Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Harry Potter: A History of Magic


British LibraryOwen Davies - 2017
    Rowling and the brilliant curators of the British Library. It promises to take readers on a fascinating journey through the subjects studied at Hogwarts School of Witchcraft and Wizardry – from Alchemy and Potions classes through to Herbology and Care of Magical Creatures.Each chapter showcases a treasure trove of artefacts from the British Library and other collections around the world, beside exclusive manuscripts, sketches and illustrations from the Harry Potter archive. There's also a specially commissioned essay for each subject area by an expert, writer or cultural commentator, inspired by the contents of the exhibition – absorbing, insightful and unexpected contributions from Steve Backshall, the Reverend Richard Coles, Owen Davies, Julia Eccleshare, Roger Highfield, Steve Kloves, Lucy Mangan, Anna Pavord and Tim Peake, who offer a personal perspective on their magical theme.Readers will be able to pore over ancient spell books, amazing illuminated scrolls that reveal the secret of the Elixir of Life, vials of dragon's blood, mandrake roots, painted centaurs and a genuine witch's broomstick, in a book that shows J.K. Rowling's magical inventions alongside their cultural and historical forebears.This is the ultimate gift for Harry Potter fans, curious minds, big imaginations, bibliophiles and readers around the world who missed out on the chance to see the exhibition in person.

Old Possum's Book of Practical Cats


T.S. Eliot - 1939
    Eliot for his godchildren and friends in the thirties. They have delighted generations of children since, and inspired Andrew Lloyd Webber's brilliant musical Cats.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

NPCs


Drew Hayes - 2014
    Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Monstrous Compendium Appendix


Allen Varney - 1994
    Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.

The Stolen Child


Keith Donohue - 2006
    Yeats poem that tempts a child from home to the waters and the wild, The Stolen Child is a modern fairy tale narrated by the child Henry Day and his double.On a summer night, Henry Day runs away from home and hides in a hollow tree. There he is taken by the changelings—an unaging tribe of wild children who live in darkness and in secret. They spirit him away, name him Aniday, and make him one of their own. Stuck forever as a child, Aniday grows in spirit, struggling to remember the life and family he left behind. He also seeks to understand and fit in this shadow land, as modern life encroaches upon both myth and nature.In his place, the changelings leave a double, a boy who steals Henry’s life in the world. This new Henry Day must adjust to a modern culture while hiding his true identity from the Day family. But he can’t hide his extraordinary talent for the piano (a skill the true Henry never displayed), and his dazzling performances prompt his father to suspect that the son he has raised is an imposter. As he ages the new Henry Day becomes haunted by vague but persistent memories of life in another time and place, of a German piano teacher and his prodigy. Of a time when he, too, had been a stolen child. Both Henry and Aniday obsessively search for who they once were before they changed places in the world.The Stolen Child is a classic tale of leaving childhood and the search for identity. With just the right mix of fantasy and realism, Keith Donohue has created a bedtime story for adults and a literary fable of remarkable depth and strange delights.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

Fated


Alyson Noel - 2012
    Gasping when I stare into a pair of icy blue eyes banded by brilliant flecks of gold that shine like kaleidoscopes, reflecting my image thousands of times.The boy from my dream.The one who died in my arms.Strange things are happening to Daire Santos. Crows mock her, glowing people stalk her, time stops without warning, and a beautiful boy with unearthly blue eyes haunts all her dreams. Fearing for her daughter’s sanity, Daire’s mother sends her to live with the grandmother she’s never met. A woman who recognizes the visions for what they truly are—the call to her destiny as a Soul Seeker—one who can navigate the worlds between the living and dead.There on the dusty plains of Enchantment, New Mexico, Daire sets out to harness her mystical powers. But it’s when she meets Dace, the boy from her dreams, that her whole world is shaken to its core. Now Daire is forced to discover if Dace is the one guy she's meant to be with...or if he’s allied with the enemy she's destined to destroy.

Scar Night


Alan Campbell - 2006
    But soon a shocking betrayal will unite all three in a desperate quest.... The last of his line, Dill is descended from legendary Battle-archons who once defended the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. Now he lives a sheltered existence in one of Deepgate's crumbling temple spires under the watchful eye of the Presbyter who rules the city. Spine assassin Rachel Hael has better things to do than oversee the Presbyter's angel. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood. But when a traitor brings enemies to Deepgate's doorstep, Dill and Rachel are forced into an uneasy alliance with the city's oldest and most dangerous foe. They must journey down into the uncharted chasm to save their sprawling metropolis--and themselves--from annihilation. Once they descend however, they learn that what lies below is far more sinister than what they've been taught to expect.

Samurai's Apprentice


David Walters - 2011
    All this seems far removed from Kami, a boy who quietly goes about his everyday life in his farm village until one day he trips over the unconsious body of a warrior hidden in the long grass.That discovery will lead him on an adventure across the warring kingdoms, facing assassins and enemy soldiers as he journeys to the capital to face the new Shogun. Through his travels he aspires to become a samurai, and in his many challenges he eventually comes to understand what it means to be one.

Catharsis


Travis Bagwell - 2016
    He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)

Nevernight


Jay Kristoff - 2016
    Alone and friendless, she hides in a city built from the bones of a dead god, hunted by the Senate and her father’s former comrades. But her gift for speaking with the shadows leads her to the door of a retired killer, and a future she never imagined.Now, Mia is apprenticed to the deadliest flock of assassins in the entire Republic—the Red Church. If she bests her fellow students in contests of steel, poison and the subtle arts, she’ll be inducted among the Blades of the Lady of Blessed Murder, and one step closer to the vengeance she desires. But a killer is loose within the Church’s halls, the bloody secrets of Mia’s past return to haunt her, and a plot to bring down the entire congregation is unfolding in the shadows she so loves.Will she even survive to initiation, let alone have her revenge?