Book picks similar to
Pokemon Black & White Official Guide by Piggyback
pokemon
reference
tbr
video-games
The Atlas of Middle-Earth
Karen Wynn Fonstad - 1981
Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.
Minecraft For Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.
Explains how to use blocks to build amazing creations and engage in gameplay with other players
Details techniques for travelling across the biomes
Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger
Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more
Helps you play in Hardcore mode
Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
Speaking With the Angel
Nick HornbyRobert Harris - 2000
Some money from each copy of Speaking with the Angel sold will benefit autism education charities around the world, including The Treehouse School in London, where Nick’s son Danny is a student, and the New York Child Learning Institute here in the States. This project is truly a labor of love for Hornby and the other writers involved, many of whom are Nick’s friends.These original first-person narratives come from the most exciting voices in fiction. Melissa Bank gives readers a glimpse into the mind of a modern New Yorker whose still-new relationship is a constant source of surprise in “The Wonder Spot.” In Zadie Smith’s “I’m the Only One,” a young man recalls his strained relationship with his diva-esque sister. Dave Egger’s “After I Was Thrown in the River and Before I Drowned,” is told from the viewpoint of an unfortunate pit bull. Helen Fielding offers up a new twist on I’ve fallen and I can’t get up in “Luckybitch.” And in Nick Hornby’s “NippleJesus,” a bruiser finds out that guarding modern art is far more hazardous than controlling the velvet ropes at a nightclub. Speaking with the Angel also includes stories from Roddy Doyle, Irvine Welsh, Colin Firth, John O’Farrell, Robert Harris, Patrick Marber, and Giles Smith.Twelve completely new stories, written by twelve undeniably imaginative voices. Speaking with the Angel is at turns clever, outrageous, witty, edgy, tender, and wicked. This is what they meant by original.
The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.
Nintendo Power - 2006
Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!
The Art of Cuphead
Eli Cymet - 2020
Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner - 2003
Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
Ink
Alice Broadway - 2017
There are honorable marks that let people know you're trustworthy. And shameful tattoos that announce you as a traitor. After her father dies, Leora finds solace in the fact that his skin tells a wonderful story. That is, until she glimpses a mark on the back of his neck...the symbol of the worst crime a person can commit in Saintstone. Leora knows it has to be a mistake, but before she can do anything about it, the horrifying secret gets out, jeopardizing her father's legacy...and Leora's life.In her startlingly prescient debut, Alice Broadway shines a light on the dangerous lengths we go to make our world feel orderly--even when the truth refuses to stay within the lines. This rich, lyrical fantasy with echoes of Orwell is unlike anything you've ever read, a tale guaranteed to get under your skin...
Bare Bones: Conversations on Terror with Stephen King
Tim Underwood - 1988
They do, however, reveal some interesting things about his insomnia and persistent fears (he hates darkness), his literary sources, work habits (he writes two hours a day, seven days a week) and how his scary novels are linked to his childhood insecurities and feelings of inadequacy. The interviews, conducted by various journalists over the past decade, originally ran in media ranging from Penthouse to the Baltimore Sun. Shrugging off critics who dismiss his work as derivative, King explains his fascination with the horrific and calls himself a good writer, not a great one. His comments on his novels and their movie adaptations are often astute, as when he interprets Carrie as a parable of women's consciousness or pans Stanley Kubrick's frigid direction of The Shining.
Big Panda & Tiny Dragon - Special Edition
James Norbury - 2020
Special Edition:The special edition is signed by James, and includes a colour bookplate on the inside cover with the edition number as well as a dediction or note inside the book.
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Why I Write (Great Ideas #020)
George Orwell - 1946
Whether puncturing the lies of politicians, wittily dissecting the English character or telling unpalatable truths about war, Orwell's timeless, uncompromising essays are more relevant, entertaining and essential than ever in today's era of spin.Contents:"Why I Write", first published 1946"The Lion and the Unicorn", first published 1940"A Hanging", first published 1931"Politics and the English Language", first published 1946