Book picks similar to
Dungeons and Desktops: The History of Computer Role-Playing Games by Matt Barton
non-fiction
gaming
games
video-games
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
Anna Anthropy - 2012
Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Nagasaki: Life After Nuclear War
Susan Southard - 2015
An estimated 74,000 people died within the first five months, and another 75,000 were injured.Published on the seventieth anniversary of the bombing, Nagasaki takes readers from the morning of the bombing to the city today, telling the first-hand experiences of five survivors, all of whom were teenagers at the time of the devastation. Susan Southard has spent years interviewing hibakusha (“bomb-affected people”) and researching the physical, emotional, and social challenges of post-atomic life. She weaves together dramatic eyewitness accounts with searing analysis of the policies of censorship and denial that colored much of what was reported about the bombing both in the United States and Japan.A gripping narrative of human resilience, Nagasaki will help shape public discussion and debate over one of the most controversial wartime acts in history.
A History of the World
Andrew Marr - 2012
A Short History of the World takes readers from the Mayans to Mongolia, from the kingdom of Benin to the court of the Jagiellonian kings of Poland. Traditional histories of this kind have tended to be Eurocentric, telling mankind's story through tales of Greece and Rome and the crowned heads of Europe's oldest monarchies. Here, Marr widens the lens, concentrating as much, if not more on the Americas, Africa, and Asia. Instead of focusing on one episode of history taking place in one place, he draws surprising parallels and makes fascinating connections, focusing on a key incident or episode to tell a larger story: for instance, the liberation of the serfs in Russia, which took place at the same time as the American Civil War, which resulted in the abolition of slavery in the U.S. But he begins the account with an episode in the life of Tolstoy, who racked up huge gambling debts and had to sell land and slaves as a result. Fresh and exciting, this is popular history at its very best.
Atari Inc.: Business is Fun
Marty Goldberg - 2012
- Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!
The Napoleon of Crime: The Life and Times of Adam Worth, Master Thief
Ben Macintyre - 1997
. . .--Sherlock Holmes on Professor Moriarty in The Final ProblemThe Victorian era's most infamous thief, Adam Worth was the original Napoleon of crime. Suave, cunning Worth learned early that the best way to succeed was to steal. And steal he did.Following a strict code of honor, Worth won the respect of Victorian society. He also aroused its fear by becoming a chilling phantom, mingling undetected with the upper classes, whose valuables he brazenly stole. His most celebrated heist: Gainsborough's grand portrait of the Duchess of Devonshire--ancestor of Diana, Princess of Wales--a painting Worth adored and often slept with for twenty years.With a brilliant gang that included "Piano" Charley, a jewel thief, train robber, and playboy, and "the Scratch" Becker, master forger, Worth secretly ran operations from New York to London, Paris, and South Africa--until betrayal and a Pinkerton man finally brought him down.In a decadent age, Worth was an icon. His biography is a grand, dazzling tour into the gaslit underworld of the last century. . . and into the doomed genius of a criminal mastermind.
Designing Games
Tynan Sylvester - 2013
You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
You Died: The Dark Souls Companion
Keza MacDonald - 2016
It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki
Psycho USA: Famous American Killers You Never Heard Of
Harold Schechter - 2012
But for every celebrity psychopath who’s gotten ink for spilling blood, there’s a bevy of all-but-forgotten homicidal fiends studding the bloody margins of U.S. history. The law gave them their just desserts, but now the hugely acclaimed author of The Serial Killer Files and The Whole Death Catalog gives them their dark due in this absolutely riveting true-crime treasury. Among America’s most cold-blooded you’ll meet • Robert Irwin, “The Mad Sculptor”: He longed to use his carving skills on the woman he loved—but had to settle for making short work of her mother and sister instead. • Peter Robinson, “The Tell-Tale Heart Killer”: It took two days and four tries for him to finish off his victim, but no time at all for keen-eyed cops to spot the fatal flaw in his floor plan. • Anton Probst, “The Monster in the Shape of a Man”: The ax-murdering immigrant’s systematic slaughter of all eight members of a Pennsylvania farm family matched the savagery of the Manson murders a century later. • Edward H. Ruloff, “The Man of Two Lives”: A genuine Jekyll and Hyde, his brilliant scholarship disguised his bloodthirsty brutality, and his oversized brain gave new meaning to “mastermind.” Spurred by profit, passion, paranoia, or perverse pleasure, these killers—the Witch of Staten Island, the Smutty Nose Butcher, the Bluebeard of Quiet Dell, and many others—span three centuries and a host of harrowing murder methods. Dramatized in the pages of penny dreadfuls, sensationalized in tabloid headlines, and immortalized in “murder ballads” and classic fiction by Edgar Allan Poe and Theodore Dreiser, the demonic denizens of Psycho USA may be long gone to the gallows—but this insidiously irresistible slice of gothic Americana will ensure that they’ll no longer be forgotten.
EarthBound (Legends of Localization #2)
Clyde Mandelin - 2016
Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!
Boardwalk Empire: The Birth, High Times, and Corruption of Atlantic City
Nelson Johnson - 2002
New Jersey Superior Court judge Nelson Johnson has been observing the underpinnings of the boardwalk scene for three decades, both as a professional and an amateur history buff. His scintillating new book traces the city's long, eventful path from birth to seaside resort to a scandal-ridden crime center and beyond. The Sopranos with salt-water taffy.
Leonardo's Notebooks
Leonardo da Vinci
During his life he created numerous works of art and kept voluminous notebooks that detailed his artistic and intellectual pursuits.The collection of writings and art in this magnificent book are drawn from his notebooks. The book organizes his wide range of interests into subjects such as human figures, light and shade, perspective and visual perception, anatomy, botany and landscape, geography, the physical sciences and astronomy, architecture, sculpture, and inventions. Nearly every piece of writing throughout the book is keyed to the piece of artwork it describes.The writing and art is selected by art historian H. Anna Suh, who provides fascinating commentary and insight into the material, making Leonardo's Notebooks an exquisite single-volume compendium celebrating his enduring genius.
Catastrophe 1914: Europe Goes to War
Max Hastings - 2013
He traces the path to war, making clear why Germany and Austria-Hungary were primarily to blame, and describes the gripping first clashes in the West, where the French army marched into action in uniforms of red and blue with flags flying and bands playing. In August, four days after the French suffered 27,000 men dead in a single day, the British fought an extraordinary holding action against oncoming Germans, one of the last of its kind in history. In October, at terrible cost the British held the allied line against massive German assaults in the first battle of Ypres. Hastings also re-creates the lesser-known battles on the Eastern Front, brutal struggles in Serbia, East Prussia and Galicia, where the Germans, Austrians, Russians and Serbs inflicted three million casualties upon one another by Christmas. As he has done in his celebrated, award-winning works on World War II, Hastings gives us frank assessments of generals and political leaders and masterly analyses of the political currents that led the continent to war. He argues passionately against the contention that the war was not worth the cost, maintaining that Germany's defeat was vital to the freedom of Europe. Throughout we encounter statesmen, generals, peasants, housewives and private soldiers of seven nations in Hastings's accustomed blend of top-down and bottom-up accounts: generals dismounting to lead troops in bayonet charges over 1,500 feet of open ground; farmers who at first decried the requisition of their horses; infantry men engaged in a haggard retreat, sleeping four hours a night in their haste. This is a vivid new portrait of how a continent became embroiled in war and what befell millions of men and women in a conflict that would change everything.
The March of Folly: From Troy to Vietnam
Barbara W. Tuchman - 1984
Defining folly as the pursuit by governments of policies contrary to their own interests, despite the availability of feasible alternatives, Tuchman details four decisive turning points in history that illustrate the very heights of folly in government: the Trojan War, the breakup of the Holy See provoked by Renaissance Popes, the loss of the American colonies by Britain's George III & the USA's persistent folly in Vietnam. THE MARCH OF FOLLY brings the people, places & events of history alive for today's reader.
The Devil's Dozen: How Cutting-Edge Forensics Took Down 12 Notorious Serial Killers
Katherine Ramsland - 2009
"Katherine Ramsland has brilliantly captured the insights and drama of some fascinating cases" (Dr. Henry Lee) in her previous bestselling books. Now she examines the case histories of twelve of the most notorious serial killers of the last one hundred years, and answers the questions: What clues did they leave behind? How were they eventually caught? How was each twist and turn of their crimes matched by the equally compelling weapons of science and logic? From exploring the nineteenth century's earliest investigative tools to remarkable twenty-first century CSI advances, The Devil's Dozen provides a fascinating window into the world of those who kill-and those who dedicate their lives to bringing them to justice.