Book picks similar to
Norse Myths That Inspired Final Fantasy VII by M.J. Gallagher
non-fiction
games
literary-criticism
pop-culture-analysis
This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming
Paul "ReDeYe" Chaloner - 2020
Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
The Splendid Magic of Penny Arcade
Jerry Holkins - 2010
The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.
The Ant and the Ferrari
Kerry Spackman - 2012
this is one of those rare books that will change your beliefs - and in doing so will change your life. tHE ANt AND tHE FERRARI offers readers a clear, navigable path through the big questions that confront us all today. What is the meaning of life? Can we be ethical beings in today's world? Can we know if there is life after death? Is there such a thing as Absolute truth? What caused the Big Bang and why should you care?
Chess: The Ultimate Guide for Beginners
Cory Klein - 2017
This is not true. In fact, chess is accessible and can be played by anyone with a brain, a pair of eyes, and imagination. The ultimate guide for beginnersIf you've never played the game of chess or are still discovering it, this book is for you. It is a basic and comprehensive guide that will introduce you to the game and teach you everything you need to know, from the setup of a chess board to the delivery of checkmate. It is filled with advice for beginners, basic tactics, strategies, and diagrams to help you visualize every step of your progress. The start of a lifelong King's huntThe objective of this book is not to make you a chess master. That is an accomplishment that takes decades of research, regular practice, and an insane amount of talent. The goal here is for you to become a decent chess player. After reading this book, you will be able to play games with anyone, practice regularly, and sharpen your chess muscles until you reach a decent level of play. The more you'll play, the better you'll get. But it all starts with the basics which you will acquire in this book. So don't hesitate. If you've always wanted to learn to play chess, now is the time. Just scroll up and grab your copy now!
Morrissey in Conversation: The Essential Interviews
Paul A. Woods - 2006
Collating classic music press and glossy magazine articles, Morrissey in Conversation describes the rocker's crazy-quilt career in his own words. It’s all here — how the Smiths created 1980s indie rock; the anti-rock credentials, feminist sympathies, and militant vegetarianism; Morrisey’s obsession with pop culture and girl groups, his (a)sexuality, and sardonic salvos against the mediocre. This is the story of how one man bewitched the ‘80s, peaked in the ‘90s, and triumphed in the new millennium.
Dead Wake: The Last Crossing of the Lusitania by Erik Larson | Chapter Compilation
Ethan Thomas - 2016
The ship was called “magnificent”, consuming as much as one hundred forty tons of coal every day even if it just stands still on the dock, and standing seven stories tall from dock to bridge. She was considered by engineers and shipbuilders as one of the finest examples of man’s ingenuity and creativity. In addition, out of all the ships that were converted for use in the war, the Lusitania was the only one that was exempted and continued on as a cruise ship. However, its job of carrying passengers across the Atlantic Ocean was not the thing that made her famous today. Read more.... Download your copy today! for a limited time discount of only $2.99! Available on PC, Mac, smart phone, tablet or Kindle device. © 2015 All Rights Reserved by Unlimited Press Works, LLC
H.P. Lovecraft: The Mysterious Man Behind the Darkness
Charlotte Montague - 2015
P. Lovecraft—the master of modern horror fiction. Part of the Oxford People series, this book dares you to explore the hidden secrets of your own imagination through the life of a man whose writing was inspired by nightmares. H. P. Lovecraft was virtually unknown during his lifetime and only published his stories in pulp magazines such as Weird Tales and Astounding Stories. He died a recluse in poverty and obscurity, aged just 46. Consumed with self-doubt, despair, and monstrous inner demons, his nightmares inhabit every page of his writing. H. P. Lovecraft and the universe he created are part of an astonishing cultural phenomenon. Lovecraft's reputation has been revived to the point of reverence, and he now occupies a position of great respect within American literature—as one of the most significant horror fiction writers of the twentieth century. His dark grotesque creations have inspired authors such as Stephen King and Clive Barker, as well as film directors John Carpenter, Sturart Gordon, and Roger Corman. Dark forbidden knowledge is always a central theme in Lovecraft's stories, with protagonists who dare to discover hidden secrets which, in the end, completely destroy them.Explore the depths of H. P. Lovecraft's own dark secrets, and discover some things about your own.
Silent Hill: The Terror Engine
Bernard Perron - 2012
P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
National Park Mysteries & Disappearances: The Great Smoky Mountains National Park
Steve Stockton - 2021
The Art of Splatoon
Nintendo - 2017
. . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!
Sick Little Monkeys: The Unauthorized Ren & Stimpy Story
Thad Komorowski - 2013
Through vigorous draftsmanship, charismatic voices, irreverent sight gags, crass humor, and stellar character acting, animation's most talented and disturbed artists created an entity for the Nickelodeon cable network that pulled the art form out of a 25-year rut. The world has never been quite the same since - and we're eternally grateful!Now you too can join the rollercoaster ride that is the fascinating, insane real-life story of art, money, and ego that gave birth to Ren Hoek and Stimpson J. Cat. History Eraser Buttons need not apply. No stone has been unturned, no magic nose goblins unpicked, in this extensively detailed history of the show that defined a generation and changed an entire medium.It's everything you wanted to know about Ren & Stimpy - but were afraid to ask!
A Band of Misfits: Tales of the 2010 San Francisco Giants
Andrew Baggarly - 2011
The anticipation, memories, and celebrated relief of the season when it finally came together are captured in this chronicle of the World Series season of the Giants. Written in entertaining prose, the book is as much an enjoyable story to be reread through the years as it is a factual account of the events that brought the elusive title to the Giants.
Pure Baseball
Keith Hernandez - 1994
Hernandez provides commentary on two ball games in the 1993 season : a Philles-Braves match-up and an extra innings battle between the Tigers and the Yankees. [He] examines the overall strategies of the game and offers good analyses of fielding techniques, base stealing, lineups, umpiring etiquette, double-steal rundowns, hit-and-runs, signals, infield shifts and more. His most intense and incisive analysis, however, is saved for the psychology of the pitcher-hitter duels. No matter where you are watching, you will never again see the game in the same way."-- Playboy"Keith Hernandez, it turns out, is even smarter than we thought he was in the Mets' glory years. All the subtleties of baseball are revealed as the two games unfold. Mr. Hernandez's opinions and pet-peeves--intentional walks, early-inning sacrifices, throwing fastballs to prevent stolen bases, large gaps in the outfield, pitchers who 'nibble. nibble, nibble,"--are well thought out and clearly articulated. [He] is particularly strong in analyzing the cat-and-mouse game played between pitchers and hitters as the count shifts the odds back and forth."-- New York Times Book Review "An MVP of a guide to the national pastime from savvy 17-year veteran of the major leagues who remains an ardent fan in retirement. Hernandez came up with an angle that works to near perfection: tellingly detailed start-to-finish accounts of two games played midway through the 1993 baseball season."-- Kirkus Reviews(starred)