Mental Math: Tricks To Become A Human Calculator


Abhishek V.R. - 2017
    Just read this till the end You don’t have to buy this book. Just read this till end & you will learn something that will change the way you do math forever. Warning: I am revealing this secret only to the first set of readers who will buy this book & plan to put this secret back inside the book once I have enough sales. So read this until the very end while you still can.School taught you the wrong way to do mathThe way you were taught to do math, uses a lot of working memory. Working memory is the short term memory used to complete a mental task. You struggle because trying to do mental math the way you were taught in school, overloads your working memory. Let me show you what I mean with an example:Try to multiply the 73201 x 3. To do this you multiply the following:1 x 3 =0 x 3 =2 x 3 =3 x 3 =7 x 3 =This wasn’t hard, & it might have taken you just seconds to multiply the individual numbers. However, to get the final answer, you need to remember every single digit you calculated to put them back together. It takes effort to get the answer because you spend time trying to recall the numbers you already calculated. Math would be easier to do in your head if you didn’t have to remember so many numbers. Imagine when you tried to multiply 73201 x 3, if you could have come up with the answer, in the time it took you to multiply the individual numbers. Wouldn’t you have solved the problem faster than the time it would have taken you to punch in the numbers inside a calculator? Do the opposite of what you were taught in schoolThe secret of doing mental math is to calculate from left to right instead of from right to left. This is the opposite of what you were taught in school. This works so well because it frees your working memory almost completely. It is called the LR Method where LR stands for Left to Right.Lets try to do the earlier example where we multiplied 73201 x 3. This time multiply from left to right, so we get:7 x 3 = 213 x 3 = 93 x 2 = 60 x 3 = 03 x 1 = 3Notice that you started to call out the answer before you even finished the whole multiplication problem. You don’t have to remember a thing to recall & use later. So you end up doing math a lot faster. The Smart ChoiceYou could use what you learnt & apply it to solve math in the future. This might not be easy, because we just scratched the surface. I've already done the work for you. Why try to reinvent the wheel, when there is already a proven & tested system you can immediately apply. This book was first available in video format & has helped 10,000+ students from 132 countries. It is available at ofpad.com/mathcourse to enroll. This book was written to reach students who consume the information in text format. You can use the simple techniques in this book to do math faster than a calculator effortlessly in your head, even if you have no aptitude for math to begin with.Imagine waking up tomorrow being able to do lightning fast math in your head. Your family & friends will look at you like you are some kind of a genius. Since calculations are done in your head, you will acquire better mental habits in the process. So you will not just look like a genius. You will actually be one. Limited Time BonusWeekly training delivered through email for $97 is available for free as a bonus at the end of this book for the first set of readers. Once we have enough readers, this bonus will be charged $97. Why Price Is So LowThis book is priced at a ridiculous discount only to get our first set of readers. When we have enough readers the price will go up.

Professor Stewart's Cabinet of Mathematical Curiosities


Ian Stewart - 2008
    This book reveals the most exhilarating oddities from Professor Stewart's legendary cabinet.Inside, you will find hidden gems of logic, geometry, and probability-like how to extract a cherry from a cocktail glass (harder than you think), a pop-up dodecahedron, and the real reason why you can't divide anything by zero. Scattered among these are keys to Fermat's last theorem, the Poincaréonjecture, chaos theory, and the P=NP problem (you'll win a million dollars if you solve it). You never know what enigmas you'll find in the Stewart cabinet, but they're sure to be clever, mind-expanding, and delightfully fun.

The Lady or the Tiger? And Other Logic Puzzles


Raymond M. Smullyan - 1982
    For all ages and all levels of difficulty, these puzzles range from those that can be solved in minutes to those that will beguile for hours.

Game Theory 101: The Complete Textbook


William Spaniel - 2011
    

Game Theory at Work: How to Use Game Theory to Outthink and Outmaneuver Your Competition


James D. Miller - 2003
    It has also often required oppressive and incomprehensible mathematics. Game Theory at Work steers around math and pedagogy to make this innovative tool accessible to a larger audience and allow all levels of business to use it to both improve decision-making skills and eliminate potentially lethal uncertainty.This proven tool requires everyone in an organization to look at the competition, guage his or her own responses to their actions, and then establish an appropriate strategy. Game Theory at Work will help business leaders at all levels improve their overall performance in:NegotiatingDecision makingEstablishing strategic alliancesMarketingPositioningBrandingPricing

Elementary Number Theory and Its Applications


Kenneth H. Rosen - 1984
    The Fourth Edition builds on this strength with new examples, additional applications and increased cryptology coverage. Up-to-date information on the latest discoveries is included.Elementary Number Theory and Its Applications provides a diverse group of exercises, including basic exercises designed to help students develop skills, challenging exercises and computer projects. In addition to years of use and professor feedback, the fourth edition of this text has been thoroughly accuracy checked to ensure the quality of the mathematical content and the exercises.

Algebra II For Dummies


Mary Jane Sterling - 2004
    To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!

The Game Theorist's Guide to Parenting: How the Science of Strategic Thinking Can Help You Deal with the Toughest Negotiators You Know--Your Kids


Paul Raeburn - 2016
    But how can we avoid those all-too-familiar wails of “That’s not fair!” and “You can’t make me!”? In The Game Theorist’s Guide to Parenting, the award-winning journalist and father of five Paul Raeburn and the game theorist Kevin Zollman pair up to highlight tactics from the worlds of economics and business that can help parents break the endless cycle of quarrels and ineffective solutions. Raeburn and Zollman show that some of the same strategies successfully applied to big business deals and politics—such as the Prisoner’s Dilemma and the Ultimatum Game—can be used to solve such titanic, age-old parenting problems as dividing up toys, keeping the peace on long car rides, and sticking to homework routines.Raeburn and Zollman open each chapter with a common parenting dilemma. Then they show how carefully concocted schemes involving bargains and fair incentives can save the day. Through smart case studies of game theory in action, Raeburn and Zollman reveal how parents and children devise strategies, where those strategies go wrong, and what we can do to help raise happy and savvy kids while keeping the rest of the family happy too.Delightfully witty, refreshingly irreverent, and just a bit Machiavellian, The Game Theorist’s Guide to Parenting looks past the fads to offer advice you can put into action today.

New SYLLABUS Mathematics 3; 6th Edition


Teh Keng Seng
    

Codes, Ciphers and Secret Writing


Martin Gardner - 1972
    BooklistLearn to use the most important codes and methods of secret communication in use since ancient times. Cipher and decipher codes used by spies. Explore the famous codes that changed the fate of nations and political leaders. And enjoy hours of fun experimenting with cryptography ― the science of secret writing. Beginning with simple letter substitutions and transposition ciphers, world-famous science writer Martin Gardner explains how to break complicated polyalphabetical ciphers and codes worked with grids, squares, triangles, and charts. You'll learn codes that are keyed to typewriters and telephone dials . . . even codes that use playing cards, knots, and swizzle sticks. Experiment with invisible writing ― inks that glow in black light and turn red under heat ― and explore the possibilities of sending messages through outer space to unknown worlds. Using this book, you can solve the historically famous Playfair Cipher used by Australia in World War II, the Pigpen Cipher used by Confederate soldiers during the Civil War, Thomas Jefferson's Wheel Cipher, the Beaufort system used by the British Royal Navy, codes devised by authors for heroes in literature ― Sherlock Holmes, Captain Kidd, and the Shadow. And you will enjoy experimenting with bizarre methods of message sending ― the Dot Code, Knot Code, Swizzle Code, and more. Young cryptanalysts, cipher fans, and puzzlists of all ages will find hours of intrigue and challenge in Codes, Ciphers and Secret Writing. "A stimulating must for the intermediate cryptographer." ― The Kirkus Reviews

Prisoner's Dilemma: John von Neumann, Game Theory, and the Puzzle of the Bomb


William Poundstone - 1992
    Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann--father of the modern computer and one of the sharpest minds of the century--to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery.Called the prisoner's dilemma, it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the preventive war movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy--alternately accused of justifying arms races and touted as the only hope of preventing them.A masterful work of science writing, Prisoner's Dilemma weaves together a biography of the brilliant and tragic von Neumann, a history of pivotal phases of the cold war, and an investigation of game theory's far-reaching influence on public policy today. Most important, Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.

Thomas' Calculus, Early Transcendentals, Media Upgrade


George B. Thomas Jr. - 2002
    This book offers a full range of exercises, a precise and conceptual presentation, and a new media package designed specifically to meet the needs of today's readers. The exercises gradually increase in difficulty, helping readers learn to generalize and apply the concepts. The refined table of contents introduces the exponential, logarithmic, and trigonometric functions in Chapter 7 of the text.KEY TOPICS Functions, Limits and Continuity, Differentiation, Applications of Derivatives, Integration, Applications of Definite Integrals, Integrals and Transcendental Functions, Techniques of Integration, Further Applications of Integration, Conic Sections and Polar Coordinates, Infinite Sequences and Series, Vectors and the Geometry of Space, Vector-Valued Functions and Motion in Space, Partial Derivatives, Multiple Integrals, Integration in Vector Fields.MARKET For all readers interested in Calculus.

The Shape of Space: How to Visualize Surfaces and Three-Dimensional Manifolds


Jeffrey R. Weeks - 1985
    Bridging the gap from geometry to the latest work in observational cosmology, the book illustrates the connection between geometry and the behavior of the physical universe and explains how radiation remaining from the big bang may reveal the actual shape of the universe.

The Joy of Game Theory: An Introduction to Strategic Thinking


Presh Talwalkar - 2013
    Articles from Game Theory Tuesdays have been referenced in The Freakonomics Blog, Yahoo Finance, and CNN.com. The second edition includes many streamlined explanations and incorporates suggestions from readers of the first edition. Game theory is the study of interactive decision making--that is, in situations where each person's action affects the outcome for the whole group. Game theory is a beautiful subject and this book will teach you how to understand the theory and practically implement solutions through a series of stories and the aid of over 30 illustrations. This book has two primary objectives. (1) To help you recognize strategic games, like the Prisoner's Dilemma, Bertrand Duopoly, Hotelling's Game, the Game of Chicken, and Mutually Assured Destruction. (2) To show you how to make better decisions and change the game, a powerful concept that can transform no-win situations into mutually beneficial outcomes. You'll learn how to negotiate better by making your threats credible, sometimes limiting options or burning bridges, and thinking about new ways to create better outcomes. As these goals indicate, game theory is about more than board games and gambling. It all seems so simple, and yet that definition belies the complexity of game theory. While it may only take seconds to get a sense of game theory, it takes a lifetime to appreciate and master it. This book will get you started.

The Knot Book: An Elementary Introduction to the Mathematical Theory of Knots


Colin Conrad Adams - 1994
    The study of knots has led to important applications in DNA research and the synthesis of new molecules, and has had a significant impact on statistical mechanics and quantum field theory. Colin Adams’s The Knot Book is the first book to make cutting-edge research in knot theory accessible to a non-specialist audience. Starting with the simplest knots, Adams guides readers through increasingly more intricate twists and turns of knot theory, exploring problems and theorems mathematicians can now solve, as well as those that remain open. He also explores how knot theory is providing important insights in biology, chemistry, physics, and other fields. The new paperback edition has been updated to include the latest research results, and includes hundreds of illustrations of knots, as well as worked examples, exercises and problems. With a simple piece of string, an elementary mathematical background, and The Knot Book, anyone can start learning about some of the most advanced ideas in contemporary mathematics.