Book picks similar to
Branding Terror: The Logotypes and Iconography of Insurgent Groups and Terrorist Organizations by Artur Beifuss
design
non-fiction
politics
terrorism
Secret Language of Color: Science, Nature, History, Culture, Beauty of Red, Orange, Yellow, Green, Blue, Violet
Joann Eckstut - 2013
In these chapters we learn about how and why we see color, the nature of rainbows, animals with color vision far superior and far inferior to our own, how our language influences the colors we see, and much more. Between these chapters, authors Joann Eckstut and Ariele Eckstut turn their attention to the individual hues of the visible spectrum?red, orange, yellow, green, blue, and violet?presenting each in fascinating, in-depth detail.Including hundreds of stunning photographs and dozens of informative, often entertaining graphics, every page is a breathtaking demonstration of color and its role in the world around us. Whether you see red, are a shrinking violet, or talk a blue streak, this is the perfect book for anyone interested in the history, science, culture, and beatuty of color in the natural and man-made world.
The Art Forger's Handbook
Eric Hebborn - 1997
Packed with wonderfully entertaining and often outrageous speculations about the nature of art, truth, and value, the world-renowned art forger--who died mysteriously before this book was published--details secrets of his techniques.
Color Index
Jim Krause - 2002
From progressive colors to natural tones, Color Index makes choosing hues for any job easier! Designers will start working with color in exciting new ways and create original, eye-catching designs that pop off the page. It's all the inspiration they need to explore and experiment with color as never before! Just like the other clever little design books in this series, Color Index is portable, packed with inspiration, and neatly packaged in a colorful, sturdy vinyl jacket.
Branding: In Five and a Half Steps
Michael Johnson - 2016
His studio, johnson banks, is responsible for the rebranding of many notable clients, including Virgin Atlantic, Think London, BFI, Christian Aid, and MORE TH>N, and he has garnered a plethora of awards in the process.In Branding, Johnson strips everyday brands down to their basic components, with case studies that enable us to understand why we select one product or service over another and allow us to comprehend how seemingly subtle influences can affect key life decisions. The first part of the book shows how the birth of a brand begins not with finding a solution but rather with identifying the correct question—the missing gap in the market—to which an answer is needed. Johnson proceeds to unveil hidden elements involved in creating a successful brand—from the strapline that gives the brand a narrative and a purpose to clever uses of typography that unite design and language.With more than 1,000 vibrant illustrations showcasing the world’s most successful corporate identities, as well as generic templates enabling you to create your own brand or ad with ease, Branding explores every step of the development process required to create the simplest and most immediately compelling brands.
101 Things to Learn in Art School
Kit White - 2011
These 101 maxims, meditations, and demonstrations offer both a toolkit of ideas for the art student and a set of guiding principles for the artist. Complementing each of the 101 succinct texts is an equally expressive drawing by the artist, often based on a historical or contemporary work of art, offering a visual correlative to the written thought. "Art can be anything" is illustrated by a drawing of Duchamp's famous urinal; a description of chiaroscuro art is illuminated by an image "after Caravaggio"; a lesson on time and media is accompanied by a view of a Jenny Holzer projection; advice about surviving a critique gains resonance from Piero della Francesca's arrow-pierced Saint Sebastian.101 Things to Learn in Art School offers advice about the issues artists confront across all artistic media, but this is no simple handbook to making art. It is a guide to understanding art as a description of the world we live in, and it is a guide to using art as a medium for thought. And so this book belongs on the reading list of art students, art teachers, and artists, but it also belongs in the library of everyone who cares about art as a way of understanding life.
Shady Characters: The Secret Life of Punctuation, Symbols & Other Typographical Marks
Keith Houston - 2013
Whether investigating the asterisk (*) and dagger (†)--which alternately illuminated and skewered heretical verses of the early Bible--or the at sign (@), which languished in obscurity for centuries until rescued by the Internet, Keith Houston draws on myriad sources to chart the life and times of these enigmatic squiggles, both exotic (¶) and everyday (&).From the Library of Alexandria to the halls of Bell Labs, figures as diverse as Charlemagne, Vladimir Nabokov, and George W. Bush cross paths with marks as obscure as the interrobang (‽) and as divisive as the dash (--). Ancient Roman graffiti, Venetian trading shorthand, Cold War double agents, and Madison Avenue round out an ever more diverse set of episodes, characters, and artifacts.Richly illustrated, ranging across time, typographies, and countries, Shady Characters will delight and entertain all who cherish the unpredictable and surprising in the writing life.
Meet Mr. Product: The Art of the Advertising Character
Warren Dotz - 2003
Product youll find a vibrantly colorful tribute to such pop-culture icons as the Jolly Green Giant, natty Mr. Peanut, the cute little Morton Salt Girl, and the countless other advertising characters who have been helping us navigate the grocery aisles and choose our products for years. Offering up a bustling gallery of over 500 spokescharacters, this chunky compendium charts the origins and development of the advertising character and gives brief glimpses into some of their most intimate secrets. (Did you know that the Michelin Man has been spotted with glamorous ladies on his arm? Or that Bordens Elsie the Cow was married to Elmer of household glue fame?) Famous faces and a host of recently rediscovered characters fill Meet Mr. Products pages to bursting.
American Radical: Inside the World of an Undercover Muslim FBI Agent
Tamer Elnoury - 2017
But for the first time in this memoir, an active Muslim American federal agent reveals his experience infiltrating and bringing down a terror cell in North America.A longtime undercover agent, Tamer Elnoury joined an elite counterterrorism unit after September 11. Its express purpose is to gain the trust of terrorists whose goals are to take out as many Americans in as public and as devastating a way possible. It's a furious race against the clock for Tamer and his unit to stop them before they can implement their plans. Yet as new as this war still is, the techniques are as old as time: listen, record, and prove terrorist intent.Due to his ongoing work for the FBI, Elnoury writes under a pseudonym. An Arabic-speaking Muslim American, a patriot, a hero: To many Americans, it will be a revelation that he and his team even exist, let alone the vital and dangerous work they do keeping all Americans safe.
Domino: The Book of Decorating: A Room-by-Room Guide to Creating a Home That Makes You Happy
Deborah Needleman - 2008
The editors take readers room by room, tapping the best ideas from domino magazine and culling insights from their own experiences. With an eye to making design accessible and exciting, this book demystifies the decorating process and provides the tools for making spaces that are personal, functional and fabulous.
Walkable City: How Downtown Can Save America, One Step at a Time
Jeff Speck - 2012
And he has boiled it down to one key factor: walkability. The very idea of a modern metropolis evokes visions of bustling sidewalks, vital mass transit, and a vibrant, pedestrian-friendly urban core. But in the typical American city, the car is still king, and downtown is a place that's easy to drive to but often not worth arriving at. Making walkability happen is relatively easy and cheap; seeing exactly what needs to be done is the trick. In this essential new book, Speck reveals the invisible workings of the city, how simple decisions have cascading effects, and how we can all make the right choices for our communities. Bursting with sharp observations and real-world examples, giving key insight into what urban planners actually do and how places can and do change, Walkable City lays out a practical, necessary, and eminently achievable vision of how to make our normal American cities great again.
Twenty-Seven Articles
T.E. Lawrence - 2011
Lawrence (Lawrence of Arabia). Based on his experiences as a British Army officer working with the Bedu in the Hejaz during Word War I. These observations are one of the most valuable sets of principles for western soldiers working with indigenous forces.
A Smile in the Mind
Beryl McAlhone - 1996
Witty thinking is playfulness with ideas, words playing against images, and unexpected connections prompting new insights. It is clever thinking, not funny drawing.A Smile in the Mind analyses the intricate thought processes behind the apparently forward images. It shows how to make the case for witty solutions and, through a series of in-depth interviews with the world's top designers, suggests how to get inspiration. Gathering together the best examples of graphic wit over the past three decades, this book includes work from over 300 designers in the USA, Britain, Europe and Japan. Written with insight and a subtle lightness of touch, it offers designers a friendly read, a helpful sourcebook and a dynamic trigger for ideas.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Where Did the Towers Go?: Evidence of Directed Free-Energy Technology on 9/11
Judy D. Wood - 2010
Ground Zero and the surrounding areas were photographed countless thousands of times, yet no one really assessed all of the phenomena found in these photographs. What is presented in this book is not a theory and it is not speculation. It is evidence. It is the body of empirical evidence that must be explained in order to determine what happened at Ground Zero.Anyone declaring who did what or how they did it before they have determined what was done is merely promoting either speculation or propaganda. The popular chant, "9/11 was an inside job," is, scientifically speaking, no different from the chant that "19 bad guys with box cutters did it." Neither one is the result of a scientific investigation supported by evidence that would be admissible in court. Neither identifies what crime was committed or how it was committed.The order of crime solving is to determine1) WHAT happened, then2) HOW it happened (e.g., what weapon), then3) WHO did it. And only then can we address4) WHY they did it (i.e. motive).Let us remember what is required to (legally) convict someone of a crime. You cannot convict someone of a crime based on belief. You cannot convict someone of a crime if you don't even know what crime to charge them with. If you accuse someone of murder using a gun, you'd better be sure the body has a bullet hole in it. Yet, before noon on 9/11/01, we were told who did it, how they did it, and why they did it (they hate us for our freedoms); before any investigation had been conducted to determine what had even been done.Many people have speculated as to who committed the crimes of 9/11 and/or how they did so. But without addressing what happened, speculation of this kind is nothing more than conspiracy theory. My research is not speculation. It is a forensic investigation of what happened to the WTC complex on 9/11.