Book picks similar to
Elric Of Melnibone: Magic Of The Young Kingdoms by Charles Green
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Brutal
James Alderdice - 2017
His past is a mystery. His future is etched in blood…The Sellsword knows an opportunity when he sees one. When he rides into the border city of Aldreth, he can tell that the power struggle between two feuding wizards needs a solitary spark to ignite into all-out-war. As he sets the corrupt paladins and demonic adepts against each other, he’s not surprised when the blood begins to flow…But after the alluring duchess catches his eye, the Sellsword puts himself in harm’s way to protect her and the innocent people of Aldreth. To save the noble few, spells and blades won’t stop the Sellsword from leaving a swath of righteous carnage in his wake…Brutal is an action-packed grimdark fantasy in the vein of classic pulp fiction and Sergio Leone spaghetti westerns. If you like gory battles, larger-than-life characters, and witty humor, then you’ll love James Alderice’s gritty tale.
Prophecy of Swords
M.H. Bonham - 2005
Before his victory, Lachlan was killed by his trusted friend, Allarun. Now, Allarun is still in power but haunted by dreams of Lachlan’s death curse: that Lachlan would return to avenge his death. Allarun’s decision is to destroy the very people Lachlan tried to unite. Only two men have the power to stop the slaughter. Romarin, the last of a line of kings, and a half-blood mercenary named Shadowhelm. One may be destined to be Lachlan, but can they unlock the secret to Lachlan’s power before Allarun kills them?
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Avondale
Toby Neighbors - 2014
Only a few fortified cities high in the mountains have survived. The lands below lay covered by a permanent barrier of mist and only huge, monstrous beasts ever rise up above the cloud bank.In Avondale, the Earl’s son harbors a secret. Magic is blamed for the cataclysm and outlawed in the high mountain cities, but Tiberius longs to become a wizard. When he finally begins to practice magic, he knows his time in the wondrous city of Avondale is short, but where can he go? What lies beneath the mists that surround his mountaintop home? And if he ventures out of the city, how will he survive in a land that no one has ever returned from?Avondale is the first book in new epic fantasy series that explores a fantastic world full of wonder and more than a little danger. It’s a fast paced adventure, with strong characters and magical places that you won’t want to put down. Written by Toby Neighbors, author of the best selling series The Five Kingdoms, Avondale is a fresh, new, high action fantasy novel that will sweep you away into a world of magic and wizards, swords and sorcery.
Zane Halloway Omnibus
P.T. Hylton - 2015
But when a series of seemly unrelated jobs pull Zane and Lily into a conflict between nations, Zane is forced to confront secrets from his past. Welcome to a morally ambiguous world of magic, mystery, and political intrigue. It’s an epic sword and sorcery tale told in novella-sized chunks. This omnibus edition includes: Thorns and Tangles Assassin Zane Halloway has been hired to kill Irving Farns, a reclusive genius whose innovations brought about a golden age of magic. Zane and his apprentice Lily will need to infiltrate the mysterious Abditus Society and find a way to assassinate the world’s leading expert in protective magic. Swords and Shadows After a run-in with one of the pirate Longstrain's deadly widows, an injured Zane Halloway is enlisted for a special assignment. The nation is on the brink of war, and the king hopes a daring assassination of his enemy's enemy will prevent things from escalating. To complete the job, Zane and Lily will have to join forces with the King's Shadow, the only man in the kingdom with access to the royal armory of magical devices. His name is Jacob Von Ridden. Long ago, he altered the course of Zane's life, and Zane has been waiting for the chance to kill him ever since. Lightning and Thrones Several months ago, Zane Halloway was hired to kill magical genius Irving Farns. Now he has a new client, Irving's daughter. Beth Farns hires Zane and Lily to locate her father's greatest creation, a new type of magical device, neither thorn nor tangle. She believes it's hidden beyond the Blue Wall. To complete the job, Zane and Lily will need to infiltrate restricted elvish territory, face off against a charismatic, young leader, and unravel the mystery of why the elves surrendered from a war they were winning and allowed themselves to subjugated by the people of Opel. Flames and Water Zane Halloway is hired to find the pirate he killed twelve years ago, and Zane and Lily soon find themselves on opposite sides of a pirate war. They'll soon learn that everything is a game for the Longstrains. Even revenge. Lies and Crossroads Zane and Lily search for a dangerous traitor hiding in the mysterious nation of the Crags. Zane will have to steal a family heirloom from the nation's most powerful warrior, and Lily will have to learn what magical secrets are hidden in the mountain palace of the High Prince of the Crags. Crowns and Dead Men War between Opel and Tavel has been brewing for years, and now it has finally come. While Zane is hunted by three of his own, Lily must shoulder the burden of saving her nation from the consequences of her past mistakes.
Fire
Rosie Scott - 2017
In a world where most mages only have the ability to wield one element, she wields them all: fire, earth, water, air, life, and death. Though she is raised as royalty by an adoptive father at the prestigious Seran University of Magic, he refuses to put her skills to use in his army, so Kai breaks free of her bonds to go on a quest of adventure and self discovery.One simple quest will turn into a life-changing phenomenon for Kai and her companions. Beliefs are challenged. Old secrets are unearthed. Legal lines are crossed. Loyalties are divided. The seeds of rebellion are planted. When it comes time for Kai to face the truth, a legend will be born.
Rifts Sourcebook 2: The Mechanoids
Kevin Siembieda - 1992
Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages
Against the Unweaving
Derek Prior - 2014
The liche, Dr. Cadman, has discovered a long-hidden artifact and perverted its power for his own selfish ends. But an ancient evil from beyond the stars is drawn by its use and turns hungry eyes upon the Earth. These are the times of Unweaving, the times Deacon Shader has been prepared for since the day he was born. A man of prayer, deeply troubled by a contradictory faith, he is also the deadliest warrior of his generation. As events spiral out of control, and Creation itself hangs by a thread, the paradox at the heart of Shader’s life may just be the last desperate hope of all the worlds. Contains: Book 1: Sword of the Archon Book 2: Best Laid Plans Book 3: The Unweaving
Berserker
William Meikle - 2010
What awaits them are beasts - huge, hairy and fanged, the Alma, who will not suffer intruders in their domain. When the Vikings slaughter a female Alma they soon find themselves in the middle of a battle with vicious creatures bent on bloody revenge. Now they must stand and be counted, for destiny awaits in the mountains, where the hairy ones dance.Praise for BerserkerI highly recommend Berserker to anyone looking for a fast, fun and exciting horror story that is as well-written as it is original. - SCOTT WHITMOREThe narrative crashes over you like a tidal wave, punches you like a mailed fist, and carries you along with joyful, gory abandon. This book is meant to be consumed with gusto.-INNSMOUTH FREE PRESS...maintains a delicate balance between character development, plot and brutal action. BERSERKER is an intelligent, fast-paced pulp fantasy novel! William Meikle writes to turns conventions on their heads. - PAGE HORRIFICOnce again Willie Meikle has crafted a first class adventure story, the narrative rushes along like a Viking longboat caught in a strong tailwind. That's not to say that Willie skimps on characterisation and plot. The story is peppered throughout with Viking mythology which adds to the reading enjoyment. Not that there was any doubt that this was going to be a great read, I mean Vikings verses Yeti, you know that's going to be a killer book. - GINGER NUTS OF HORROR
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Lankhmar: Tales of Fafhrd and the Gray Mouser (Vol. 1)
Fritz Leiber - 2000
So begins the fateful first (well, second...) meeting of two of the most famous heroes of sword-and-sorcery fiction: Fafhrd and the Gray Mouser. The two go on to pursue grand dreams and harrowing adventures, and it all begins in the grand city of Lankhmar, the City of Sevenscore Thousand Smoke.Contents:The Snow WomenThe Unholy GrailIll Met in LankhmarThe Circle CurseJewels in the Forest
The Lost Pathfinder
Dave Gross - 2010
But when a job gone wrong puts a price on Varian's head, can Radovan hunt down the assassin and save his boss from their enemies—and himself—before it's too late?From fan-favorite author Dave Gross, author of the Pathfinder Tales novel Prince of Wolves, comes a rollicking urban adventure story set in the award-winning world of the Pathfinder campaign setting. Though this short story stands on its own, the further adventures of Radovan and Jeggare can be found in the novel Prince of Wolves, which begins shortly after this story ends.
Spell Fade
J. Daniel Layfield - 2015
Too bad the most likely candidate has no idea he's a wizard.
Shard Knight
Matthew Ballard - 2013
A champion who’s earned the right to absorb ancient Meranthian battle magic. Battle magic that places him among the ranks of an elite group of men and women dedicated to preserving Meranthian culture and upholding its law. But what should be a time of celebration ends in horror as Ronan’s mother, Queen Arianne, falls victim to an assassination plot. With his life turned inside out, Ronan’s thirst for revenge threatens to destroy the life of his only friend and leave the kingdom in shambles. Ronan races to unravel the key to an ancient mystery meant to restore the full power of magic before his enemies. The first part of an epic journey awash in magic, adventure, and romance travels through sprawling cities, giant forests, dangerous snow-capped mountains, and long-forgotten underground ruins.