Book picks similar to
The Encyclopedia of Game Machines: Consoles, Handhelds & Home Computers 1972–2005 by Winnie Forster
reference
gaming
video-games
video-gamds
Replay: The History of Video Games
Tristan Donovan - 2010
Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
100 Lost Rock Albums From The 1970s
Matthew Ingram - 2012
From The Wire: "Matthew Ingram, aka Woebot, has published a book titled 100 Lost Rock Albums From The 1970s. The book takes in strands of metal, glam rock, French artists, punk and pub rock, and is released digitally as a self-published eBook via Amazon. Ingram says: 'Last year I started writing an article on the 100 Lost Rock Albums From The 1970s but it ballooned out of all proportions and I decided to turn it into an eBook.''Over time we have lost touch with the original character of the 70s. Using 'lost' records I've attempted to re-examinine the decade and redress what I see as imbalance. Beyond small reviews of a meticulously-selected 100 albums there's quite a lot of contemporary history, much theorising and lots of gags.'"
The Billboard Book of Top 40 Hits
Joel Whitburn - 1985
Inside, you’ll find all of the biggest-selling, most-played hits for the past six decades. Each alphabetized artist entry includes biographical info, the date their single reached the Top 40, the song’s highest position, and the number of weeks on the charts, as well as the original record label and catalog number. Other sections—such as “Record Holders,” “Top Artists by Decade,” and “#1 Singles 1955-2009”—make The Billboard Book of Top 40 Hits the handiest and most indispensable music reference for record collectors, trivia enthusiasts, industry professionals and pop music fans alike. Did you know? • Beyoncé’s 2003 hit “Crazy in Love” spent 24 weeks in the Top 40 and eight of them in the #1 spot. • Billy Idol has had a total of nine Top 40 hits over his career, the last being “Cradle of Love” in 1990. • Of Madonna’s twelve #1 hits, her 1994 single “Take a Bow” held the spot the longest, for seven weeks—one week longer than her 1984 smash “Like a Virgin.” • Marvin Gaye’s song “Sexual Healing” spent 15 weeks at #3 in 1982, while the same song was #1 on the R&B chart for 10 weeks. • Male vocal group Boyz II Men had three of the biggest chart hits of all time during the 1990s. • The Grateful Dead finally enjoyed a Top 10 single in 1987 after 20 years of touring. • Janet Jackson has scored an impressive 39 Top 40 hits—one more than her megastar brother Michael!
The Alaska Cruise Handbook: A Mile-by-Mile Guide
Joe Upton - 2005
With the author's own wonderful Alaska stories and information on wildlife, native culture, landmarks, historical sites, shopping, and more, you won t miss a thing. Upton's Handbook traces the route used by most Alaska cruises, with maps and text keyed to a route numbering/navigational system that is frequently announced onboard, allowing the passenger to easily follow his ship s progress from Mile One. The wonderful illustrated maps and color photography throughout keep you informed throughout your journey, making a wonderful souvenir when it ends.
Ethiopia: The Bradt Travel Guide
Philip Briggs - 1995
It includes plenty of tips on bridging the cultural gap. It covers various Ethiopia's national parks and wildlife sanctuaries.
Game Boys: Professional Videogaming's Rise from the Basement to the Big Time
Michael Kane - 2008
Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America’s next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional “e-sports” teams in the U.S. Their battle for dominance, as juicy as any feud in “real” sports, leads the action in Michael Kane’s engaging and lively chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they’re going on TV. Are they really the “athletes” of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it’s a classic sports tale of victory and defeat, punched up for the millennial generation. It’s also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture.
The Great Book of American Trivia: Fun Random Facts & American History (Trivia USA 2)
Bill O'Neill - 2017
A quick read packed with information from cover to cover. Here you will find out:
Which US president survived an assassination attempt - and didn’t even pause his speech?
What holiday’s origin story was actually just a tall tale to unite a country at war?
Where in the world can you find an American mountain range - that isn’t in America?
How did an earthquake lead to the Trail of Tears?
What First Lady gossip shook up an entire presidential cabinet?
Overstuffed like the Thanksgiving turkey with answers to these questions and more facts - sometimes fun, sometimes serious, but always as true as we can confirm amongst America’s fables - The Great Book of American Trivia takes on the real drama behind the quaint stories we found as students in US history books. A novelty amongst trivia books, here you’ll learn the real stories, the mysteries, and the fascinating tidbits about American history from its first inhabitants to present day.Whether you know nothing about America’s past or you consider yourself an expert, you’ll learn something new and find yourself entertained as you discover or relive the nation’s troubles, mistakes, triumphs, and challenges. Dig in now and start learning the interesting stories that shaped America into what it is today.
The Making of Karateka
Jordan Mechner - 2012
This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.
The Legend of Zelda: Encyclopedia
Nintendo - 2018
This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD.A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe!*An exhaustive compendium of everything from the first 30 years of The Legend of Zelda.*An expansion of information from The Legend of Zelda timeline.*Rare development sketches of your favorite characters.*An extensive database of items and enemies.
Spanish For Beginners: A practical guide to learn the basics of Spanish in 10 days! (FREE GIFT inside) (Learn Spanish, Spanish, Learn, Language, Communication Skills)
Manuel De Cortes - 2014
If You Don't Have Kindle You Can Still Read This Book On Your Web Browser using Amazon Free Cloud Reader This book contains proven steps and strategies on how to communicate using the basics of the Spanish language. Divided into 10 chapters (one chapter per day), this book is designed to provide a step by step learning guide on Spanish grammar, vocabulary, and pronunciation. Plus, it features a series of useful common everyday expressions. This book is written in a conversational style that’s easy to follow and understand. After reading this book, you’ll never have to say “No hablo Español” ever again! Here Is A Preview Of What You'll Learn After Downloading Spanish For Beginners
The Spanish Alphabet (El Alfabeto Español)
Saludos y Expresiones (Greetings & Expressions)
Basic Vocabulary
Spanish Plurals
Gender
Capitalization
Artículos (Articles)
Pronombres (Pronouns)
El Verbos (Verbs)
Adjetivos españoles (Spanish Adjectives)
Much, much more!
Take Action Right Away and START your journey with Spanish! Download your copy today for just $2.99!
World of Warcraft Dungeon Companion
Brady Games - 2006
Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG This product is available for sale worldwide.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Grand Theft Auto V Official Strategy Guide
Tim Bogenn - 2013
Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.
Atari Inc.: Business is Fun
Marty Goldberg - 2012
- Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!