Akira Club


Katsuhiro Otomo - 1995
    The book also features rarely seen alternate art, preliminary drawings, production sketches and a variety of Akira posters, advertisements and products, all accompanied by fascinating commentary by the artist himself. No Akira enthusiast, manga fan, or devotee of fantasy and science-fiction illustration should be without Akira Club.

The Art of Brave


Jenny Lerew - 2012
    It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.

Spectrum 1: The Best in Contemporary Fantastic Art


Arnie Fenner - 1994
    From the popular and well-regarded Spectrum annuals, over 100 artists are represented, chosen from a jury of award-winning professionals. The introduction is written by Pulitzer Prize–winning journalist Lee Stuart, and some of the artists included are Michael Whelan, James Gurney, Don Maitz, Thomas Blackshear, and Frank Miller.

The Animator's Survival Kit


Richard Williams - 2001
    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

LaChapelle Land


David Lachapelle - 1996
    And rightly so. The marriage of LaChapelle’s vivid, high-octane images with graphic artist, Tadanori Yokoo’s supersaturated designs make for an astonishing physical object. The reissue of this now classic, long out-of-print volume showcases all the lollipop giddiness of the original now lavishly reproduced in a larger format. “There’s a tradition of celebrity portraiture that attempts to uncover the ‘real person’ behind the trappings of their celebrity. I am more interested in those trappings,” says LaChapelle. Indeed, he exaggerates the artificiality of fame and Hollywood culture in a head on collision of color, plastic, and whimsy. His photographs confront our visual taste and challenge our ideas of celebrity, all the while taking us on a roller coaster ride through his hyper-sensationalized galaxy. Lil’ Kim becomes the ultimate status symbol, tattooed in the Louis Vuitton pattern. Madonna rises from pink waters as a mystical dragon princess. Pamela Anderson hatches out of an egg; and Alexander McQueen burns down the castle dressed as the Queen of Hearts. David LaChapelle’s uncompromising originality is legendary in the worlds of fashion, film, and advertising. His images, both bizarre and gorgeous, have appeared on and in between the covers of Vogue, Vanity Fair, Rolling Stone, Vibe and more. La Chapelle Land is fun park America gone surrealistically wrong — but in such an attractive way.

Takashi Murakami


Takashi Murakami - 2007
    Drawing from street culture, high art, and traditional Japanese painting, Murakami takes the contemporary art trend of mixing high and low to an unprecedented level (critics call him the new Warhol), producing original paintings and sculptures as well as mass-produced consumer objects such as toys, books, and most famously, a line of handbags for Louis Vuitton. A committed supporter and spokesperson for Japanese artists and a powerful commentator on postwar culture and society, Murakami has organized influential exhibitions of Japanese art as well as a biannual art fair in Tokyo. Murakami has positioned himself as a new type of artist for the twenty-first century: a hybrid of creator, entrepreneur, and cultural ambassador.In conjunction with the first major retrospective of his work, Murakami traces Murakami’s global impact socially, culturally, and art historically. Essays focus on Murakami’s early works, which were based on a social critique of Japan’s rampant consumerism; the development of his characters; his work with anime, fantasy; otaku culture; and his engagement with global pop culture. Representing output from original works of art to mass-produced multiples, the catalogue also considers the implications of Murakami’s working methods within the tradition of the Western avant-garde.

Color and Light: A Guide for the Realist Painter


James Gurney - 2010
    This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers


Danny Gregory - 2008
    The margins sometimes spill over with hurriedly scrawled shopping lists and phone numbers. The cover may be travel-worn and the pages warped from watercolors. Open the book, and raw creativity seeps from each color and line. The intimacy and freedom on its pages are almost like being inside the artist's mind: You get a direct window into risks, lessons, mistakes, and dreams.The private worlds of these visual journals are exactly what you'll find inside An Illustrated Life. This book offers a sneak peak into the wildly creative imaginations of 50 top illustrators, designers and artists. Included are sketchbook pages from R. Crumb, Chris Ware, James Jean, James Kochalka, and many others. In addition, author Danny Gregory has interviewed each artist and shares their thoughts on living the artistic life through journaling.Watch artists—through words and images—record the world they see and craft the world as they want it to be. The pages of An Illustrated Life are sometimes startling, sometimes endearing, but always inspiring. Whether you're an illustrator, designer, or simply someone searching for inspiration, these pages will open a whole new world to you.

Samurai: Heaven and Earth Volume 1


Ron Marz - 2006
    His pursuit of Yoshiko will carry him farther than he could have imagined — from his native Japan to the sprawling empire of China, across Europe, and finally to Paris itself. There, in the fabled halls of King Louis XIV's Versailles, he must cross blades with the greatest swordsmen ever known if he is to reclaim his love.Ron Marz and artist Luke Ross, fresh off their triumphant finale on Green Lantern, have turned their skills to a historical epic in the tradition of Lone Wolf and Cub and Alexander Dumas' The Three Musketeers. Joined by Eisner-nominated colorist Jason Keith, they have produced a lushly illustrated tale of devotion and high adventure.

Painting Watercolors


Cathy Johnson - 1995
    But, you think, Learning to paint must be hard and frustrating. Not with Cathy Johnson as your teacher! Here, she makes learning to paint in watercolor fun--even easy!With Painting Watercolors, you'll learn to paint by picking up a brush and painting--not by reading about a bunch of confusing theories.Cathy tells you everything you need to begin--including:- Which tools and materials you should buy to get off to a good, affordable start - When, what, even where to paint - Explanations of watercolor terms (such as washes and puddles) - Easy and useful painting tricks--such as glazing and drybrush.Exercises help you loosen up and learn the ins and outs of putting paint on paper. Easy-to-follow, step-by-step instructions show you how to paint water, believable skies, a variety of trees in different seasons and other popular elements. Plus, a dozen demonstrations show you how paintings come together, from initial sketch to final brushstrokes.With Cathy's help, you can start painting right away!

Art Fundamentals: Theory and Practice


Otto G. Ocvirk - 1981
    This eleventh edition has been carefully revised to expand and clarify concepts throughout the text, while adding new material on developing ideas, critical thinking, and time and motion.

The Art of Assassin's Creed IV: Black Flag


Paul Davies - 2013
    With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.

The Artist


Anna Haifisch - 2016
    Plagued with doubt, the artist is confronted by setbacks punctuated with occasional glimpses of recognition. Based on Haifisch’s own experiences as an illustrator in Germany and the US, The Artist has most recently run as a serialised comic in Vice Magazine to critical acclaim. Her work has also been published in the anthologies Two Fast Colour and Smoke Signal as well as the storytelling studio Narratively.

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

The Word Made Flesh: Literary Tattoos from Bookworms Worldwide


Eva Talmadge - 2010
    Packed with beloved lines of verse, literary portraits, and illustrations — and statements from the bearers on their tattoos’ history and the personal significance of the chosen literary work — The Word Made Flesh is part photo collection, part literary anthology written on skin.