Best of
Dungeons-And-Dragons

1

The Stygian Library


Emmy Allen
    

A Field Guide to Hot Springs Island


Jacob Hurst
    However, every man and woman savvy enough to stay alive has returned with bags of treasure and a whole bard’s worth of stories. They spoke of steaming jungles filled with magical plants, lost ruins, ravenous creatures, and vengeful, feuding factions. We compiled their firsthand accounts, polished them off with a bit of wild assumption, and wrote it all down in this book—A Field Guide to Hot Springs Island—for people just like you.Now, if you’re wondering why we’re giving you something so useful for so cheap, that’s good. Questions like that are why we picked you. Our angle is simple: The more you know about the island, the longer you stay alive. The longer you stay alive, the richer you’re going to get, and the richer you get, the richer we get because the guild always gets its cut. How rich can you get? Well, so far there have been ten fine fellows who have paid off all their bounties on the mainland and retired in as little as six months, and there’s at least one ex-marine who went on to buy herself a nice little kingdom in the Red Hills.If you’re worried you’ll be at a disadvantage because you’re not clever enough to read, don’t be. There are drawings of every creature we know about, so you can flip through this guide and match our picture with whatever’s currently eating your companion. Then again, even if you can read, many of the things encountered here on Hot Springs have not been recorded elsewhere (that we know of), so the names of places and creatures have emerged over time. We’ve done our best to reference everything by its most popular name, but for every name we’ve written down, there are probably three others that didn’t make the cut.Discoveries are being made daily here on Hot Springs Island, and if you find something new, or uncover something really old—especially if you see an ally die to it—let your guild representative know. We always pay handsomely for good information.----------------------------------------------------------------240 pages. Fully illustrated. Contains 2 short stories, entries for 24 different magical and mundane plants, 34 monsters native to Hot Springs Island, and details about the 6 factions that can be found there.The Field Guide is written "in character" for the world, and is an in game object. Players are encouraged to reference it at the table as it contains plenty of hooks and reasons to travel through the Hot Springs Island sandbox.The Dark of Hot Springs Island is a companion book to the Field Guide, and contains everything a Game Master needs to run a game there (except stats) in the system of their choice.

The Last Session Vol. 1: Roll for Initiative


Jasmine Walls
    Now, on the verge of graduating college and scattering, they've decided to finally complete their unfinished first campaign. But when Jay's partner Cassandra joins as a new player, Lana's afraid the party won't ever finish their quest...

Dungeons & Dragons Legend Of Drizzt Neverwinter Tales #3 Cover A


R.A. Salvatore
    Salavtore maps out the future of his most famous creation from the popular FORGOTTEN REALMS setting. DRIZZT and DAHLIA begin to unravel the mystery before them, setting them on a collision course with VALINDRA SHADOWMANTLE. Meanwhile, THIMBLEDORF PWENT faces the greatest temptation of his un-life thanks to the machinations of KORBIN DOR'CRAE."

Heir of Shadowbane


Erik Scott de Bie
    

Erfworld: Meet The Jetstones Issue 1 Of Book 2: Love Is A Battlefield


Rob Balder
    

Dungeons and Dragons RPG: Core Rulebook Gift Set Limited Alternate Covers


Wizards of the Coast
    Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master’s Screen, everything you need to create and play adventures of your own in the world’s greatest roleplaying game.

Garden Of The Plantmaster: Campaign Resource And Adventure (Dungeons & Dragons: Kingdoms Of Kalamar)


Robert J. Kuntz
    It takes place in the Vohven Jungle and includes general information useful for any role-playing game campaign set near a jungle. It includes ImageQUEST adventure illustrator, over 70 numbered encounters, fearsome new foes, detailed history and maps, random encounter tables and new magic items.

Expedition To The Barrier Peaks


NOT A BOOK
    Green

Introduction To Advanced Dungeons & Dragons Game (Ad&D Audio)


Bruce Nesmith
    

Fury In The Wastelands: The Orcs Of Tellene (Dungeons & Dragons: Kingdoms Of Kalamar Sourcebook)


Paul Wade-Williams
    Includes five orc sub-breeds, new orc-related skills, orc spells, new orc weapons, six orc prestige classes, feats for orc PCs and NPCs, orc magic items, orc alchemical mixtures. Also includes discussion of the orc society and religious beliefs. Three complete adventures dealing with orcs.

The Doom Of Listonshire


Ari Marmell
    Can You Save the Duchy? A distant province on the frontier of civilization, Listonshire mourns a beloved leader, cut down by a dark curse that bedevils the region with ill luck, misery, an ambitious baron and all manner of hideous monsters. Its people stay in their homes, and trade has ground almost to a halt. Only a few know the truth: That one of the duke's heirs survives, and can prevent the treacherous baron from taking the throne. Only these few dare speak up and call for help. They only await stalwart heroes to answer them. An Unpredictable Quest in a Dozen Parts Listonshire is designed as the ultimate adventuring ground. A dozen different locations, wilderness and dungeon, full of conversation and combat, stand between the heroes and success. To restore the ducal family to power, they need find not merely the missing heir, but proof of her right to rule, and evidence of the baron's deceit. They must comb tree and hillside, lake and catacomb; face monsters both familiar and utterly alien; and survive the wrath of the being from whose power the curse is drawn: the Oinodaemon, Lord of Plagues. The Doom of Listonshire contains a simple system of random determination, allowing the DM to place the party's goals in various locations, making this a different adventure each time it's played! Designed for use with the Third Edition Revised rules. For 4 or more characters of 5th level or higher level.

An Ultimate Collection (Lifetime Works): The Moon Pool, The Metal Monster, The Face in the Abyss, The Ship of Ishtar, Seven Footprints to Satan, Burn, Witch, Burn!


A. Merritt
    This collection of Abraham Merritt's Collection (Lifetime Works) includes the following titles Novels The Moon Pool The Metal Monster The Face in the Abyss The Ship of Ishtar Seven Footprints to Satan Burn, Witch, Burn! The Dwellers in the Mirage Creep, Shadow Short Stories/Shot Fictions: Through The Dragon Glass The People of the Pit The Drone Three Lines of Old French The Pool of the Stone God And more........

Coin's End (Dungeons & Dragons: Kingdom Of Kalamar Adventure)


Andy Miller
    The story comes to a head as the players, now armed with the means to destroy the Evil Coin, tread cautiously into northern barbarian lands to confront their nemesis in her home territory. Her humanoid forces grow in daunting numbers and she deftly wields the awesome power of the wicked Coin of Darkness. Can the players stop her before her power grows beyond control? Coin's End is an official Dungeons and Dragons adventure for 6th level characters. Players need not have completed the prior adventures in the story series to enjoy this one.

Siren's Prize (Dungeons & Dragons: Kingdoms Of Kalamar Adventure)


Vorpal Studios
    Players will find the journey to be a test of intelligence, wisdom, and fortitude, as they become the owners of great fortune - or hideous tragedy. This Kingdoms of Kalamar adventure is intended for 5th to 8th level players.

Dungeons & Dragons: Dark Sun #1


Alexander C. Irvine
    Welcome to Athas! In Part 1 of "Ianto's Tomb," a runaway gladiator and part-time slave hunter cross swords, forever entwining their fates on this savage desert planet.

Live to Tell the Tale: An Introduction to Combat Tactics for Dungeons & Dragons Players


Keith Ammann
    Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of the character that's close to your heart. 77 pp.New edition! Includes material from Xanathar’s Guide to Everything, a new section on managing resources between rests, and a looser, easier-to-read layout.

The Milenian Empire (Hollow World: An Official Dungeons & Dragons Game Supplement, Hwr3)


Anthony Herring
    

Harvest Of Darkness (Dungeons & Dragons: Kingdoms Of Kalamar Adventure)


Mark Plemmons
    The story begins as the players uncover the plot of an evil priest of the Harvester of Souls to raise an undead army on the outskirts of an unsuspecting village. Though they may defeat him, his cult will lead them to frightening clues and hints of ancient evil that must be stopped. The four distinct adventures in this book are tied together but they can also be spread out and used individually to suit the needs of the GM. The Dark Harvesters is an official Dungeons and Dragons supplement with adventures for beginning to mid-level characters.

Lands Of Mystery (Dungeons & Dragons: Kingdoms Of Kalamar Adventure)


Mark Plemmons
    Lands of Mystery contains four distinct and separate adventures which can be used individually, or tied together to suit the needs of the GM. Players uncover an evil cult which travels upon a mysterious ship from distant lands, become embroiled in a battle between two fey races, search for the murderers of a kindly gold dragon, and battle strange orcs the likes of which they've never seen before. Includes: -9 detailed taverns and inns -7 new monsters -4 new spells -new magic items and poisons

Forgotten Realms: Baldur's Gate Handbook (Advanced Dungeons & Dragons)


Thomas M. Reid
    The Baldur's Gate II D&D Guidebook is a hintbook that will help players win the computer game while explaining the rules of the D&D paper-based adventure game. The book provides hints and interesting information about the monsters, spells, and magic items in the Baldur's Gate and Baldur's Gate II computer games.

The Quintessential Druid II: Advanced Tactics


Patrick Younts
    Neither replacing nor requiring the use of the first Quintessential series, these books explore aspects of character classes never before examined and allow players to fully recognize the potential of their characters. Featuring character paths that allow players to develop without the need for prestige classes and what options are available at epic level and beyond, these books are truly the next stage of character development. The eighth book in the series details the Druid.

Forging Darkness (Dungeons & Dragons: Kingdoms Of Kalamar Adventure)


Andy Miller
    The epic story continues as the players go on a quest to collect three ingredients that they will use to forge a magic coin to defeat an evil wizard. Which will be more dangerous to collect, the mysterious diamond touched by death, the blood of an outsider spilled by a coward or a blue dragon's breath? Forging Darkness is an official Dungeons and Dragons adventure for 3rd to 4th level characters. Players need not have completed the first adventure in the story series to enjoy this one

Tarzan And The Tower Of Diamonds


Richard Reinsmith
    

Dungeons & Dragons: Dark Sun #5


Alexander C. Irvine
    Welcome to Athas! In Part 5 of "Ianto's Tomb," Grudvik and Aki-along with Veiled Alliance preservers-have made it to their destination, but will they get what they want and will they survive the experience?

Geanavue: The Stones Of Peace (Dungeons & Dragons: Kingdoms Of Kalamar Sourcebook)


Ed Greenwood
    A detailed guide to the city of Geanavue, including NPC background and statistics, information on guilds, noble houses, and other aspects the vibrant, diverse life of this city. Includes a large, 2-sided map of Geanavue and its undercity, a fully-realized system of sewers and cellars for players to explore. Includes Kenzer's RumorQuest encounter system, allowing DM's to disseminate information to players in the natural course of role-play, rather than through unweildy stretches of exposition.

Unveiled Masters: Essential Guide To Mindflayers


Steve Kenson
    Unveiled Masters: The Essential Guide to Mind Flayers describes in great detail the history, biology, society, and culture of the mind flayers, the penultimate fantasy adversary. Being new heights of the challenge to any d20 campaign with these nefarious masterminds.Unveiled Masters features:? Details on the Mind Flayer Interplanar Empire that spans the multiverse!? An exhaustive study into the psychology of heartless predators? Insidious races specially designed to infiltrate the enemies of the Mind Flayers? Varian Mind Flayers to further challenge your characters? Mind Flayer "technology", an assembly of cunningly-wrought psionic and magical devices that permit the Mind Flayers to dominate lesser species? A complete Mind Flayer pantheon? Enough new Domains, Feat, Spells, and Psionic powers to rule the multiverse? New Prestige Classes for Mind Flayers? Adventure seeds and campaign hooks galore!

Aldriv's Revenge (Dungeons & Dragons: Kingdoms Of Kalamar Adventure)


Brian Jelke
    Duke Aldriv III has been murdered and his brother, Prince Cardor, has disappeared. Prince Cardor's son, Mordeln, believes he, himself, may be the assassin's next target. Let your player's imaginations come alive as they join forces with Mordeln in his desperate race to find his missing father. Can your player's find the Prince before the assassins do? This accessory provides characters with a chance for every type of adventure: town, wilderness and dungeon. This adventure contains encounter tables, a complete village, a timeline of events, player handout maps and more.

Wilderlands of High Fantasy (Judges Guild, Dungeons and Dragons)


Bill Owen
    approved for use with Dungeons and Dragons