An Introduction to Formal Language and Automata


Peter Linz - 1990
    The Text Was Designed To Familiarize Students With The Foundations And Principles Of Computer Science And To Strengthen The Students' Ability To Carry Out Formal And Rigorous Mathematical Arguments. In The New Fourth Edition, Author Peter Linz Has Offered A Straightforward, Uncomplicated Treatment Of Formal Languages And Automata And Avoids Excessive Mathematical Detail So That Students May Focus On And Understand The Underlying Principles. In An Effort To Further The Accessibility And Comprehension Of The Text, The Author Has Added New Illustrative Examples Throughout.

The Planiverse: Computer Contact with a Two-Dimensional World


A.K. Dewdney - 1983
    Now brought back into print in this revised and updated edition, the book is written within the great tradition of Abbott's Flatland, and Hinton's famous Sphereland. Accessible, imaginative, and clever, it will appeal to a wide array of readers, from serious mathematicians and computer scientists, to science fiction fans.

The Art of Problem Solving, Volume 1: The Basics


Sandor Lehoczky - 2006
    The Art of Problem Solving, Volume 1, is the classic problem solving textbook used by many successful MATHCOUNTS programs, and have been an important building block for students who, like the authors, performed well enough on the American Mathematics Contest series to qualify for the Math Olympiad Summer Program which trains students for the United States International Math Olympiad team.Volume 1 is appropriate for students just beginning in math contests. MATHCOUNTS and novice high school students particularly have found it invaluable. Although the Art of Problem Solving is widely used by students preparing for mathematics competitions, the book is not just a collection of tricks. The emphasis on learning and understanding methods rather than memorizing formulas enables students to solve large classes of problems beyond those presented in the book.Speaking of problems, the Art of Problem Solving, Volume 1, contains over 500 examples and exercises culled from such contests as MATHCOUNTS, the Mandelbrot Competition, the AMC tests, and ARML. Full solutions (not just answers!) are available for all the problems in the solution manual.

A Mind at Play: How Claude Shannon Invented the Information Age


Jimmy Soni - 2017
    He constructed a fleet of customized unicycles and a flamethrowing trumpet, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” His discoveries would lead contemporaries to compare him to Albert Einstein and Isaac Newton. His work anticipated by decades the world we’d be living in today—and gave mathematicians and engineers the tools to bring that world to pass.In this elegantly written, exhaustively researched biography, Jimmy Soni and Rob Goodman reveal Claude Shannon’s full story for the first time. It’s the story of a small-town Michigan boy whose career stretched from the era of room-sized computers powered by gears and string to the age of Apple. It’s the story of the origins of our digital world in the tunnels of MIT and the “idea factory” of Bell Labs, in the “scientists’ war” with Nazi Germany, and in the work of Shannon’s collaborators and rivals, thinkers like Alan Turing, John von Neumann, Vannevar Bush, and Norbert Wiener.And it’s the story of Shannon’s life as an often reclusive, always playful genius. With access to Shannon’s family and friends, A Mind at Play brings this singular innovator and creative genius to life.

The Algorithm Design Manual


Steven S. Skiena - 1997
    Drawing heavily on the author's own real-world experiences, the book stresses design and analysis. Coverage is divided into two parts, the first being a general guide to techniques for the design and analysis of computer algorithms. The second is a reference section, which includes a catalog of the 75 most important algorithmic problems. By browsing this catalog, readers can quickly identify what the problem they have encountered is called, what is known about it, and how they should proceed if they need to solve it. This book is ideal for the working professional who uses algorithms on a daily basis and has need for a handy reference. This work can also readily be used in an upper-division course or as a student reference guide. THE ALGORITHM DESIGN MANUAL comes with a CD-ROM that contains: * a complete hypertext version of the full printed book. * the source code and URLs for all cited implementations. * over 30 hours of audio lectures on the design and analysis of algorithms are provided, all keyed to on-line lecture notes.

Proofs and Refutations: The Logic of Mathematical Discovery


Imre Lakatos - 1976
    Much of the book takes the form of a discussion between a teacher and his students. They propose various solutions to some mathematical problems and investigate the strengths and weaknesses of these solutions. Their discussion (which mirrors certain real developments in the history of mathematics) raises some philosophical problems and some problems about the nature of mathematical discovery or creativity. Imre Lakatos is concerned throughout to combat the classical picture of mathematical development as a steady accumulation of established truths. He shows that mathematics grows instead through a richer, more dramatic process of the successive improvement of creative hypotheses by attempts to 'prove' them and by criticism of these attempts: the logic of proofs and refutations.

Introductory Statistics


Prem S. Mann - 2006
    The realistic content of its examples and exercises, the clarity and brevity of its presentation, and the soundness of its pedagogical approach have received the highest remarks from both students and instructors. Now this bestseller is available in a new 6th edition.

Linear Algebra and Its Applications [with CD-ROM]


David C. Lay - 1993
    

The Haskell Road to Logic, Maths and Programming


Kees Doets - 2004
    Haskell emerged in the last decade as a standard for lazy functional programming, a programming style where arguments are evaluated only when the value is actually needed. Haskell is a marvellous demonstration tool for logic and maths because its functional character allows implementations to remain very close to the concepts that get implemented, while the laziness permits smooth handling of infinite data structures.This book does not assume the reader to have previous experience with either programming or construction of formal proofs, but acquaintance with mathematical notation, at the level of secondary school mathematics is presumed. Everything one needs to know about mathematical reasoning or programming is explained as we go along. After proper digestion of the material in this book the reader will be able to write interesting programs, reason about their correctness, and document them in a clear fashion. The reader will also have learned how to set up mathematical proofs in a structured way, and how to read and digest mathematical proofs written by others.

Algebra


Michael Artin - 1991
    Linear algebra is tightly integrated into the text.

Logic: A Complete Introduction: Teach Yourself


Siu-Fan Lee - 2017
    As well as looking at logic in theoretical terms the book considers its everyday uses and demonstrates how it has genuine practical applications. It will take you step by step through the most difficult concepts and is packed with exercises to help you consolidate your learning at every stage. Covering everything from syllogistic logic to logical paradoxes and even looking at logic in Alice in Wonderland, this is the only guide you will ever need.

How Many Socks Make a Pair?: Surprisingly Interesting Everyday Maths


Rob Eastaway - 2008
    Using playing cards, a newspaper, the back of an envelope, a Sudoku, some pennies and of course a pair of socks, Rob Eastaway shows how maths can demonstrate its secret beauties in even the most mundane of everyday objects. Among the many fascinating curiosities in these pages, you will discover the strange link between limericks and rabbits, an apparently 'fair' coin game where the odds are massively in your favour, why tourist boards can't agree on where the centre of Britain is, and how simple paper folding can lead to a Jurassic Park monster. With plenty of ideas you'll want to test out for yourself, this engaging and refreshing look at mathematics is for everyone.

Algebra II For Dummies


Mary Jane Sterling - 2004
    To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!

The Universal History of Numbers: From Prehistory to the Invention of the Computer


Georges Ifrah - 1981
    A riveting history of counting and calculating, from the time of the cave dwellers to the twentieth century, this fascinating volume brings numbers to thrilling life, explaining their development in human terms, the intriguing situations that made them necessary, and the brilliant achievements in human thought that they made possible. It takes us through the numbers story from Europe to China, via ancient Greece and Rome, Mesopotamia, Latin America, India, and the Arabic countries. Exploring the many ways civilizations developed and changed their mathematical systems, Ifrah imparts a unique insight into the nature of human thought–and into how our understanding of numbers and the ways they shape our lives have changed and grown over thousands of years.

Basic Category Theory for Computer Scientists


Benjamin C. Pierce - 1991
    Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts.