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The Immortal Games of Capablanca by Fred Reinfeld


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15 Documents and Speeches That Built America (Unique Classics) (Declaration of Independence, US Constitution and Amendments, Articles of Confederation, Magna Carta, Gettysburg Address, Four Freedoms)


Patrick Henry - 2011
    There is a user-friendly table of contents for easy interaction. The following are included:1. 1215 - The Magna Carta2. 1606 - The First Virginia Charter3. 1620 - The Mayflower Compact4. 1676 - The First Thanksgiving Proclamation5. 1765 - Resolutions of the Stamp Act6. 1775 - Give Me Liberty or Give Me Death7. 1776 - Declaration of Independance8. 1777 - Articles of Confederation9. 1783 - The Paris Peace Treaty of 178310. 1787 - The Constitution of the United States of America and the Amendments11. 1796 - George Washington's Farewell Address12. 1823 - The Monroe Doctrine13. 1862 - The Emancipation Proclamation14. 1863 - The Gettysburg Address15. 1941 - The Four FreedomsThese documents and speeches provided a solid reference foundation for any class in United States history or government.All of Unique Classics ebooks have an improved navigation system which includes a linked table of contents. The works are formatted for easy reading and triple-checked for quality assurance. Our illustrated ebooks contain the best related works of art for the material which make the story reading experience much more pleasant and memorable.

Macroeconomics: Theories and Policies


Richard T. Froyen - 1983
    Now revised and updated to include expanded coverage of monetary policy, this volume traces the history of macroeconomics and the evolution of macroeconomic thought and the resulting theory and policy.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Tom's Daily Plan


Tom Daley - 2016
    He has learnt from the very best about how to stay healthy, fit and positive – and now he’s ready to share those secrets with you. Incredibly simple to follow, Tom’s Daily Plan includes delicious food, workouts anyone can do (and that’s a promise from Tom!) plus invaluable motivational and lifestyle tips.Ditch those fad diets and stop worrying about needing to put in hours in the gym. Tom’s healthy and nutritious recipes won’t ever leave you hungry – and even include pasta dishes, curries, cakes and chocolate, plus Tom’s Ultimate Bacon Butty! And with his weekly plan of 20 minute workouts you’ll be stronger, fitter and healthier in no time. All with rest days and tasty treats included!Tom’s Daily Plan includes:• Over 80 quick and easy recipes so you and your family can eat well from breakfast until bedtime, with feasts and treats for every taste• Super-effective Daily Workouts and brilliant ‘life-hacks’ for a healthy, balanced body and mind• Specifically designed to fit around you and your busy lifestyleGet a leaner, stronger, healthier you in no time!

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Behind Deep Blue: Building the Computer That Defeated the World Chess Champion


Feng-Hsiung Hsu - 2002
    Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.

The Tao Of Poker: 285 Rules to Transform Your Game and Your Life


Larry W. Phillips - 2003
    In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!

The Hairy Dieters Make It Easy: Lose weight and keep it off the easy way


Hairy Bikers - 2018
    They are all easy on time, washing up, shopping and your waistline! Get ready to make it easy with Si and Dave's...15 Minute fillers - super quick recipes Assembly jobs - no cooking Half a Dozen winners - recipes with six ingredients One Pot Wonders - forget the fuss and save on washing-up Batch cooking - getting ahead, cooking in bulk, freezing, saving money, having quick fixes ready to go when you're hungry Easy Peasy Puds - guilt-free sweetness and satisfaction It's time to lose weight, the easy way. It's worked for MILLIONS of readers, and it can work for you!

How to Feed Your Whole Family a Healthy Balanced Diet With Very Little Money and Hardly Any Time, Even If You Have a Tiny Kitchen, Only Three Saucepans ON Oct-12-2007, Paperback


Gill Holcombe - 2007
    But it is possible to feed your family a healthy, balanced diet (without depriving them of the things they like) even if you work full-time and don't have a lot of money. This book provides simple, wholesome and nutritious recipes for family meals; quick lunches, tasty puddings and cakes - and you don't have to spend hours slaving over a hot stove, or spend a fortune at the supermarket. There are menu plans, recipes, shortcuts and dozens of ideas for every meal, together with tried and tested tips to help you save your valuable time and money. Now everyone can be a yummy mummy or daddy in the kitchen. AUTHOR BIOG: Gill Holcombe is passionate about feeding her kids good food. She grew up before the culture of convenience food took hold - and knows how to cook. Having brought up three children on her own for over ten years, she says the proof of the pudding is in the eating, and has three fit, healthy teenagers with loads of energy - and no fillings in their teeth.

"A" Is for Atticus: Baby Names from Great Books


Lorilee Craker - 2008
    Where better to draw inspiration than the books they cherish and the characters they love? 'A is for Atticus' mines the classics for the best names and brings them all into one volume.

The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters


Keith Ammann - 2019
    In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.