Book picks similar to
Road to Baghdad: Iraq 2003 by Leigh Neville
iraq
miniatures
force-on-force
gaming
The Dark Side: The Inside Story of How the War on Terror Turned Into a War on American Ideals
Jane Mayer - 2008
The radical decisions about how to combat terrorists and strengthen national security were made in a state of utter chaos and fear, but the key players, Vice President Dick Cheney and his powerful, secretive adviser David Addington, used the crisis to further a long held agenda to enhance Presidential powers to a degree never known in U.S. history, and obliterate Constitutional protections that define the very essence of the American experiment.The Dark Side is a dramatic, riveting, and definitive narrative account of how the United States made terrible decisions in the pursuit of terrorists around the world-- decisions that not only violated the Constitution to which White House officials took an oath to uphold, but also hampered the pursuit of Al Qaeda. In gripping detail, acclaimed New Yorker writer and bestselling author, Jane Mayer, relates the impact of these decisions—U.S.-held prisoners, some of them completely innocent, were subjected to treatment more reminiscent of the Spanish Inquisition than the twenty-first century.The Dark Side will chronicle real, specific cases, shown in real time against the larger tableau of what was happening in Washington, looking at the intelligence gained—or not—and the price paid. In some instances, torture worked. In many more, it led to false information, sometimes with devastating results. For instance, there is the stunning admission of one of the detainees, Sheikh Ibn al-Libi, that the confession he gave under duress—which provided a key piece of evidence buttressing congressional support of going to war against Iraq--was in fact fabricated, to make the torture stop.In all cases, whatever the short term gains, there were incalculable losses in terms of moral standing, and our country's place in the world, and its sense of itself. The Dark Side chronicles one of the most disturbing chapters in American history, one that will serve as the lasting legacy of the George W. Bush presidency.
Minecraft Redstone Handbook: Ultimate Guide to Redstone: Learn to Create Awesome Redstone Devices (Unofficial Minecraft Handbook)
BlockBoy - 2014
Messing about with these circuits is a lot of fun and can be very rewarding. People have built amazingly complex electronic circuits using Redstone. However while every thing is easy to get into, to advance and understand some of the more complex circuits can be a little daunting for someone who does not have some background knowledge.This guide will remedy that. Through this guide you will be able to understand the ins and outs of Redstone circuits with the least amount of electronic mumbo jumbo. It is written with the average Minecraft gamer in mind, but includes advanced concepts and some helpful in game implementations like automated farms that will make the game play more fun.So whether you are just a casual player looking to make your first redstone circuit based arrow trap, or a hardcore techie aspiring to make a huge redstone based adder, we are certain you will find this guide a fun and informative companion through the long days spent designing redstone contraptions in the enchanting world of Minecraft. Scroll Up, Click "Buy Now" and Build Some Cool Redstone Devices!
The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.
Nintendo Power - 2006
Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!
Fable: Reaver
Peter David - 2012
In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king. Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
Imperial Life in the Emerald City: Inside Iraq's Green Zone
Rajiv Chandrasekaran - 2006
Most Iraqis were barred from entering the Emerald City for fear they would blow it up. Drawing on hundreds of interviews and internal documents, Chandrasekaran tells the story of the people and ideas that inhabited the Green Zone during the occupation, from the imperial viceroy L. Paul Bremer III to the fleet of twentysomethings hired to implement the idea that Americans could build a Jeffersonian democracy in an embattled Middle Eastern country. In the vacuum of postwar planning, Bremer ignores what Iraqis tell him they want or need and instead pursues irrelevant neoconservative solutions—a flat tax, a sell-off of Iraqi government assets, and an end to food rationing. His underlings spend their days drawing up pie-in-the-sky policies, among them a new traffic code and a law protecting microchip designs, instead of rebuilding looted buildings and restoring electricity production. His almost comic initiatives anger the locals and help fuel the insurgency. Chandrasekaran details Bernard Kerik’s ludicrous attempt to train the Iraqi police and brings to light lesser known but typical travesties: the case of the twenty-four-year-old who had never worked in finance put in charge of reestablishing Baghdad’s stock exchange; a contractor with no previous experience paid millions to guard a closed airport; a State Department employee forced to bribe Americans to enlist their help in preventing Iraqi weapons scientists from defecting to Iran; Americans willing to serve in Iraq screened by White House officials for their views on Roe v. Wade; people with prior expertise in the Middle East excluded in favor of lesser-qualified Republican Party loyalists. Finally, he describes Bremer’s ignominious departure in 2004, fleeing secretly in a helicopter two days ahead of schedule. This is a startling portrait of an Oz-like place where a vital aspect of our government’s folly in Iraq played out. It is a book certain to be talked about for years to come.
Warhammer Fantasy Roleplay
Hogshead Publishing - 1986
On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.
King of RPGs, Volume 1
Jason Thompson - 2010
Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!
Legacy of Blood
Richard A. Knaak - 2001
That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed... Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warlord of Blood. But the mysterious armor soul. Now, pursued by demons who covet the dark armor for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever... An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game form Blizzard Entertainment. Intended for mature readers.
Sniper One: The Blistering True Story of a British Battle Group Under Siege
Dan Mills - 2007
Dan Mills.'One of the best first-hand accounts of combat that I've ever read' Andy McNab'We all saw it at once. Half a dozen voices screamed 'Grenade!' simultaneously. Then everything went into slow motion...'April 2004: Dan Mills and his platoon of snipers fly into southern Iraq, part of an infantry battalion sent to win hearts and minds. They were soon fighting for their lives.Back home we were told they were peacekeeping. But there was no peace to keep. Because within days of arriving in theatre, Mills and his men were caught up in the longest, most sustained fire fight British troops had faced for over fifty years.This awe-inspiring account tells of total war in throat-burning winds and fifty-degree heat, blasted by mortars and surrounded by heavily armed militias - you won't be able to put this down.'If I could give it more stars I would' 5* reader review'A truly stunning story. I have read this 4 times and it's still as captivating now as the first time' 5* reader review
Black Hearts: One Platoon's Descent Into Madness in Iraq's Triangle of Death
Jim Frederick - 2010
Hit by near-daily mortars, gunfire, and roadside bomb attacks, suffering from a particularly heavy death toll, and enduring a chronic breakdown in leadership, members of one Black Heart platoon--1st Platoon, Bravo Company, 1st Battalion--descended, over their year-long tour of duty, into a tailspin of poor discipline, substance abuse, and brutality. Four 1st Platoon soldiers would perpetrate one of the most heinous war crimes U.S. forces have committed during the Iraq War--the rape of a fourteen-year-old Iraqi girl and the cold-blooded execution of her and her family. Three other 1st Platoon soldiers would be overrun at a remote outpost--one killed immediately and two taken from the scene, their mutilated corpses found days later booby-trapped with explosives. "Black Hearts" is an unflinching account of the epic, tragic deployment of 1st Platoon. Drawing on hundreds of hours of in-depth interviews with Black Heart soldiers and first-hand reporting from the Triangle of Death, "Black Hearts" is a timeless story about men in combat and the fragility of character in the savage crucible of warfare. But it is also a timely warning of new dangers emerging in the way American soldiers are led on the battlefields of the twenty-first century.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)
Maxen Tarafa - 2015
No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★
Faith Under Fire: What the Middle East Conflict Has Taught Me about God
Andrew White - 2011
What has kept him willing to see the best? Every time he returns to Iraq he may be saying goodbye to his family for the last time. What do they think? He suffers from MS. How does he remain cheerful despite his physical weakness, and its progression? What does he say to God, alone in his study, late at night? He has been caught up in momentous events. Can he see the hand of God? Looking ahead, can he be optimistic about the future? Where are his sources of spiritual energy? He solicits prayer: why? 'Not everything God calls us to do is painless, ' he comments. 'Much of my work is simply about showing love to the unlovely.'
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.