I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Boot: An L.A.P.D. Officer's Rookie Year


William Dunn - 1996
    Simpson trial brought the L.A.P.D. national notoriety as a corrupt force out of synch with the city it polices. But is this force of 8,000 men and women really made up of mavericks, racists, and rogues? In Boot, rookie police William Dinn takes readers inside that other L.A.P.D., where hardworking cops struggle to understand citizens' concerns and dodge criminals' bullets. National & L.A.

Alaska Man: A Memoir of Growing Up and Living in the Wilds of Alaska


George Davis - 2017
    He survives this perilous wheel of fortune, and thrives in the face of danger! I would like to add to why my book is important, is that we are true authentic Alaskans that live life off of the grid and that we have been entrepreneurs, making our living off of the land and sea. We are wilderness and off the grid consultants if that is important. On our website we have a variety of things we consult on from sport fishing, hunting, adventures, lodges/outfitters, developing or improving remote properties, and much more.

The Unfinished Revolution: How the Modernisers Saved the Labour Party


Philip Gould - 1998
    Blair's majority was the culmination of a long struggle to modernize the party, and the politics of his country. Philip Gould is a political strategist and polling adviser who has worked with the Labour leadership since the 1980s. In this book he describes its rise and explains how the transformation was achieved, at the same time exploring the changed political climate in Britain.

As The Days of Noah Were: The Sons of God and The Coming Apocalypse


Dante Fortson - 2010
    During our journey we will explore stories from Babylon, Greece, Ireland, Ethiopia, and various other cultures to fill in the missing pieces to one of the biggest mysteries on our planet. This 2nd Edition includes 40+ hours of additional audio and video content for your enjoyment. Make sure you download a free QR code scanner for your smart phone or tablet so you can take full advantage of the features in this book.

Summary: The Subtle Art of Not Giving a [F] by Mark Manson: A Counterintuitive Approach to Living a Good Life | Key Ideas in 1 Hour or Less


Millionaire Mindset Publishing - 2018
    You can find the original here: https://amzn.to/2fjmsVj The #1 Bestselling Summary of "The Subtle Art of Not Giving a F*ck" by Mark Manson! Learn how to apply the main ideas and principles from the original book in a quick, easy read! For decades, we’ve been told that positive thinking is the key to a happy, prosperous life. Well, Mark Manson is here to tell us otherwise. In his #1 New York Times Bestselling book, The Subtle Art of Not Giving a F*ck, Manson argues that the constant quest for positivity and abundance is actually more harmful than beneficial. The Subtle Art of Not Giving a F*ck isn’t about being indifferent – it’s about being comfortable with being different. It’s about the willingness to acknowledge our limitations, to suffer through our pains and fears, to accept responsibility for our problems, and to stand up for what we believe in no matter what. It’s about developing the ability to overcome failure and adversity, the ability to say, “Fuck it,” not to everything in life, but to everything unimportant in life. This summary highlights the key ideas and captures the most important lessons found in the original book. If you’ve already read the original, this summary will serve as a reminder of main ideas and key concepts. If you haven’t done so yet, don’t worry - here you will find every bit of practical information that you can apply. But we do encourage you to purchase the original as well for a much more comprehensive understanding of the subject. (Note: This is an unofficial summary and analytical review written and published by Millionaire Mindset Publishing. It is not the original book, and it’s not affiliated with the original author in any way. You can find the original book by accessing this link: https://amzn.to/2fjmsVj)

WHITE HOUSE USHER: Stories from the Inside


Christopher Beauregard Emery - 2017
    government—an usher in the White House. For more than 200 years, a small office has operated on the State Floor of the White House Executive Residence. Known as the Usher's Office, whose mission is to accommodate the personal needs of the first family, and to make the White House feel like a home. The Usher's Office is the managing office of the Executive Residence and its staff of 90-plus. The staff consists of butlers, carpenters, grounds personnel, electricians, painters, plumbers, florists, maids, housemen, cooks, chefs, storekeepers, curators, calligraphers, doormen, and administrative support. Ushers work closely with the first family, senior staff, Social Office, Press Office, Secret Service Agency, and military leaders to carry out White House functions: luncheons, dinners, teas, receptions, meetings, conferences, and more. Chris Emery was only the 18th White House Usher since 1891, and had the honor and privilege to serve presidential families for three years during the Reagan administration, four years for President H. W. Bush, and 14 months under President Clinton. His vignettes recreate intimate White House happenings from an insider’s viewpoint. Chris Emery was the only White House Usher to be terminated in the 20th century. Turn the pages to find out which first lady fired him... “With his book, White House Usher: Stories from the Inside, former usher Chris Emery gives his readers a peek inside what happens upstairs at the White House. Chris’ anecdotes tell a rich story of how America’s house really is the First Families’ home. I loved my trip down memory lane.” - Former First Lady Barbara Bush (October 2017)

Mobsters, Madams Murder in Steubenville, Ohio: The Story of Little Chicago


Susan M. Guy - 2014
    The white slave trade was rampant, and along with all the vice crimes, murders became a weekly occurrence. Law enforcement seemed to turn a blind eye, and cries of political corruption were heard in the state capital. This scenario replayed itself over and over again during the past century as mobsters and madams ruled and murders plagued the city and county at an alarming rate.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

The Flash Book: How to fall hopelessly in love with your flash, and finally start taking the type of images you bought it for in the first place


Scott Kelby - 2017
    Once you own a flash, though, you'll have a lot of questions about how to get it to create the light you need—questions about camera and flash settings, questions about direction, quality, and quantity of light. And in addition to knowing how to use your flash, you need to know which modifiers and triggers you might need, and you need to learn use them quickly.That’s why this book was created: to quickly get you to the technique, the setting, or exactly the right thing you need to do right now to improve your work.Here’s how it works: When you need to know how to do a particular thing, you turn to the chapter where it would be found, find the thing you need to do (it’s easy, each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to shooting fast. This isn’t a book of theory, full of confusing jargon and detailed multi-step concepts. This is a book on which button to click, which setting to use, and exactly how and when to use it, so you’re never “stuck” wondering how to use your flash again. This will be your “go to” book that sits within reach any time you’re shooting with flash, and you are going to love having this type of help right at your fingertips.

Trio of Horror: Three Tales from the Holocaust


Cathlene Smith - 2009
    Each is a prize winner! Fictional short stories based on true life events. The book is approximately 100 pages. The stories, while containing fictional characters reflect the true, heroism of the time and era of the Holocaust.The uprising of the Lodz ghetto, a rare romance in a concentration camp and the Sobibor escape are captured in this book. Different perspectives and gripping horror from real life accounts. A must read.

5000-1: The Leicester City Story: How We Beat the Odds to Become Premier League Champions


Rob Tanner - 2016
    THE INCREDIBLE AS-IT-HAPPENED  STORY OF LEICESTER CITY’S MARCH TO  PREMIER LEAGUE VICTORY In August 2015 bookmakers priced Leicester at 5000-1 to win the Premier League – the same odds as Elvis being found alive. On 2 May 2016, the impossible happened – Leicester won, to ecstatic celebrations in the city and around the world. Relive this remarkable season with Rob Tanner, the Leicester Mercury ’s chief football writer, from the great escape of 2015 to the curtain-closer at Stamford Bridge, via Ulloa’s last-gasp winner at Norwich and Vardy’s stunning volley against Liverpool.  Detailing the key matches and turning points, Tanner’s book tells the inside story of Leicester City’s heroic year of triumph – and the players who under Claudio Ranieri’s inspired leadership became the most unlikely champions in football history.

Jail Blazers: How the Portland Trail Blazers Became the Bad Boys of Basketball


Kerry Eggers - 2018
    For almost a decade, they won 60 percent of their games while making it to the Western Conference Finals twice. However, what happened off-court was just as unforgettable as what they did on the court. When someone asked Blazers general manager Bob Whitsitt about his team’s chemistry, he replied that he’d “never studied chemistry in college.” And with that, the “Jail Blazers” were born. Built in a similar fashion to a fantasy team, the team had skills, but their issues ended up being their undoing. In fact, many consider it the darkest period in franchise history. While fans across the country were watching the skills of Damon Stoudamire, Rasheed Wallace, and Zach Randolph, those in Portland couldn’t have been more disappointed in the players’ off-court actions. This, many have mentioned, included a very racial element—which carried over to the players as well. As forward Rasheed Wallace said, “We’re not really going to worry about what the hell [the fans] think about us. They really don’t matter to us. They can boo us every day, but they’re still going to ask for our autographs if they see us on the street. That’s why they’re fans and we’re NBA players.” While people think of the Detroit Pistons of the eighties as the elite “Bad Boys,” the “Jail Blazers” were actually bad. Author Kerry Eggers, who covered the Trail Blazers during this controversial era, goes back to share the stories from the players, coaches, management, and those in Portland when the players were in the headlines as much for their play as for their legal issues.