist paradigm, these techniques address clear causal questions such as: Do smaller classes increase learning? Should wife batterers be arrested? How much does education raise wages? Mostly Harmless Econometrics shows how the basic tools of applied econometrics allow the data to speak.In addition to econometric essentials, Mostly Harmless Econometrics covers important new extensions--regression-discontinuity designs and quantile regression--as well as how to get standard errors right. Joshua Angrist and Jorn-Steffen Pischke explain why fancier econometric techniques are typically unnecessary and even dangerous. The applied econometric methods emphasized in this book are easy to use and relevant for many areas of contemporary social science.An irreverent review of econometric essentials A focus on tools that applied researchers use most Chapters on regression-discontinuity designs, quantile regression, and standard errors Many empirical examples A clear and concise resource with wide applications
Course of Theoretical Physics: Vol. 1, Mechanics
L.D. Landau - 1969
The exposition is simple and leads to the most complete direct means of solving problems in mechanics. The final sections on adiabatic invariants have been revised and augmented. In addition a short biography of L D Landau has been inserted.
Cybertext: Perspectives on Ergodic Literature
Espen J. Aarseth - 1997
Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
Digital Communications
John G. Proakis - 1983
Includes expert coverage of new topics: Turbocodes, Turboequalization, Antenna Arrays, Digital Cellular Systems, and Iterative Detection. Convenient, sequential organization begins with a look at the historyo and classification of channel models and builds from there.
The Singular Universe and the Reality of Time: A Proposal in Natural Philosophy
Roberto Mangabeira Unger - 2014
The more we discover, the more puzzling the universe appears to be. How and why are the laws of nature what they are? A philosopher and a physicist, world-renowned for their radical ideas in their fields, argue for a revolution. To keep cosmology scientific, we must replace the old view in which the universe is governed by immutable laws by a new one in which laws evolve. Then we can hope to explain them. The revolution that Roberto Mangabeira Unger and Lee Smolin propose relies on three central ideas. There is only one universe at a time. Time is real: everything in the structure and regularities of nature changes sooner or later. Mathematics, which has trouble with time, is not the oracle of nature and the prophet of science; it is simply a tool with great power and immense limitations. The argument is readily accessible to non-scientists as well as to the physicists and cosmologists whom it challenges.
Cheat
P.S. Power - 2015
Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?
How the Brain Learns Mathematics
David A. Sousa - 2007
Sousa discusses the cognitive mechanisms for learning mathematics and the environmental and developmental factors that contribute to mathematics difficulties. This award-winning text examines:Children's innate number sense and how the brain develops an understanding of number relationships Rationales for modifying lessons to meet the developmental learning stages of young children, preadolescents, and adolescents How to plan lessons in PreK-12 mathematics Implications of current research for planning mathematics lessons, including discoveries about memory systems and lesson timing Methods to help elementary and secondary school teachers detect mathematics difficulties Clear connections to the NCTM standards and curriculum focal points
An Introduction to Probability Theory and Its Applications, Volume 1
William Feller - 1968
Beginning with the background and very nature of probability theory, the book then proceeds through sample spaces, combinatorial analysis, fluctuations in coin tossing and random walks, the combination of events, types of distributions, Markov chains, stochastic processes, and more. The book's comprehensive approach provides a complete view of theory along with enlightening examples along the way.
Linear Algebra
Stephen H. Friedberg - 1979
This top-selling, theorem-proof text presents a careful treatment of the principal topics of linear algebra, and illustrates the power of the subject through a variety of applications. It emphasizes the symbiotic relationship between linear transformations and matrices, but states theorems in the more general infinite-dimensional case where appropriate.
The Taming Of Chance
Ian Hacking - 1990
Professor Hacking shows how by the late nineteenth century it became possible to think of statistical patterns as explanatory in themselves, and to regard the world as not necessarily deterministic in character. Combining detailed scientific historical research with characteristic philosophic breath and verve, The Taming of Chance brings out the relations among philosophy, the physical sciences, mathematics and the development of social institutions, and provides a unique and authoritative analysis of the probabilization of the Western world.