Dreams in Black Static: Eight Stories


Ambrose Ibsen - 2020
    After watching it, one of them vanishes...A heart transplant recipient gets much more than he bargained for when he digs into his donor's sinister past...Mourning the death of their son, a young couple is plunged into madness after encountering something otherworldly in the wilderness...DREAMS IN BLACK STATIC is a collection of eight terrifying stories by Ambrose Ibsen, author of The Haunting of Beacon Hill and Asylum. The tales included are:"Me and Mr. Ray" **"Decatur Road" **"Dreams in Black Static" **"Distortional Addict" **"Trim" **"Subterrane Dream" **"Orchard""The Uncanny" **** = Appearing in print for the first time

The Lost Pathfinder


Dave Gross - 2010
    But when a job gone wrong puts a price on Varian's head, can Radovan hunt down the assassin and save his boss from their enemies—and himself—before it's too late?From fan-favorite author Dave Gross, author of the Pathfinder Tales novel Prince of Wolves, comes a rollicking urban adventure story set in the award-winning world of the Pathfinder campaign setting. Though this short story stands on its own, the further adventures of Radovan and Jeggare can be found in the novel Prince of Wolves, which begins shortly after this story ends.

Sword and Sorceress VIII


Marion Zimmer BradleyEluki bes Shahar - 1991
    Bold women warriors, wise women, sorceresses wielding the powers of light - all are ready to aid those in need with no thought to the perils them themselves will face.Let some of today's fines fantasy writers - Mercedes Lackey, Jennifer Roberson, Diana Paxson, and their fellow visionaries - carry you off to the enchanted lands where stalwart heroines pit their skills against such terrors as:an ancient dragon that has long held a kingdom hostage to its terrible hunger...a stealer of magics who seeks to drain the power from all who cross her path...a mortal so caught in evil's thrall that not even his own family is safe from harm...and all the other enemies that only those long-trained to battle with sword and spell can hope to overcome...

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Conan the Barbarian by Aaron & Asrar


Jason Aaron - 2021
    Howard's legendary barbarian's days are numbered in an allnew saga, and Conan's destiny is forever changed!Conan the Barbarian (2019) 1-12

Magic Astray


Gregory L. Mahan - 2013
    But the elves turn out to be more dangerous than he bargained for, seeking to rip open the veil between Tallia and Llandra and unleash swarming hordes of unspeakable horrors. Even worse, Berry seems to be on their side!Determined to stop them, Randall races against time to find the one artifact that can save Tallia, or destroy it.

Sanctuary


Robert Lynn AsprinC.J. Cherryh - 1960
    Includes all 22 stories from: Thieves' WorldTales from the Vulgar UnicornShadows of Sanctuary

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

A Missing Entanglement


Diana Knightley - 2019
    It should be read between book 4, Begin Where We Are, and book 5, Entangled With You.If Magnus and Kaitlyn’s life together is a tapestry, then this, dear reader would be an unraveling thread.This happened. Except no one in the world knows or remembers.The fifth part of their story can be told without this thread. We could snip it off and drop it to the floor, except…We ought to know of it to carry on. We can remember. Because this strand, that once weaved their life is gone now — replaced by another, stronger, more exquisite weaving — but it existed. And it changed their whole story. Book 1 — Kaitlyn and the HighlanderBook 2 — Time and Space Between UsBook 3 — A Warrior of My OwnBook 4 — Begin Where We AreShort story 4.5 — A Missing EntanglementBook 5 — Entangled With YouBook 6 — Magnus and a Love Beyond WordsBook 7 — to be determined…

Velocity


B.V. Larson - 2010
    V. Larson! This 60,000 word book is an Anthology of short stories. Most are Science Fiction mixed with Horror. Others might be called Dark Fantasy... Many have been published previously in various magazines.The Barrier – What does it take to go faster than light?Symptoms of Godhood – How far can you modify a body and still call the results human?Discharged – A long war and an even longer stay in an automated hospital.Teeth at Bedtime – Technology follows us everywhere.The Insect Requirement – Great sacrifices are required for Earth’s early colonists.Blind Eyes – If we can design our own children, how far will we go?TA96 – Do our genes belong to us?Zundra’s Movies – A future where video is created with the mind, and insanity is fun to watch.Pinball – A young man builds his own watchdog.Love Aboard the Kamadeva – A love triangle between two desperate souls and a digital mirage.Starplay – A window into the universe becomes a door.The One-Way Gang – Leaving Earth is easy, but you can never come back.Rusted Metal – What has spent the last century in the basement?Lunar Lotto – Death comes instantly to outlaws in vacuum.The Rollers – Crime has been mostly eliminated by removing all forms of cash... Mostly.

The Darkbow Collection - Six Epic Fantasy Novels (The Kobalos Trilogy, and The Horrors of Bond Trilogy)


Ty Johnston - 2014
     CITY OF ROGUES: Book I of The Kobalos Trilogy Kron Darkbow seeks vengeance, and he plans to have it no matter the costs. Returning to the city of his birth after 15 years, he hunts down the wizard responsible for the deaths of those he loved only to find out another was responsible for the murders. That other is Belgad the Liar, a former barbarian chieftain who is now boss of the city's underworld.  ROAD TO WRATH: Book II of The Kobalos Trilogy Kron Darkbow has fled the city of Bond, along with healer mage Randall Tendbones and professional duelist Adara Corvus. Everywhere they turn are enemies. Even the goal of their travels offers no peace, for the group rides to the land of Kobalos where Randall must face that nation’s Lord Verkain, the alleged Dark King of the North.  DARK KING OF THE NORTH: Book III of The Kobalos Trilogy Kron Darkbow and companions have survived the mean streets of the city of Bond and the dangers of the Prison Lands, but now they dare to journey into Kobalos, a dark northern land ruled by King Verkain, a powerful mage rumored to be immortal and mad.  Always on their trail is underworld crime boss Belgad the Liar and his crew of deadly killers. Not only does Belgad seek vengeance against Kron, but he also wants to capture Kron's friend, the healer Randall Tendbones, the last of Verkain's children whom the king wants dead.  It is in Kobalos, in the darkest of hours, alone with enemies all around, Darkbow becomes the last hope for all. But to defeat his foes, first he must learn to defeat his own rage. GHOSTS OF THE ASYLUM: Book I of The Horrors of Bond Trilogy The streets of the city of Bond boil with discontent.  Political struggles within a power vacuum bring dreams of dominance to some among the lower levels of the city’s underbelly. Common thugs and guild bosses alike conspire together, their goal to eliminate the figure of Kron Darkbow.  Permanently.  Kron has become a symbol on the streets, and his removal would not only clear the way for others, but also would be a sign of who has the real power in Bond.  Amidst the chaos, buildings burn, riots go nearly unchecked, and even the city guard find themselves forced to retreat.  DEMON CHAINS: Book II of The Horrors of Bond Trilogy A sick murderer stalks the streets of the city of Bond.  The killer leaves behind tortured and twisted bodies sliced and ripped apart, often after the most horrible of violations. It falls upon Kron Darkbow to hunt this killer preying upon the weak and the strong alike, but he soon realizes there is more than one culprit involved in these horrible crimes. A dark mage and his demon partner are at fault, and with each death they grow more and more powerful.  THE COMPANY OF SEVEN: Book III of The Horrors of Bond Trilogy An undead mage thousands of years old slinks through the city of Bond.  Rising up from beneath the soil, he soon finds himself allied with escaped fugitives from the Prisonlands, a former knight, a pair of assassins and the chief of thieves.  Each has their own wants, their own goals, but the wizard's are the most deadly to the citizens of Bond, and he refuses to be denied his destiny.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Fable: Reaver


Peter David - 2012
    In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king.   Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™.   © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.