Book picks similar to
The Erevis Cale Trilogy by Paul S. Kemp


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The Many Deaths of the Black Company


Glen Cook - 2009
    Journeying there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new worlds gained and lost… all at a terrible price.And in Soldiers Live, no Black Company member has died in battle for four years. Croaker figures it can’t last. Then a report arrives of an an old enemy newly active again. It attacks them at a shadowgate — setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.

Realms of Valor


James LowderDouglas Niles - 1993
    Salvatore, Douglas Niles, Troy Denning, Christie Golden, and others

The Killing Song


Don Bassingthwaite - 2006
    Original.

King Pinch


David Zeb Cook - 1995
    Original. 75,000 first printing.

Sword Play


Clayton Emery - 1996
    Only in the mighty, magical empire of Netheril are men a force to be reckoned with.Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery...

Shadow Moon


George Lucas - 1995
    An ancient prophecy reveals one hope: a savior princess who will ascend to the throne when the time is right.  But first, a Nelwyn wanderer must face forces of unimaginable malevolence and dangerous, forbidden rites of necromancy to bring back a powerful warrior from soulless sleep.

Murder in Cormyr


Chet Williamson - 1996
    25,000 first printing.

The Magic of Krynn


Margaret WeisNancy Varian Berberick - 1987
    Is Raistlin truly dead?The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.Untold tales of Krynn.Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.The Dragonlance Saga goes on!

Curse of the Azure Bonds


Jeff Grubb - 1989
    

The City of Towers


Keith Baker - 2005
     Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.

Windhaven


George R.R. Martin - 1975
    R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike— most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings—always in limited quantity—are growing gradually rarer as their bearers perish.With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers—now the new nobility of Windhaven. Except that sometimes life is not quite so neat.Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join—not to mention the very fabric that holds her culture together.

The Dragons of Dorcastle


Jack Campbell - 2014
    The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her.Mari is a brilliant young Mechanic, just out of the Guild Halls where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other’s Guild are frauds. But when their caravan is destroyed, they begin to discover how much has been kept from them.As they survive danger after danger, Alain discovers what Mari doesn’t know—that she was long ago prophesized as the only one who can save their world. When Mari reawakens emotions he had been taught to deny, Alain realizes he must sacrifice everything to save her. Mari, fighting her own feelings, discovers that only together can she and Alain hope to stay alive and overcome the Dragons of Dorcastle.

Destination: Void


Frank Herbert - 1966
    An emergency skeleton crew sees only one chance for survival: to create an artificial consciousness in the Earthling's primary computer, which could guide them to their destination . . . or could destroy the human race. Frank Herbert's classic novel that begins the epic Pandora Sequence (written with Bill Ransom), which also includes The Jesus Incident, The Lazarus Effect, and The Ascension Factor.

The Magic Kingdom of Landover, Volume 1


Terry Brooks - 1992
    Weary and jaded, Ben clings to the ad’s promise: “Escape into your dreams.” But Landover is not the enchanted idyll he expected.The kingdom is in ruin. The barons refuse to recognize Ben as King, a dragon is decimating the countryside, and a demon lord has challenged any prospective ruler to a fatal duel. To make matters worse, the Paladin, renowned champion of the Kings of Landover, seems to be merely a legend.Ben’s only allies are a bumbling court magician, a talking dog turned court scribe, and the beautiful Willow, who is part girl, part tree. With his friends in tow, Ben sets out to claim the throne. But when Meeks decides he wants Landover back, Ben will face supernatural foes of every stripe to prove himself worthy of the kingship. The question is: Can he survive?

A Shadow on the Glass


Ian Irvine - 1998
    Now Llian, a Chronicler of the Great Tales, uncovers a 3,000-year-old secret too deadly to be revealed-while Karan, a young sensitive, is compelled by honor to undertake a perilous mission. Neither can imagine they will soon meet as hunted fugitives, snared in the machinations of immortals, the vengeance of warlords, and the magics of powerful mancers. For the swelling deluge of a millennial war is rising, terrible as a tsunami, ready to cast torrents of sorcery and devastation across the land....