Dear Me: More Letters to my Sixteen Year Old Self


Joseph Galliano - 2011
    J.K. Rowling, Hugh Jackman, Kathleen Turner, Stan Lee, James Belushi, Moon Zappa, Seth Green, Piers Morgan, Jodi Picoult, Stephen King, Phil Ramone, Michael Winner, Alan Cumming, Jerry Springer, Armistead Maupin, E from The Eels, Ferran Adrià, Rose McGowan, James Woods or Gillian Anderson.It is the perfect gift for your mum or dad, sister or brother, gran or granddad, or someone who is a teenager, even turning 16.

Rendering in Pen and Ink: The Classic Book on Pen and Ink Techniques for Artists, Illustrators, Architects, and Designers


Arthur L. Guptill - 1976
    Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Master Builders of the Middle Ages


David Jacobs - 1969
    It is difficult for us now, even with all our engineering and architectural skills, to imagine the extraordinary ways these medieval houses of worship were constructed. Midway through the twelfth century, the building of cathedrals became a crusade to erect awe-inspiring churches across Europe. In their zeal, bishops, monks, masons, and workmen created the architectural style known as Gothic, arguably Christianity’s greatest contribution to the world’s art and architecture. The style evolved slowly and almost accidentally as medieval artisans combined ingenuity, inspiration, and brute strength to create a fitting monument to their God. Here are the dramatic stories of the building of Saint-Denis, Notre Dame, Chartres, Reims, and other Gothic cathedrals.

The Eyes of the Skin: Architecture and the Senses


Juhani Pallasmaa - 1996
    This new, revised and extended edition of this seminal work will not only inspire architects and students to design more holistic architecture, but will enrich the general reader's perception of the world around them. The Eyes of the Skin has become a classic of architectural theory and consists of two extended essays. The first surveys the historical development of the ocular-centric paradigm in western culture since the Greeks, and its impact on the experience of the world and the nature of architecture. The second examines the role of the other senses in authentic architectural experiences, and points the way towards a multi-sensory architecture which facilitates a sense of belonging and integration.

Principles of Art History: The Problem of the Development of Style in Later Art


Heinrich Wölfflin - 1923
    Examining such factors as style, quality, and mode of representation in terms of five opposed dynamisms (the linear vs. painterly, plane vs. recession, closed vs. open form, multiplicity vs. unity, and clearness vs. unclearness), the author analyzes the work of 64 major artists, delving even into sculpture and architecture. 150 illustrations of the work of Botticelli, van Cleve, Durer, Holbein, Brueghel, Bouts, Hals, Rembrandt, Velasquez, Titian, Vermeer, and other major figures accompany Professor Wölfflin's brilliant contributions to the methodology of art criticism.Whether you teach art, study it, or want to understand it purely for your own enjoyment, this epoch-making study will certainly increase your comprehension of and pleasure in the world's art heritage.

Microsoft .NET: Architecting Applications for the Enterprise


Dino Esposito - 2008
    Led by two enterprise programming experts, you’ll learn how to apply the patterns and techniques that help control project complexity—and make systems easier to build, support, and upgrade—right from the start.Get pragmatic architectural guidance on how to: Build testability, maintainability, and security into your system early in the design Expose business logic through a service-oriented interface Choose the best pattern for organizing business logic and behavior Review and apply the patterns for separating the UI and presentation logic Delve deep into the patterns and practices for the data access layer Tackle the impedance mismatch between objects and data Minimize development effort and avoid over-engineering—and deliver more robust resultsGet code samples on the Web.

Bauhaus


Jeannine Fiedler - 2000
    As a school that strove to combine applied art with both the fine arts and technology, the Bauhaus movement has outlasted all other trends in architecture and design. This volume provides insight into the historical, cultural, philosophical, political and pedagogical background of the 1930s, when the Bauhaus was founded. It also portrays the famous Bauhaus directors and teachers and describes their signature pedagogical methods. Finally, the authors take readers inside Individual workshops, where they can discover for themselves the unique wealth of forms and ideas that remain the hallmark of Bauhaus products. Through its contributions to current discourse on the Bauhaus as a "fixed star of the avant-garde," its wealth of pictorial material (some of which has never before been published), as well as the rich variety of topics it addresses, this book offers a comprehensive look at one of the most significant institutions in the history of modern art and culture.

The Mystery at Chadwick House


Kate Parker - 2019
    All of that can be explained. An attraction to an enigma can't.Adam Chadwick is the biggest puzzle of all. He's a stranger in town, and he won't tell Emma about his past. Is he behind the attacks at the old Victorian mansion? Or is something more sinister happening?

Diary of Steve the Noob: A New World (An Unofficial Minecraft Book) (Book 1) (Diary of Steve the Noob: A New World (Saga 2))


Steve the Noob - 2020
    What awaits them in this strange land? Is it danger? Is it adventure? Maybe it's new friends? Or possibly new enemies? Find out by reading this book today! Disclaimer: This book is a work of fanfiction; it is not an official Minecraft book. It is not endorsed, authorized, licensed, sponsored, or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights. Minecraft ®/TM & © 2009-2020 Mojang / Notch / Microsoft

Metallica


Ross Halfin - 1996
    Packed from cover to cover with stunning color photographs.

The Great Ages Of World Architecture


G.K. Hiraskar - 1899
    

Design Patterns: Elements of Reusable Object-Oriented Software


Erich Gamma - 1994
    Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

DanTDM: Trayaurus and the Enchanted Crystal


The Diamond Minecart - 2016
    DanTDM and Trayaurus recover one of the shards and quickly realise they are in possession of an object more powerful than anything they've ever known. Word reaches DanTDM and Trayaurus that other pieces of crystal have been recovered - a group of pigs have harnessed the crystals' power to enable them to talk. But they're not alone - their archenemy Denton has also found a shard and manipulated its power for evil. He has created a cloning machine, producing a terrifying, marauding army intent on hunting down the remaining crystals in his effort to become all-powerful. It's down to DanTDM and Trayaurus to stop him. Will they prevail, or will the forces of evil be too great for them to overcome?

Microservice Architecture Aligning Principles, Practices, and Culture


Irakli Nadareishvili - 2016
    

Distributed Systems For Fun and Profit


Mikito Takada - 2013