Schrödinger's Cat Trilogy


Robert Anton Wilson - 1981
    It's a wise and wacky look at our recent past seen through a fun-house mirror...it's a satire on our violent, inexplicable, wonderful world...and it's a mind trip inward to expose our deepest hopes and fears.The missing plutonium a terrorist group turns into nuclear devices, the Mad Fishmonger, the future America called Unistat, our hero Benny "Eggs" Benedict, and the Invisible Hand are real but beyond the Black Hole, out of space, out of time—in the universe next door.

Miranda and Caliban


Jacqueline Carey - 2017
    For as long as she can remember, she and her father have lived in isolation in the abandoned Moorish palace. There are chickens and goats, and a terrible wailing spirit trapped in a pine tree, but the elusive wild boy who spies on her from the crumbling walls and leaves gifts on their doorstep is the isle’s only other human inhabitant. There are other memories, too: vague, dream-like memories of another time and another place. There are questions that Miranda dare not ask her stern and controlling father, who guards his secrets with zealous care: Who am I? Where did I come from? The wild boy Caliban is a lonely child, too; an orphan left to fend for himself at an early age, all language lost to him. When Caliban is summoned and bound into captivity by Miranda’s father as part of a grand experiment, he rages against his confinement; and yet he hungers for kindness and love.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

Or What You Will


Jo Walton - 2020
    He has been a dragon with a boy on his back. He has been a scholar, a warrior, a lover, and a thief. He has been dream and dreamer. He has been a god. But “he” is in fact nothing more than a spark of idea, a character in the mind of Sylvia Harrison, 73, award-winning author of thirty novels over forty years. He has played a part in most of those novels, and in the recesses of her mind, Sylvia has conversed with him for years. But Sylvia won't live forever, any more than any human does. And he's trapped inside her cave of bone, her hollow of skull. When she dies, so will he.Now Sylvia is starting a new novel, a fantasy for adult readers, set in Thalia, the Florence-resembling imaginary city that was the setting for a successful YA trilogy she published decades before. Of course he's got a part in it. But he also has a notion. He thinks he knows how he and Sylvia can step off the wheel of mortality altogether. All he has to do is convince her.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Yellow Blue Tibia


Adam Roberts - 2009
    With the Nazis recently defeated, Stalin gathers half a dozen of the top Soviet science fiction authors in a dacha in the countryside. Convinced that the defeat of America is only a few years away—and equally convinced that the Soviet Union needs a massive external threat to hold it together—Stalin orders the writers to compose a massively detailed and highly believable story about an alien race poised to invade the earth. The little group of writers gets down to the task and spends months working until new orders come from Moscow to immediately halt the project. The scientists obey and live their lives until, in the aftermath of Chernobyl, the survivors gather again, because something strange has happened: the story they invented in 1946 is starting to come true.

Clanbook: Assamite


Graeme Davis - 1995
    Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.

Ravenloft Core Rulebook


John W. Mangrum - 2001
    A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

The House of Shattered Wings


Aliette de Bodard - 2015
    Its streets are lined with haunted ruins, Notre-Dame is a burnt-out shell, and the Seine runs black with ashes and rubble. Yet life continues among the wreckage. The citizens continue to live, love, fight and survive in their war-torn city, and The Great Houses still vie for dominion over the once grand capital.House Silverspires, previously the leader of those power games, lies in disarray. Its magic is ailing; its founder, Morningstar, has been missing for decades; and now something from the shadows stalks its people inside their very own walls.Within the House, three very different people must come together: a naive but powerful Fallen, a alchemist with a self-destructive addiction, and a resentful young man wielding spells from the Far East. They may be Silverspires’ salvation. They may be the architects of its last, irreversible fall…

Einstein's Dreams


Alan Lightman - 1992
    As the defiant but sensitive young genius is creating his theory of relativity, a new conception of time, he imagines many possible worlds. In one, time is circular, so that people are fated to repeat triumphs and failures over and over. In another, there is a place where time stands still, visited by lovers and parents clinging to their children. In another, time is a nightingale, sometimes trapped by a bell jar.Now translated into thirty languages, Einstein’s Dreams has inspired playwrights, dancers, musicians, and painters all over the world. In poetic vignettes, it explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.