Best of
Geek

1991

The Ruins of Undermountain (Forgotten Realms)


Ed Greenwood - 1991
    It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.The RUINS OF UNDERMOUNTAIN Campaign Set includes:* A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon;* A 32-page adventure book for use exclusively with Undermountain and Waterdeep;* Four full-color maps of the vast and dangerous dungeon;* Eight Monstrous Compendium pages of new monsters; and* Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons.

The New Hacker's Dictionary


Eric S. Raymond - 1991
    Historically and etymologically richer than its predecessor, it supplies additional background on existing entries and clarifies the murky origins of several important jargon terms (overturning a few long-standing folk etymologies) while still retaining its high giggle value.Sample definitionhacker n. [originally, someone who makes furniture with an axe] 1. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary. 2. One who programs enthusiastically (even obsessively) or who enjoys programming rather than just theorizing about programming. 3. A person capable of appreciating {hack value}. 4. A person who is good at programming quickly. 5. An expert at a particular program, or one who frequently does work using it or on it; as in `a UNIX hacker'. (Definitions 1 through 5 are correlated, and people who fit them congregate.) 6. An expert or enthusiast of any kind. One might be an astronomy hacker, for example. 7. One who enjoys the intellectual challenge of creatively overcoming or circumventing limitations. 8. [deprecated] A malicious meddler who tries to discover sensitive information by poking around. Hence `password hacker', `network hacker'. The correct term is {cracker}.The term 'hacker' also tends to connote membership in the global community defined by the net (see {network, the} and {Internet address}). It also implies that the person described is seen to subscribe to some version of the hacker ethic (see {hacker ethic, the}).It is better to be described as a hacker by others than to describe oneself that way. Hackers consider themselves something of an elite (a meritocracy based on ability), though one to which new members are gladly welcome. There is thus a certain ego satisfaction to be had in identifying yourself as a hacker (but if you claim to be one and are not, you'll quickly be labeled {bogus}). See also {wannabee}.

H.P. Lovecraft's Dunwich: Return to the Forgotten Village


Keith Herber - 1991
    Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.Return to Dunwich contains extensive background information about a town originally created and described by H.P. Lovecraft in his terrifying tales of horror. Pertinent buildings, useful people, and important locations are described in depth. A 17x22" map of Dunwich Country depicts the area for miles around. Two new scenarios are included: one introductory and the other suitable for many evenings of play. Various links and leads to Arkham are included; possession of Arkham Unveiled is useful but not necessary.

VAX: Structured Assembly Language Programming


Robert W. Sebesta - 1991
    The book emphasizes sound, structured programming techniques that are modelled in a number of new program examples. The text also features complete chapters on RMS, and the VAX VMS-debugger, including a new discussion of using the debugger in the screen mode. This is a comprehensive, well-organized text and reference for both students and professional programmers.Features * A complete chapter on RMS including the VMS sub-system used in high-level VAX languages for input and output. * Expanded chapter on the VAX-VMS debugger that shows how to use commands efficiently to moniter program execution, and how to use the debugger in screen mode. * Expanded coverage of VAX architecture fundamentals. * A structured approach to assembly language programming that reinforces structured programming concepts. * Many new program examples. This site also contains the two macro files formerly available at ftp: //happy.uccs.colorado.edu/macro. That site no longer exists, so the macros have been moved here: iomac.mar iosub.mar 0805371222B04062

What's New, Vol. 1: The Collected Adventures of Phil and Dixie


Phil Foglio - 1991
    Originally published by Palliard Press.