Only the Paranoid Survive. Lessons from the CEO of INTEL Corporation


Andrew S. Grove - 1988
    Under Andrew Grove's leadership, Intel has become the world's largest computer chipmaker, the 5th most admired company in America, and the 7th most profitable company among the Fortune 500. Few CEOs can claim this level of success. Grove attributes much of it to the philosophy and strategy he has learned the hard way as he steered Intel through a series of potential major disasters. There are moments in any business when massive change occurs, when all the rules of business shift fast, furiously and forever. Grove calls such moments strategic inflection points (SIPs), and he has lived through several. They can be set off by almost anything - by mega competition, an arcane change in regulations, or by a seemingly modest change in technology. They are not always easy to spot - but you can't hide from them. Intel's first SIP was when the Japanese started producing better-quality, lower-cost memory chips. It took Grove three years and huge losses to recognize that he had to rethink and reposition the company to become, once again, leader in its field.Grove extrapolates the lessons he has learned from this and other SIPs - for instance the drama of the Pentium flaw, and the SIP brought on by the Internet - to reveal a unique insight into the management of change. He recounts strategies from other companies and examines his own record of success and failure. Only the Paranoid Survive is a classic lesson in leadership skills that every manager in every industry will benefit from. Every manager must assume that something will change - very soon.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Ninety Percent Mental: The Hidden Game of Baseball


Bob Tewksbury - 2018
    Fans watching the game on television or even at the stadium don't have access to the mind games a pitcher must play in order to get through an at-bat, an inning, a game. Tewksbury explores the fascinating psychology behind baseball, such as how players use techniques of imagery, self-awareness, and strategic thinking to maximize performance, and how a pitcher's strategy changes throughout a game. He also offers an in-depth look into some of baseball's most monumental moments and intimate anecdotes from a "who's who" of the game, including legendary players who Tewksbury played with and against (such as Mark McGwire, Craig Biggio, and Greg Maddux), game-changing managers and executives (Joe Torre, Bruce Bochy, Brian Sabean), and current star players (Jon Lester, Anthony Rizzo, Andrew Miller, Rich Hill).With Tewksbury's esoteric knowledge as a thinking-fan's player and his expertise as a "baseball whisperer", this entertaining book is perfect for any fan who wants to see the game in a way he or she has never seen it before. Ninety Percent Mental will deliver an unprecedented look at the mound games and mind games of Major League Baseball. "Tewks and I were teammates when Tewks was ending his career with the Twins. I saw him use his mind to be successful on the mound. Years later, we were once again on the same team with the 2013 World Series champion Red Sox, and I again saw him use his mind--this time to help others. I know he helped us win, and I know this book can help anyone who reads it."―David Ortiz, 10-time All-Star, 3-time World Series champion, and New York Times bestselling author of Big Papi: My Story of Big Dreams and Big Hits; called "the most important player in Boston Red Sox history." "I've known Bob Tewksbury for more than a quarter of a century, dating back to our five seasons together in St. Louis. He was one of the most thoughtful players I ever managed, approaching the craft of pitching like an artist. Bob became an All-Star not through physical gifts, but because he excelled on the mental side of a game that constantly challenges its players and their resilience. I have no doubt that Bob's readers will benefit from his insights on the importance of focus and preparation."―Joe Torre, Hall of Fame and Four-Time World Series Champion Manager, and Chief Baseball Officer, Major League Baseball "Nobody I've come across in my almost 30 years in the game did more with his God-given talent than Tewks. His ability to control a baseball was freakish and he was tough. But more than that, he was always different. Not just an athlete, but a deep thinker, a good teammate and an even better friend. The Red Sox now get all of that as a resource for their entire roster, which in my mind is a distinct competitive advantage."―Joe Buck, lead play-by-play broadcaster, Fox Sports "Tewksbury relied on control and guile, a testament to his ability to think and adjust. His intellect and devotion to helping others came with the credibility of knowing what it is like to stand on a major-league mound with three tiers of stands staring down on him. Few better understand that baseball is a human game, and humans are fragile beings."―Peter Gammons, Hall of Fame and J.G. Taylor Spink Award-winning baseball writer and MLB Network on-air analyst

Mama's Last Hug: Animal Emotions and What They Tell Us about Ourselves


Frans de Waal - 2018
    Her story and others like it show that humans are not the only species with the capacity for love, hate, fear, shame, guilt, joy, disgust, and empathy, and open our hearts and minds to the many ways in which humans and other animals are connected. “Through colorful stories and riveting prose, de Waal firmly puts to rest the stubborn notion that humans alone in the animal kingdom experience a broad array of emotions.” — Barbara J. King, NPR“De Waal’s eye- opening observations argue for better treatment and greater appreciation of animals, even as he ensures that you’ll never look at them—or yourself—the same way again.” — People

I Should Be Dead by Now


Dennis Rodman - 2005
    The controversial and flamboyant former basketball star, who recently had a tryout with the Denver Nuggets and has played with the Long Beach Jam of the ABA in hopes of getting another shot at the National Basketball Association, is back in the national spotlight once again with I Should Be Dead By Now.The new book from the two—time best—selling author details Rodman's struggles in life since he stopped playing in the NBA, including the breakup of his marriage to movie and TV star Carmen Electra and his problems with alcohol. I Should Be Dead By Now is a look at the life of one of America's most recognizable sports stars since the lights of professional basketball stopped shining as brightly, and how Dennis Rodman hopes to make a successful return to the game that made him famous.

The Demon-Haunted World: Science as a Candle in the Dark


Carl Sagan - 1996
    And yet, disturbingly, in today's so-called information age, pseudoscience is burgeoning with stories of alien abduction, channeling past lives, and communal hallucinations commanding growing attention and respect. As Sagan demonstrates with lucid eloquence, the siren song of unreason is not just a cultural wrong turn but a dangerous plunge into darkness that threatens our most basic freedoms.

F*ck Feelings: One Shrink's Practical Advice for Managing All Life's Impossible Problems


Michael I. Bennett - 2015
    F*ck Feelings is the last self-help book you will ever need!

The Worst Team Money Could Buy


Bob Klapisch - 1993
    With players Bobby Bonilla, Vince Coleman, Bret Saberhagen, and Howard Johnson, winning another championship seemed a mere formality. The 1992 New York Mets never made it to Cooperstown, however. Veteran newspapermen Bob Klapisch and John Harper reveal the extraordinary inside story of the Mets’ decline and fall—with the sort of detail and uncensored quotes that never run in a family newspaper. From the sex scandals that plagued the club in Florida to the puritanical, no-booze rules of manager Jeff Torborg, from bad behavior on road trips to the downright ornery practical “jokes” that big boys play, The Worst Team Money Could Buy is a grand-slam classic.

Games People Play


Eric Berne - 1964
    More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965.We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives.Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.

Five Seasons: A Baseball Companion


Roger Angell - 1977
    It also presented one of the best World Series of all time (1975), including still the greatest World Series game ever played (Game Six). Along with visiting other games and campaigns, Roger Angell meets a trio of Tigers-obsessed fans, goes to a game with a departing old-style owner, watches high-school ball in Kentucky with a famous scout, and explores the sad and astounding mystery of Steve Blass’s vanished control. Angell’s Five Seasons is a gem and a gift for baseball lovers of all ages.

Glory Days: The Summer of 1984 and the 90 Days That Changed Sports and Culture Forever


L. Jon Wertheim - 2021
    That summer also saw ESPN’s rise to media dominance as the country’s premier sports network and the first modern, commercialized, profitable Olympics. Magic Johnson and Larry Bird’s rivalry raged, Martina Navratilova and John McEnroe reigned in tennis, and Hulk Hogan and Vince McMahon made pro wrestling a business, while Donald Trump pierced the national consciousness as a pro football team owner. It was an awakening in the sports world, a moment when sports began to morph into the market-savvy, sensationalized, moneyed, controversial, and wildly popular arena we know today.   In the tradition of Bill Bryson’s One Summer: America, 1927, L. Jon Wertheim captures these 90 seminal days against the backdrop of the nostalgia-soaked 1980s, to show that this was the year we collectively traded in our ratty Converses for a pair of sleek, heavily branded, ingeniously marketed Nikes. This was the year that sports went big-time.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The Red Queen: Sex and the Evolution of Human Nature


Matt Ridley - 1993
    The Red Queen answers dozens of other riddles of human nature and culture -- including why men propose marriage, the method behind our maddening notions of beauty, and the disquieting fact that a woman is more likely to conceive a child by an adulterous lover than by her husband. Brilliantly written, The Red Queen offers an extraordinary new way of interpreting the human condition and how it has evolved.

And it was Beautiful: Marcelo Bielsa and the Rebirth of Leeds United


Phil Hay - 2021
    

How to Talk so Little Kids Will Listen: A Survival Guide to Life with Children Ages 2-7


Joanna Faber - 2017
    Now, in response to growing demand, Adele’s daughter, Joanna Faber, along with Julie King, tailor How to Talk’s powerful communication skills to children ages two to seven. Faber and King, each a parenting expert in her own right, share their wisdom accumulated over years of conducting How To Talk workshops with parents and a broad variety of professionals. With a lively combination of storytelling, cartoons, and fly-on-the-wall discussions from their workshops, they provide concrete tools and tips that will transform your relationship with the young kids in your life. What do you do with a little kid who…won’t brush her teeth…screams in his car seat…pinches the baby...refuses to eat vegetables…throws books in the library...runs rampant in the supermarket? Organized according to common challenges and conflicts, this book is an essential emergency first-aid manual of communication strategies, including a chapter that addresses the special needs of children with sensory processing and autism spectrum disorders. This user-friendly guide will empower parents and caregivers of young children to forge rewarding, joyful relationships with terrible two-year-olds, truculent three-year-olds, ferocious four-year-olds, foolhardy five-year-olds, self-centered six-year-olds, and the occasional semi-civilized seven-year-old. And, it will help little kids grow into self-reliant big kids who are cooperative and connected to their parents, teachers, siblings, and peers.