Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

All the Lies That Are My Life


Harlan Ellison - 1980
    Introduction by Robert Silverberg. Afterwords by Norman Spinrad, Vonda N McIntyre, Robert Sheckley, Philip Jose Farmer, Thomas M Disch, and Edward Bryant.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

The Year's Top Hard Science Fiction Stories


Allan KasterCraig DeLancey - 2017
    In “Vortex,” by Gregory Benford, astronauts find a once thriving microbial lifeform that carpets the caves of Mars dying off. A code monkey tracks down the vain creator of a pernicious software virus that people jack cerebrally in “RedKing,” by Craig DeLancey. In “Number Nine Moon,” by Alex Irvine, illicit scavengers on Mars are on a rescue mission to save themselves after one of their team members dies. A young girl’s thirst for vengeance becomes a struggle for survival when she is swallowed by a gigantic sea creature on an alien planet in “Of the Beast in the Belly,” by C.W. Johnson. In “The Seventh Gamer,” by Gwyneth Jones, a writer immerses herself into a MMORPG community to search for characters being played by real aliens from other worlds. A woman armed with a rifle stalks a herd of cloned wooly mammoths in British Columbia in “Chasing Ivory,” by Ted Kosmatka. In “Fieldwork,” by Shariann Lewitt, a volcanologist struggles with her research on Europa where both her mother and grandmother suffered dire consequences. A daughter pays homage to her mother with mega-engineering projects to deal with climate change over eons in “Seven Birthdays,” by Ken Liu. In “The Visitor from Taured,” by Ian R. MacLeod, a cosmologist in the near future is obsessed with proving his theory of multiverses. The citizens of a small town on a “Jackaroo” planet object to a corporation placing a radio telescope near local alien artifacts in “Something Happened Here, But We’re Not Quite Sure What It Was,” by Paul McAuley. And finally, in “Sixteen Questions for Kamala Chatterjee,” by Alastair Reynolds, a graduate student defends her dissertation on a solar anomaly that threatens humanity.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Trading in Danger, Part 1


Elizabeth MoonAndy Clemence - 2009
    For Ky, it's no contest: Even running the prestigious Vatta Transport Ltd. shipping concern can't hold a candle to shipping out as an officer aboard an interstellar cruiser. It's adventure, not commerce, that stirs her soul. And despite her family's misgivings, there can be no doubt that a Vatta in the service will prove a valuable asset. But with a single error in judgment, it all comes crumbling down. Expelled from the Academy in disgrace-and returning home to her humiliated family, a storm of high-profile media coverage, and the gaping void of her own future—Ky is ready to face the inevitable onslaught of anger, disappointment, even pity. But soon after opportunity's door slams shut, Ky finds herself with a ticket to ride—and a shot at redemption-as captain of a Vatta Transport ship. It's a simple assignment: escorting one of the Vatta fleet's oldest ships on its final voyage...to the scrapyard. But keeping it simple has never been Ky's style. And even though her father has provided a crew of seasoned veterans to baby-sit the fledgling captain on her maiden milk run, they can't stop Ky from turning the routine mission into a risky venture—in the name of turning a profit for Vatta Transport, of course. By snapping up a lucrative delivery contract defaulted on by a rival company, and using part of the proceeds to upgrade her condemned vehicle, Ky aims to prove she's got more going for her than just her family's famous name. But business will soon have to take a backseat to bravery, when Ky's change of plans sails her and the crew straight into the middle of a colonial war. For all her commercial savvy, it's her military training and born-soldier's instincts that Ky will need to call on in the face of deadly combat, dangerous mercenaries, and violent mutiny...

Analog Science Fiction and Fact, November 1985


Stanley SchmidtLarry Powell - 1985
    Gillett, Ph.D.• The Efficiency Expert by W. R. Thompson• Second Helpings by George R. R. Martin• Random Sample by Heidi Heyer• On Gaming by Dana Lombardy• Siblings by Larry Powell• Diabetes and Rockets by G. Harry Stine• Béisbol by Ben Bova• The Darkling Plain by P. M. Fergusson• Biolog: P. M. Fergusson by Jay Kay Klein• The Reference Library by Thomas A. Easton •   Review: Artifact by Gregory Benford by Thomas A. Easton •   Review: Cuckoo's Egg by C. J. Cherryh by Thomas A. Easton •   Review: Skinner by Richard S. McEnroe by Thomas A. Easton •   Review: Blood Music by Greg Bear by Thomas A. Easton •   Review: A Coming of Age by Timothy Zahn by Thomas A. Easton •   Review: Trumps of Doom by Roger Zelazny by Thomas A. Easton •   Review: The Fall of Winter by Jack C. Haldeman, II by Thomas A. Easton •   Review: The Time Travelers; A Science Fiction Quartet by Martin H. Greenberg and Robert Silverberg by Thomas A. Easton •   Review: The Hugo Winners, 1976-1979 by Isaac Asimov by Thomas A. Easton •   Review: Young Extraterrestrials by Isaac Asimov and Martin Greenberg and Charles Waugh by Thomas A. Easton •   Review: The Year's Best Science Fiction, Second Annual Collection by Gardner Dozois by Thomas A. Easton •   Review: The Future of Flight by Dean Ing and Leik Myrabo by Thomas A. Easton •   Review: Out of the Cradle: Exploring the Frontiers Beyond Earth by William K. Hartmann and Pamela Lee and Ron Miller by Thomas A. Easton • Brass Tacks by Stanley Schmidt• Analog: A Calendar of Upcoming Events by Anthony R. Lewis

The Complete Skylark


E.E. "Doc" Smith - 1970
    Includes all four of the Skylark Series, Skylark of Space, Skylark Three, Skylark of Baleron, Skylark Duquesne

Star Wars Roleplaying Game Saga Edition Core Rulebook


Christopher Perkins - 2007
    Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.

Retief: Gambler's World


Keith Laumer - 1961
    Terra has recently signed a treaty with the planet Petreac. But revolution threatens and the Terrans must save the Nenni cast or their mission will end in abject failure.

Battlefield Earth Part 1 Of 2


L. Ron Hubbard - 1982
    and Man has become an endangered species under the ruthless rule of an alien race.

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

Vision Machine


Greg Pak - 2001
    In the year 2061, three friends grapple with revolutionary change when Sprout Computers releases the most visionary piece of personal technology ever created.Collects Vision Machine #1-3.

George A. Romero's Dawn of the Dead


Steve Niles - 2004
    Four mismatched survivors take refuge from a zombie plague inside a shopping mall, and absolute terror ensues. This companion film to George A. Romero's classic Night of the Living Dead now takes on new life in a graphic novel adaptation by Steve Niles (30 Days of Night, Wake the Dead) and new art star Chee (Wake The Dead).

Predator: Race War


Andrew Vachss - 1995
    They say that when you kill a killer, all his kills belong to you, and Predator's looking to rack up the big numbers. Full-color throughout. Graphic novel format.