Book picks similar to
Bold Visions: The Digital Painting Bible for Fantasy and Science-Fiction Artists by Gary Tonge
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How to Draw What You See
Rudy De Reyna - 1972
"I believe that you must be able to draw things as you see them--realistically," wrote Rudy de Reyna in his introduction.Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna's methods. How to Draw What You See shows artists how to recognize the basic shape of an object--cube, cylinder, cone, or sphere--and use that shape to draw the object, no matter how much detail it contains.
Mastering Manga with Mark Crilley: 30 Drawing Lessons from the Creator of Akiko
Mark Crilley - 2012
In these action-packed pages, graphic novelist Mark Crilley shows you step-by-step how to achieve an authentic manga style—from drawing faces and figures to laying out awesome, high-drama spreads. You'll learn how a few basic lines will help you place facial features in their proper locations and simple tricks for getting body proportions right. Plus, you'll find inspiration for infusing your work with expression, attitude and action.This is the book fans have been requesting for years, packed with expert tips on everything from hairstyles and clothing to word bubbles and sound effects, delivered in the same friendly, easy-to-follow style that has made Mark Crilley one of the "25 Most Subscribed to Gurus on YouTube." Take this opportunity to turn the characters and stories in your head into professional-quality art on the page!Packed with everything you need to make your first (or your best-ever) manga stories!30 step-by-step demonstrations showing how to draw faces and figures for a variety of ages and body typesInspirational galleries featuring 101 eyes, 50 ways to draw hands, 40 hairstyles, 12 common expressions, 30 classic poses and more!Tutorials to create a variety of realistic settingsAdvanced lessons on backgrounds, inking, sequencing and layout options
The Beauty of Zentangle: Wonderful Examples from Top Tangle Artists Around the World
Suzanne McNeill - 2013
Created by Rick Roberts and Maria Thomas, the Zentangle method is an easy-to-learn, relaxing, and fun way to create beautiful images by drawing structured patterns. The Beauty of Zentangle celebrates this simple but elegant new craft with hundreds of sensational one-of-a-kind designs from around the world.Selected by the editors of Design Originals, the #1 publisher of Zentangle art, this amazing collection of Zentangle-inspired masterpieces encompasses a wide range of styles. Stunning works are included from breakthrough artists and CZTs like Suzanne McNeill, Cindy Shepard, Marie Browning, Sandy Steen Bartholomew, and many more. Their inventive tangles are at the forefront of a new wave of creative expression and personal freedom.
The Artist's Complete Guide to Drawing the Head
William Maughan - 2004
He then demonstrates, step by step, how to draw each facial feature, develop visual awareness, and render the head in color with soft pastels.
Draw Faces in 15 Minutes
Jake Spicer - 2013
By the time you finish this book, you'll have all the skills you need to achieve a striking likeness in a drawn portrait. Artist and life drawing expert Jake Spicer takes you through a series of carefully crafted tutorials, from how to put together a basic portrait sketch to developing your portraits and then taking your drawings further. From understanding and constructing the head and shaping the hair, to checking the relationships of the features and achieving a lifelike expression, every aspect of the portrait process is examined, along with advice on which materials to use and how to find a model.
Artistic Anatomy: The Great French Classic on Artistic Anatomy
Paul Richer - 1971
The original French edition, now a rare collector's item, was published in 1889 and was probably used as a resource by Renoir, Braque, Degas, Bazille, and many others. The English-language edition, first published 35 years ago, brings together the nineteenth century's greatest teacher of artistic anatomy, Paul Richer, and the twentieth century's most renowned teacher of anatomy and figure drawing, Robert Beverly Hale, who translated and edited the book for the modern reader. Now Watson-Guptill is proud to reissue this dynamic classic with an anniversary sticker, sure to inspire drawing students well into our century.
Understanding Comics: The Invisible Art
Scott McCloud - 1993
Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
The Oil Painting Course You've Always Wanted: Guided Lessons for Beginners and Experienced Artists
Kathleen Staiger - 2006
Or maybe you weren’t afraid—maybe you just didn’t know what to ask or where to start. In The Oil Painting Course You’ve Always Wanted, author Kathleen Staiger presents crystal clear, step-by-step lessons that build to reinforce learning. Brush control, creating the illusion of three dimensions, foolproof color mixing, still-life painting, landscapes, and portraits—every topic is covered in clear text, diagrams, illustrations, exercises, and demonstrations. Staiger has taught oil painting for more than thirty-five years; many of her students are now exhibiting and selling their paintings. Everyone from beginning hobby painters, to art students, to BFA graduates has questions about oil painting. Here at last are the answers!
The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design
Khang Le - 2005
Guided by their instructor, the artists create original design solutions for the environment, characters, props and much more.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Color Mixing Bible: All You'll Ever Need to Know About Mixing Pigments in Oil, Acrylic, Watercolor, Gouache, Soft Pastel, Pencil, and Ink
Ian Sidaway - 2002
In fact, many artists are discouraged by the time and expense it takes to mix and match colors, and achieve the right results. Even more frustrating is the vast range of colors available. Now there’s a ready-to-use visual directory that takes all the guesswork out of mixing and matching colors . . . making every artist an expert! Color Mixing Bible provides a basic color palette for each art medium, demonstrating an array of two-, three-, and four-color mixes, as well as offering full explanations of various paints and pigments.This invaluable guide features scores of tips and techniques for color mixing with oils, acrylics, watercolors, inks, pastels, and virtually every other art medium. It also includes in-depth information on how to determine the opacity and strength of a color, choose a color palette, mix whites, arrange and organize colors prior to mixing, use optical and physical mixing techniques, and much more! Plus, hundreds of color illustrations make everything simple. Whether one is an aspiring artist or working professional, Color Mixing Bible is an essential addition to every bookshelf.
Color Choices: Making Color Sense Out of Color Theory
Stephen Quiller - 1989
First, Quiller demonstrates how to use the wheel to interpret color relationships and mix colors more clearly. Then he explains, step by step, how to develop five structured color schemes, apply underlays and overlays, and use color in striking, unusual ways. This book will bring out every artist's unique sense of color whether he or she works in oil, watercolor, acrylics, gouache, or casein.
Live Learn: Expressive Drawing: A Practical Guide to Freeing the Artist Within
Steven Aimone - 2009
Written by arts educator Steven Aimone, it’s packed with solid, friendly, hands-on instruction, as well as inspiring images, and backed by the trusted AARP name. Aimone teaches an accessible style called expressive drawing that emphasizes line and mark, rather than rendering a specific object, which for many people, can create barriers to self-expression. Exercises start off simple and quick, encouraging readers to work on instinct and feeling, while the later ones focus on detail and refinement. The book features hundreds ofimages of work by well-known artists from Debuffet to Jim Dine—and each chapter includes a profile of someone who came to drawing late in life and achieved recognition.
Draw 50 Animals: The Step-by-Step Way to Draw Elephants, Tigers, Dogs, Fish, Birds, and Many More
Lee J. Ames - 1974
Fifty furry, scaly and feathered friends are here for aspiring young artists to draw.
Color Mixing Recipes for Portraits: More Than 500 Color Cominations for Skin, Eyes, Lips, and Hair : Featuring Oil and Acrylic - Plus a Special Section for Watercolor
William F. Powell - 2006
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