Book picks similar to
StarCraft II: Heart of the Swarm Collector's Edition Strategy Guide by Brady Games
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Rock Climbing Technique: The Practical Guide to Movement Mastery
John Kettle - 2018
It doesn’t need to be a balancing act between losing fitness and getting injured overtraining. Climbing is fundamentally a skill-based sport, and this guide will change the way you look at moving on rock.Whatever your ability, learning to master smooth, relaxed and powerful movement means maximising your enjoyment and performance of the sport. This is the definitive practical guide to improving your rock climbing technique, and making you a more efficient climber. Fully illustrated with over 35 skills exercises supported by online videos, this book allows you to plan out your path to excellent technique with drills and exercises suited to all levels of ability.Written by the UK's leading climbing movement specialist, it’s packed with the knowledge and expertise gained over two decades as a professional climbing coach. Essential reading for all climbers from intermediate to elite in sport climbing, bouldering and traditional climbing.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised
Olaf Vancura - 1998
The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.
ECG Interpretation Made Incredibly Easy!
Lippincott Williams & Wilkins - 1997
This entertaining reference reviews fundamental cardiac anatomy and physiology, explains how to obtain and interpret a rhythm strip, and teaches the reader how to recognize and treat 18 arrhythmias. It also explains how to obtain and interpret 12-lead ECGs, posterior ECGs, and 15- and 18-lead ECGs. The familiar Incredibly Easy! elements found throughout the reference make it easy to remember key points.
Top Gear: The Alternative Highway Code
Ministry of Top Gear - 2010
The right way, the wrong way and the Top Gear way. Although, on reflection, that's usually just the wrong way, but faster and with more shouting. Anyway, the good news is that this third way of doing things can be applied to almost anything, and that includes motoring in general. All you need is the right guidance, which is where the brand new Top Gear Alternative Highway Code comes in. Top Gear's Altnernative Highway Code will show you how to bring the ambitious but rubbish philosophies of the world's most popular TV programme to your driving, containing advice on general motoring, as well as specific tips on how to deal with common eventualities like a rapidly sinking amphibious camper van, a caravan airship that's just crashed into a small bush, or a stupid home-made limousine that's snapped in half while transporting a top celebrity to an awards ceremony.Road users should not leave home without it.
Football Dynamo: Modern Russia and the People's Game
Marc Bennetts - 2008
But now the oligarchs who profited from the post-Soviet turmoil are supporting the nation's football clubs and their dreams of glory, resulting in unprecedented success. Along this journey into the heart of Russian football, Marc Bennetts meets the managers, oligarchs, players, pundits and fans that define the Russian Premier league, now the fastest-growing and most intriguing football league in the world. From Andrei Arshavin and the national team's adventures at Euro 2008 to the symbolism of a club from war-torn Chechnya lifting the Russian FA Cup, Football Dynamo uncovers shocking revelations about corruption, hooliganism and racism, but also the true beauty of the game and the country.
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
When Friday Comes: Football in the War Zone
James Montague - 2008
James Montague travelled there for three years, observing the region's cultures and politics through the prism of football and interviewing all the major teams along the way. He soon realised that to understand the game there is to understand its people. For as much as football forms an unlikely common thread between different countries, the sport also reflects what is unique in the national characters of those who play, support and organise it.When Friday Comes is an insightful and humorous account of Montague's journey, during which he gets stoned with the Yemeni FA, harangues Iran's Deputy President at the World Cup, has a gun pulled on him by genocidal Lebanese football fans, encounters a rioting group of fanatical young Jews singing 'I'm West Ham 'til I Die' in mockney English and was made to strip and then dance for the Iraqi national team.This is a compelling travel memoir that will enlighten, surprise and entertain football fans everywhere.
Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
David L. Craddock - 2013
Two opposing cultures. One multi-billion-dollar video-game empire. Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry. Composed from exhaustive research and hundreds of personal interviews, the Stay Awhile and Listen series divulges the fated meeting that brought the two Blizzards together, the clashes that tore them apart, and their transformation from grassroots democracy to corporate empire. At the center of it all—Diablo, a hack-and-slash adventure through the darkest recesses of Hell that changed online gaming forever.
More Than A Game: The Story of Cricket's Early Years
John Major - 2007
In this sumptuously illustrated book he delves deep into the game’s history, tracing its development from its rustic beginnings to the international sport we know today. Along the way he examines – and at times demolishes – many cherished myths. Among the subjects to which he pays particular attention are the changing social role of cricket, developments in the rules, the emergence of the professional player, the game’s spread throughout the British Empire and the part it has played in cementing international relations.John Major’s history of cricket reflects not only his lifelong passion for the game, but the depth of his research among a wealth of hitherto neglected but fascinating sources. It is a significant addition to the already rich literature of the greatest game of all.
Escape to God: A Desperate Search for His Presence
Jim Hohnberger - 2003
. .The American dream-quickly becoming your worst nightmare!Financial stress, social pressures, and the never-ending anxiety of life . . .Looking like good Christians, but powerless and miserable behind closed doors.In search of authentic Christianity, author Jim Hohnberger and his family found the restorative power of God's love. As a result, the Hohnbergers have helped others remove life's draining distractions, and countless lives have been transformed.Part personal memoir and part handbook for cultivating an intimate relationship with the Creator, Escape to God will challenge and inspire you to put aside the card-punching religion of "Churchianity" and experience the indescribable peace and empowerment God intends for His people.If you are fed up with going through the motions, dive into an intimate fellowship with the Creator. Are you ready to escape to God?
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
Mad about Macarons!: Make Macarons Like the French
Jill Colonna - 2010
Jill Colonna guides you simply yet precisely through each step in making perfect Parisian macarons every time. Stylish and fun, this colorful book contains 37 tried-and-tested macaron recipes plus well over a hundred mouth-watering photos.Classics contain rose or pistachio and also include a nut-free macaron. Be inspired with sticky toffee, chocolate-beetroot or pistachio-wasabi to giant coffee macarons with tiramisu cream. Stun your guests with mini Thai Green Curry Macarons, sensational either before or during dinner.Beverage pairings are suggested for each gluten-free macaron recipe, along with decorative ideas for weddings, children's parties, gifts plus many other tips.