Book picks similar to
Phantasy Star Online - Book of Hunters by Kadokawa Shoten
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japan
non-fiction-art
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Grand Theft Auto V Official Strategy Guide
Tim Bogenn - 2013
Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.
Sword Art Online Progressive Manga, Vol. 1
Reki Kawahara - 2014
As time passes, Asuna fears what will become of her life outside the fantasy realm--the failure she might seem in the eyes of her peers and parents. Unwilling to wait on the sidelines for more experienced gamers to beat the game, Asuna employs her study habits to learn the mechanics of game--and swordplay. Her swiftness impresses Kirito, a pro gamer who invites Asuna to join the best players on the front lines. Is Asuna ready to swap class rankings for player rankings and join Kirito?
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
On Valor's Side: A Marine's Own Story of Parris Island and Guadalcanal
T. Grady Gallant - 2014
The invasion of Guadalcanal was a long, cruel holding operation fought with too little equipment and support, not enough food and ammunition, and too few men. The marines on the island were subjected to bombing raids and strafing by Japanese aircraft, bombardment by battleships, cruisers, destroyers, submarines, and land artillery, as well as being continually attacked by Japanese tanks and infantry. For five long months they were attacked day and night before being eventually relieved by Army units. Who were these men who faced overwhelming odds? And how did they survive? T. Grady Gallant, who fought at Guadalcanal himself, answers these questions in his brilliant book On Valor’s Side Gallant’s account begins with an account of the grueling training that he and his fellow marines received in places such as Parris Island, before they undertook last minute preparations in New Zealand and made the journey towards Guadalcanal. It is a fascinating work that gives an eyewitness view of one of the most ferocious encounters that the United States Marines had to face through the course of the Second World War. “recreates the real-life training, fighting and comradeship of men at arms, from North Carolina to Guadalcanal.” — Kirkus Review “A great book” — Leon Uris T. Grady Gallant was a journalist, editor, columnist, author and editor. He served as a Sergeant of Special Weapons in the U.S. 1st marine Division, Fleet Marine Force 1941-1945, in the assault at Guadalcanal, and served a second tour with the 4th marine Division, Fleet Marine Force and was in the assault and Battle of Iwo Jima during World War II. His book On Valor’s Side was first published in 1963 and he passed away in 2009.
Gears of War Book Two
Joshua Ortega - 2010
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.
Defiance:The Essential Guide
Syfy - 2013
Set in the near future, Defiance introduces an exotically transformed planet Earth, its landscapes permanently altered following the sudden – and tumultuous – arrival of seven unique alien races.In this somewhat unknown and unpredictable landscape, the richly diverse, newly-formed civilization of humans and aliens must learn to co-exist peacefully. Each week, viewers will follow an immersive character drama set in the boom-town of Defiance, which sits atop the ruins of St. Louis, MO, while in the game, players will adventure in the new frontier of the San Francisco Bay area.The dramatic tapestry of the series and the intense action of the game will exist in a single universe where their respective narratives will inform one another and evolve together into one overall story.Defiance: The Essential Guide features the following:-Show and Game Character Profiles-Behind-the-Scenes Photos-Secret Game Codes-Concept Art-Alien Alphabets-Game Screenshots-Defiance ePostcards-Cast BiosThis guide is a ""must-have"" for any fan of Defiance, the show and the game.
Lost in Tokyo: A Year of Sex, Sushi, and Suicide in the Real Japan
Garett Wilson - 2018
until he started a new job and a new life at a high school in downtown Tokyo. Here he discovered the real Japan, not the version sold to tourists, and realized that it was far more thrilling, heartbreaking, and beautiful than anything he had ever experienced. Over the course of one year in Tokyo, Garett navigates the perilous waters of 21st-century Japan, where love and laughter are as common as violence and tragedy. From love hotels to sumo, yakuza gangs to hostess bars, and a Shinto wedding to a KFC Christmas, discover what Tokyo is really like for its 38 million inhabitants. A travel book, a tale of sex and romance, and a love letter to a maddening, wonderful place, Lost in Tokyo provides a new perspective on living, working and playing in the world's most vibrant city.
Tom Clancy's Ghost Recon Wildlands: Dark Waters
Richard Dansky - 2017
INDIVIDUALLY, THEY ARE GREAT. TOGETHER, THEY ARE UNBEATABLE. When a group of renegade Venezuelan soldiers seize control of the no-man’s land in the middle of the Amazonian Jungle, the Ghosts are tapped to get the US citizens being held hostage there out safely. Newly promoted to team lead, Nomad finds himself going in-country with two new squadmates, little preparation, dubious intel and no backup. Still, they have no choice but to go in half blind as time is running short for the captives. And when faced with a difficult choice deep in enemy territory, the Ghosts must learn to stand together as a team, or fail. Action-packed and intense from beginning to end, this novel sets the stage for the upcoming video game Tom Clancy’s Ghost Recon Wildlands.
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Kingdom Hearts Chain of Memories, Vol. 1
Shiro Amano - 2005
The sequel to the bestselling Kingdom Hearts manga series!The door to Kingdom Hearts was sealed, dealing a blow to the heartless and restoring the worlds to normal, but Riku and King Mickey were trapped inside! Now Sora, Donald and Goofy's search for their friends leads them to the mysterious Castle Oblivion where a hooded figure tells them, "Ahead lies something you need, but to claim it, you must lose something dear." But what could be more dear than one's own memories?
The Art of Blizzard Entertainment
Blizzard Entertainment - 2012
From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
The Moe Manifesto: An Insider's Look at the Worlds of Manga, Anime, and Gaming
Patrick W. Galbraith - 2014
These fans have a powerful desire to protect and nurture the young, beautiful and innocent characters they adore—like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based around the original manga and anime roles.Author Patrick Galbraith is the world's acknowledged expert on MOE and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the MOE phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how MOE is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal MOE relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of MOE, and current and future trends in the spread of MOE works and characters from Japan to other parts of the world.The Moe Manifesto provides an insider's look at the earliest MOE characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous MOE characters, many in color, and it is sure to delight manga and anime fans of every age.
Hachiko: The True Story of The Royal Dogs of Japan and One Faithful Akita
Julie Chrystyn - 2009
During his owner's life Hachiko saw him off from the front door and greeted him at the end of the day at the nearby Shibuya Station. The pair continued their daily routine until May 1925 when Professor Ueno didn't return on the usual train one evening. The professor had suffered a stroke at the university that day. He died and never returned to the station where his friend was waiting.Hachiko was given away after his master's death but he routinely escaped, showing up again and again at his old home. After some time, Hachiko realized that Professor Ueno no longer lived at the house. So he went to look for his master at the train station where he had accompanied him so many times before. Each day, Hachiko waited for Professor Ueno to return. And each day he didn't see his friend among the commuters at the station.Hachiko became a permanent fixture at the train station, which eventually attracted the attention of commuters. Many of the people who frequented the Shibuya train station had seen Hachiko and Professor Ueno together each day. Realizing that Hachiko waited in vigil for his dead master, their hearts were touched. They brought Hachiko treats and food to nourish him during his wait. This continued for 10 years, with Hachiko appearing only in the evening, precisely when the train was due at the station.Hachiko: The True Story of the Royal Dogs of Japan and One Faithful Akita is Hachiko's story, as well as an informative look at dog culture in Japan and the history and tradition of the Akita-ken, one of the most ancient, beloved, and faithful dog breeds ever.
The Art of Kiki's Delivery Service
Hayao Miyazaki - 1989
In the process, she learns how to be a woman. Based on the movie of the same name, this prestige format, lavishly illustrated hard-bound book gives fans a rare glimpse into the creative process of Academy Award-winning director Hayo Miyazaki.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.