The Hired Man's Christmas


George Givens - 1997
    Every summer a mysterious man known only as "Frank" arrives to help George Givens's grandfather with his farmwork. No one knows the hired man's last name, where he comes from, or why he always seems to be so sad. Once the season's crops are harvested, he disappears only to reappear the following summer. This routine continues for many years -- until one fateful Christmas Eve.The hired man never returns to the Givens farm after that day, and the mystery of his final disappearance seems destined to remain unsolved. Then, on Christmas Eve many years later, George serendipitously discovers the long-lost hired man's fate. This discovery teaches him a powerful lesson about the importance of family and the endurance of love."The Hired Man's Christmas" is a story of simpler times, but its message resonates across the years and in the hearts of fathers and sons even today.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Monster Girl Farm


Simon Archer - 2020
    But there isn't time to gawk, because Jerry's inherited his uncle's farm, once the most famous animal breeder in Delom, and everything is falling apart. The animals are low level, there's not enough food to keep their health up, and a greedy developer wants to put Jerry and the farm out of business.But if Jerry can discover his uncle's greatest secret, he might just be able to level up enough to save the farm. All he has to do is figure out how to breed monster-girls!

Kobold Guide to Worldbuilding (Kobold Guides to Game Design)


Janna SilversteinMichael A. Stackpole - 2012
    It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Dark Sun Campaign Setting: A 4th Edition D&D Supplement


Richard Baker - 2010
    Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

A Heather's Forge Cozy Mystery Series: Complete Boxed Set


NL Cameron - 2019
     After Allie Garrett's great Aunt mysteriously passes away, Allie inherits the Barrell Inn and it's mysterious clue finding cat, Pixie. When Pixie turns up a clue, she also turns the entire town upside town, uncovering a secret that's been hidden for years. This quirky cozy mystery is full of twists, turns and memorable characters as well as a hunky handyman that turns all of the heads in town. The Heather's Forge Cozy Mystery Series includes all six books: * Green with Envy * Choked Up * Straight Through the Heart * Hounded to Death * Inside Out * Under the Family Tree This fun cozy mystery is full of amateur female sleuthing but does not include graphic violence, sex or swearing.

Eberron Player's Guide: A 4th Edition D&D Supplement


Wizards of the Coast - 2009
    This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

Ye Olde Antique Shoppe: Complete Series


Margaret Brazear - 2019
    But when she and her friend, Peter, find a valuable coin and try to take it out of the shop, they find themselves in the fifteenth century. But that is only the beginning. The Edward V Coin The discovery of the coin from the short lived reign of Edward V, prompts Peter to want to find out what really happened to the princes in the Tower. The Anne Boleyn Necklace When Peter finds the famous B necklace worn by Anne Boleyn in many portraits, he is eager to use it to go back and see her in the flesh. But Rachel has sworn she'll never time travel again, until she finds a journal which reveals a cousin, stranded in the fifteenth century. She feels she must rescue her, but she doesn't stop to wonder if the cousin wants to be rescued. The Ripper Rings Jack the Ripper took souvenirs in the form of organs from his victims. But from one victim he took three rings and when they turn up in the antique shop, both Peter and Rachel are keen to find out how they got there.

Regency Black Hearts: Collection


Claudia Stone - 2017
    When he rebuffs her clumsy advances, Isabella leaves for London, determined to find the man of her dreams and soothe her bruised ego.Michael Linfield, Duke of Blackmore is a legendary, fearsome, war hero; famous for reducing debutantes and their mothers to floods of tears with just one glance. The brooding, giant of a man is hiding a secret however - a debilitating stammer that has haunted him since childhood. When the delightful Miss Peregrine proposes a marriage of convenience to him - with no benefits - Michael is so startled that his stammer reappears and all he can manage to reply is "N-n-no".When news of Isabella's success in London soon reaches his ears, Michael is determined to go to town and win her as his own, if only she'll give him a second chance at love.The Duke’s BrotherCan a Duke's bastard win the heart of a lady?Plucked as an orphan from the slums of St. Giles' by his half-brother the Duke of Blackmore, Sebastian Black soon rises to become one of the richest men in London, and a notorious rake to boot. His time at Eton has left him with a healthy disregard for the aristocracy - that is until he inadvertently becomes involved in the affairs of the prim, proper and snooty Aurelia St Claire.Aurelia's brother, Lord Theodore Epsom, was reported missing after Waterloo, but she is convinced that she has sighted him alive and well in London. The pair join forces to try to discover exactly what happened to Theo and as their sleuthing takes them into London's murky back alleys, they discover that they aren’t so different after all.Can two people overcome their prejudices, their foibles - or even their very history - to find love?A Lady Like No Other“Would my lady care to dance?”“My lady would rather eat a live chicken.”Beautiful, titled, and wealthy to boot, Lady Lydia Beaufort was expected to have a spectacular London Season. There was just one problem; the eccentric daughter of the Earl of Galway had no intention of becoming the ton’s darling. Especially if it involved humouring the awful herds of fortune hunters and greedy second sons, intent on making her their bride.All Lydia wanted was to be left alone in peace, to read her beloved Lord Byron. That is until an incorrigible rogue of a Marquess burst into her life, and turned all her ideas about love upside down.Charming, congenial, and ever so handsome, Gabriel Livingstone, Marquess of Sutherland could have his pick of any of the season’s debutantes, but the only rose he longed to pluck, was the very thorny Lady Beaufort. Just when he thinks he might finally have won her heart, fate, in the form of an Italian Count, a mischievous Gypsy and a political assassination plot, gets in his way.Can this mismatched pair find their happily ever after?

The Doll: A Jack Nightingale Short Story


Stephen Leather - 2017
    But when a child's doll appears in the middle of the road, the vacation comes to an abrupt end and Nightingale finds himself fighting for his life. The Doll is a fast-paced supernatural story about 10,000 words long.

EMP: Electromagnetic Pulse


Bobby Akart - 2016
    The clock is ticking.In poll after poll, one of the threats facing our nation is the use of an electromagnetic pulse weapon to cause a grid down scenario. There are many bad actors on the international stage capable of unleashing a devastating electromagnetic pulse attack. The list is long, including Russia, China, North Korea, and  Iran. Each is capable of wreaking havoc in the US by shutting down our power grid and enjoying the resulting chaos.Sixteen time bestselling author, Bobby Akart, provides a non-fiction primer on the threats we face as a nation from the bad actors mentioned above. It explores the history of the electromagnetic pulse technology, and discusses its use for both military and non-military purposes. EMP: Electromagnetic Pulse provides a detailed, non-fiction analysis of the EMP threat, whether man-made or naturally occurring.  It also provides the reader suggestions on how to prepare for a grid down scenario.MORE BOOKS IN THE PREPPING FOR TOMORROW SERIESCyber WarfareEconomic CollapseMORE BOOKS FROM BOBBY AKARTTHE BLACKOUT SERIES (An EMP post-apocalyptic survival series)36 HoursZero HourTurning PointShiloh RanchHornet's NestDevil's HomecomingTHE PANDEMIC SERIES (A medical thriller post-apocalyptic survival series)BeginningsThe InnocentsLevel 6QuietusTHE BOSTON BRAHMIN SERIES (A political thriller post-apocalyptic survival series)The Loyal NineCyber AttackMartial LawFalse FlagThe Mechanics Choose FreedomBOSTON BRAHMIN NOVELSPatriot's Farewell

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.