Out of Time Series Box Set III


Monique Martin - 2016
     A Rip in Time (Book #7) The Crosses are back in book 7 of the Out of Time Series. An old enemy returns threatening to destroy not just Simon and Elizabeth but the timeline itself. To keep that from happening, they travel back to 1888 London to find Jack the Ripper…and save his life. If he dies, the timeline changes, everything they know and their lives together, will be lost. But they soon discover the only thing harder than saving a monster is finding him. A Time of Shadows (Book #8) It's been a few months since Simon and Elizabeth returned from their adventure in 1888 London. Jack is back with them and all is as it should be, until a knock on the door changes that. A visitor from the future turns their world upside-down. Unable to return her to her time, they go to the Council for help, only to discover there are bigger problems afoot. All of the watches have been shut down until a dangerous and secret weapon--a watch that can change any point in time--can be found. Too powerful for anyone to possess, it was hidden. But now the secret's out, and the mysterious Shadow Council will do anything to get their hands on it. Simon, Elizabeth and Jack race to find it before the Shadow Council does or it will be the end of...everything. Voyage in Time (Book #9) Simon and Elizabeth are sent by the Council to 1912 England to make sure scientist Niels Bohr survives long enough to attend a secret meeting. But as tensions in Europe rise and the makings of World War loom on the horizon, they're not the only ones concerned with Bohr's meeting. And not everyone wants him to make it. Keeping Bohr alive is hard enough, but when he books passage on the Titanic, their task might just be impossible. Forced to follow him onto the ship, they must face mysterious assassins, dangers at every turn and survive one of the most infamous disasters in history. Don't miss the next adventure: Revolution in Time (Book #10) http://a.co/6jyVuVD

Dreams: The Art of Boris Vallejo


Boris Vallejo - 1999
    The lavishly illustrated book brings the artist's exotic women, sinewy men, and fantasy worlds to life in over 110 full-color paintings. There are images of stunning winged women and muscled men fighting ferocious beasts, as well as strange alien worlds filled with metallic spacecraft and colorful citizens. Renowned fantasy author Nigel Suckling offers insight into Vallejo's work with fascinating and informative extended captions.

Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them


Matt Gaffney - 2006
    Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.

Marley Legend: An Illustrated Life of Bob Marley


James Henke - 2006
    In the same interactive format as the best-selling Lennon Legend, this innovative book features rare photographs and 20 removable facsimiles, including Marley's handwritten lyrics and concert memorabilia, even a private sketchbook. The package also includes a 50-minute spoken word CD featuring archival Marley interviews. Rock journalist James Henke relates the dramatic story of Marley's life, from his impoverished childhood in Jamaica's Trenchtown to his spiritual awakening through Rastafarianism, his multinational musical success, and his death from cancer at age 36. In addition to interviews with Marley's family and associates conducted especially for this book, Henke includes thoughts on favorite Marley songs from such diverse artists as U2's Bono, Sean Paul, Ben Harper, and Chrissie Hynde. Marley's message was one of love, peace, and equalityand in words and pictures, Marley Legend shows why Bob Marley is, as Entertainment Weekly recently called him, "still the world's biggest rock star."

Hridayastha


Alka Mandke - 2004
    Nitu Mandke - his ideology, philosophy and the story of his inspiring life. My most heartfelt wish is that this site helps you in some way; whether it is direction, guidance, inspiration or just admiration.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Interview with Anne Rice


Michael Riley - 1996
    1 cassette / 90 minutesAn Audio Exclusive! For the first time on audio, Anne Rice, the literary phenomenon of the late 20th century, speaks.In the novel that introduced Anne Rice to the world, Interview with the Vampire, a reporter seeks out the facts behind an extraordinary life.  In the years since that publication, Anne Rice has become one of the world's bestselling authors and has herself been the subject of countless interviews, profiles, and a full-length biography.  Yet who Anne Rice is, and the beliefs, fascinations, desires, fears, and passions that inspire her work, remains an endlessly fascinating topic.Now, for the first time ever in an audio format, Anne Rice discusses -- with her longtime friend, Michael Riley -- everything from her latest novels to her relationship to some of her characters; from the relationship of movies and music to her work to issues about gender, eroticism, religion, personal freedom, adolescent sexuality, and more...

The White Dragon: From Chapters 3, 4, 5 & 6 Read by the Author Anne McCaffrey


Anne McCaffrey - 1978
    

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

The Culling


Roberto Calas - 2012
    He knows there isn’t a man alive who can fulfill the promise of such a word. But when a caravan transporting a noble family is savaged in the haunted forest of Maug Maurai, Grae is ordered to be a hero. And a villain. It's quite a handful for an officer whose last assignment was capturing runaway orchard pigs. Such is the fate of a commoner among the high-born officer corps of the King's army.Until now.Grae is ordered to lead a small squad into the forest to kill the legendary Beast of Maug Maurai. It's a suicide mission, but if he succeeds he will reap glory, a noble title, lands, and, most importantly, respect. All he has to do is slay the most dangerous creature in the kingdom with the squad of misfits and criminals that he’s been assigned. A female archer that Grae presses into service makes things even more difficult. Her kindness and odd philosophies begin to chip away at his deepest conviction.Before he sets out Grae receives one last ugly detail. A secret secondary assignment that makes it clear to him why he was chosen to lead the squad. It’s the first order Grae has ever considered disobeying, an order that will force him to choose between his loyalty and his morality. And he’s certain that the wrong choice will plunge the kingdom into civil war.The Culling is the first of a three-part novel.

Hellknight


Liane Merciel - 2016
    For devil-blooded Jheraal, a veteran Hellknight investigator, even the harshest methods are justified if it means building a better world for her daughter. Yet things get personal when a serial killer starts targeting hellspawn like Jheraal and her child, somehow magically removing their hearts and trapping the victims in a state halfway between life and death. With other Hellknights implicated in the crime, Jheraal has no choice but to join forces with a noble paladin and a dangerously cunning diabolist to defeat an ancient enemy for whom even death is no deterrent.From celebrated dark fantasy author Liane Merciel comes an adventure of love, murder, and grudges from beyond the grave, set in the award-winning world of the Pathfinder Roleplaying Game.

Universe Online - Rise of Rex: Part 2


Ryan 'Viken' HenningNata Valerio - 2016
     Even with our modern technology, amyotrophic lateral sclerosis cannot be treated or cured. I've been bed or chair bound since I was a kid. The advent of Virtual Reality technology has given me a chance for a new life. Or rather dozens of them. Heh. I'm an avid gamer, and I wouldn't have it any other way. In the games I could be what I wanted to be, who I wanted to be. A mighty warrior, a powerful spellcaster, the charming rogue. The crafter. The builder. All of those and more have helped to greatly alleviated my problems. But a new game is coming out; one with the power to change the world. It uses a brand new technology, based around the first ever deep immersion Dive Pod. With it there is no more game lag or graphical limits. It is being heralded as the greatest breakthrough in Virtual Reality technologies since its founding. And the first and only game for it: Universe Online. No longer will players be stuck on a single large world to explore. No longer will there a limit to what you can do, what you can be. Fly spaceships between the stars, conquer planets, create custom technology. Mine, Build, Destroy. Explore. Rule. This is my story, and my path in Universe Online.

Freelance On The Galactic Tunnel Network


E.M. Foner - 2020
    Over half of Earth's population has emigrated to live and work on alien worlds and orbitals, and humanity now aspires to that signature vessel of advanced species, a jump-capable colony ship equipped to support millions of pioneers on the search for a new world. With trillions of creds at stake, are humans doomed to repeat the mistakes that led to Earth's first galactic bail-out? Or might a more experienced investigative journalist look for fraud closer to home?Join the intrepid reporters of the Galactic Free Press, a senior EarthCent Intelligence agent, and an independent trader, as they try to make a living and do their best for humanity with a little help from alien friends. Freelance On The Galactic Tunnel Network is a standalone novel that is the twentieth book in the EarthCent Ambassador / EarthCent Universe sequence, and can be read without starting back to the beginning.

Play Dirty


John Wick - 2006
    It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.