Book picks similar to
Dungeons and Desktops: The History of Computer Role-Playing Games by Matt Barton
non-fiction
games
gaming
nonfiction
Black Mass: The True Story of an Unholy Alliance Between the FBI and the Irish Mob
Dick Lehr - 2000
Decades later, in the mid 1970's, they would meet again. By then, Connolly was a major figure in the FBI's Boston office and Whitey had become godfather of the Irish Mob. What happened next -- a dirty deal to being down the Italian mob in exchange for protection for Bulger -- would spiral out of control, leading to murders, drug dealing, racketeering indictments, and, ultimately, the biggest informant scandal in the history of the FBI.Compellingly told by two Boston Globe reporters who were on the case from the beginning, Black Mass is at once a riveting crime story, a cautionary tale about the abuse of power, and a penetrating look at Boston and its Irish population.
Empires of the Word: A Language History of the World
Nicholas Ostler - 2005
From the uncanny resilience of Chinese through twenty centuries of invasions to the engaging self-regard of Greek and to the struggles that gave birth to the languages of modern Europe, these epic achievements and more are brilliantly explored, as are the fascinating failures of once "universal" languages. A splendid, authoritative, and remarkable work, it demonstrates how the language history of the world eloquently reveals the real character of our planet's diverse peoples and prepares us for a linguistic future full of surprises.
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
Ken Williams - 2020
The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
The Mirage Factory: Illusion, Imagination, and the Invention of Los Angeles
Gary Krist - 2018
Then from it, nearly overnight, emerged one of the world's largest and most iconic cities. The birth and evolution of Los Angeles--its seemingly impossible, meteoric rise--can be attributed largely to three ingenious but deeply flawed people. D.W. Griffith, the early film pioneer who first conceived of feature-length movies, gave Hollywood its industry. Aimee Semple McPherson, a young evangelist and radio preacher, infused the city with its spiritual identity as a hub for reinvention. And William Mulholland, an Irish immigrant turned ditch-digger turned autodidactic engineer, would design the massive aqueduct that made survival in the harsh climate feasible.But while Mulholland, Griffith, and Semple McPherson were all masters of their craft, each would self-destruct in spectacular fashion. D.W. Griffith, led by his ballooning ego, would go on to produce a string of commercial failures; Semple McPherson would be crucified in the tabloids for fabricating an account of her own kidnapping; and a dam designed by Mulholland would fail just hours after he gave it a safety inspection.Spanning from 1904 to 1930, The Mirage Factory is the enthralling tale of an improbable city and the people who willed it into existence by pushing the limits of human engineering and peddling fantasies.
The Code Book: The Science of Secrecy from Ancient Egypt to Quantum Cryptography
Simon Singh - 1999
From Mary, Queen of Scots, trapped by her own code, to the Navajo Code Talkers who helped the Allies win World War II, to the incredible (and incredibly simple) logisitical breakthrough that made Internet commerce secure, The Code Book tells the story of the most powerful intellectual weapon ever known: secrecy.Throughout the text are clear technical and mathematical explanations, and portraits of the remarkable personalities who wrote and broke the world’s most difficult codes. Accessible, compelling, and remarkably far-reaching, this book will forever alter your view of history and what drives it. It will also make you wonder how private that e-mail you just sent really is.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
The Devil & Sherlock Holmes: Tales of Murder, Madness & Obsession
David Grann - 2010
prison system, tracking down a chameleon con artist in Europe, or riding in a cyclone-tossed skiff with a scientist hunting the elusive giant squid, David Grann revels in telling stories that explore the nature of obsession and that piece together true and unforgettable mysteries.Each of the dozen stories in this collection reveals a hidden and often dangerous world and, like Into Thin Air and The Orchid Thief, pivots around the gravitational pull of obsession and the captivating personalities of those caught in its grip. There is the world's foremost expert on Sherlock Holmes who is found dead in mysterious circumstances; an arson sleuth trying to prove that a man about to be executed is innocent, and sandhogs racing to complete the brutally dangerous job of building New York City's water tunnels before the old system collapses. Throughout, Grann's hypnotic accounts display the power-and often the willful perversity-of the human spirit.Compulsively readable, The Devil and Sherlock Holmes is a brilliant mosaic of ambition, madness, passion, and folly.
A Briefer History of Time
Stephen Hawking - 1988
Its author's engaging voice is one reason, and the compelling subjects he addresses is another; the nature of space and time, the role of God in creation, the history and future of the universe. But it is also true that in the years since its publication, readers have repeatedly told Professor Hawking of their great difficulty in understanding some of the book's most important concepts. This is the origin of and the reason for A Briefer History of Time: its author's wish to make its content more accessible to readers - as well as to bring it up-to-date with the latest scientific observations and findings.Although this book is literally somewhat "briefer", it actually expands on the great subjects of the original. Purely technical concepts, such as the mathematics of chaotic boundary conditions, are gone. Conversely, subjects of wide interest that were difficult to follow because they were interspersed throughout the book have now been given entire chapters of their own, including relativity, curved space, and quantum theory.This reorganization has allowed the authors to expand areas of special interest and recent progress, from the latest developments in string theory to exciting developments in the search for a complete unified theory of all the forces of physics. Like prior editions of the book - but even more so - A Briefer History of Time will guide nonscientists everywhere in the ongoing search for the tantalizing secrets at the heart of time and space. Thirty-seven full-color illustrations enhance the text and make A Briefer History of Time an exhilarating addition in its own right to the literature of science.
A People's History of the American Revolution: How Common People Shaped the Fight for Independence
Ray Raphael - 2001
Their stories have long been overlooked in the mythic telling of America's founding, but are crucial to a comprehensive understanding of the fight for independence. Now, the experiences of farmers, laborers, rank and file soldiers, women, Native Americans, and African Americans -- found in diaries, letters, memoirs and other long-ignored primary sources -- create a gritty account of rebellion, filled with ideals and outrage, loss, sacrifice, and sometimes scurrilous acts...but always ringing with truth.
A Little History of Religion
Richard Holloway - 2016
Richard Holloway retells the entire history of religion—from the dawn of religious belief to the twenty-first century—with deepest respect and a keen commitment to accuracy. Writing for those with faith and those without, and especially for young readers, he encourages curiosity and tolerance, accentuates nuance and mystery, and calmly restores a sense of the value of faith. Ranging far beyond the major world religions of Judaism, Islam, Christianity, Buddhism, and Hinduism, Holloway also examines where religious belief comes from, the search for meaning throughout history, today’s fascinations with Scientology and creationism, religiously motivated violence, hostilities between religious people and secularists, and more. Holloway proves an empathic yet discerning guide to the enduring significance of faith and its power from ancient times to our own.
Fortune's Children: The Fall of the House of Vanderbilt
Arthur T. Vanderbilt II - 1989
The family patriarch, "the Commodore," built up a fortune that made him the world's richest man by 1877. Yet, less than fifty years after the Commodore's death, one of his direct descendants died penniless, and no Vanderbilt was counted among the world's richest people. "Fortune's Children" tells the dramatic story of all the amazingly colorful spenders who dissipated such a vast inheritance.
Designing Virtual Worlds
Richard Bartle - 2003
It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
Poland (Polen, #1)
James A. Michener - 1983
In the sweeping span of eight tumultuous centuries, three Polish families live out their destinies and the drama of a nation—in the grand tradition of a great James Michener saga.
A Short History of the World
H.G. Wells - 1922
Along the way, Wells considers such diverse subjects as the Neolithic era, the rise of Judaism, the Golden Age of Athens, the life of Christ, the rise of Islam, the discovery of America and the Industrial Revolution. Breathtaking in its scope and passionate in its intensity, this history remains one of the most readable of its kind.