Holy Blood, Holy Grail


Michael Baigent - 1982
    The tale seems to begin with buried treasure and then turns into an unprecedented historical detective story - a modern Grail quest leading back through cryptically coded parchments, secret societies, the Knights Templar, the Cathar heretics of the twelfth and thirteenth centuries and a dynasty of obscure French kings deposed more than 1,300 years ago. The author's conclusions are persuasive: at the core is not material riches but a secret - a secret of explosive and controversial proportions, which radiates out from the little Pyrenees village all the way to contemporary politics and the entire edifice of the Christian faith. It involves nothing less than... the Holy Grail.

Armageddon in Retrospect: And Other New and Unpublished Writings on War and Peace


Kurt Vonnegut Jr. - 2008
    To be published on the first anniversary of Kurt Vonnegut's death, Armageddon in Retrospect is a collection of twelve new and unpublished writings on war and peace, imbued with Vonnegut's trademark rueful humor.

The Dracula Book of Great Vampire Stories


Leslie Shepard - 1977
    Loring, "For the Blood Is the Life" by F. Marion Crawford, "The Room in the Tower" and "Mrs. Amworth" by E.F. Benson, "The Transfer" by Algernon Blackwood, "The Vampire" by Jan Neruda, "Four Wooden Stakes" by Victor Roman, and "An Authenticated Vampire Story" by Dr. Franz Hartmann. **Lightning Print On Demand Title

The Secret History of the World


Jonathan Black - 2007
    From the esoteric account of the evolution of the species to the occult roots of science, from the secrets of the Flood to the esoteric motives behind American foreign policy, here is a narrative history that shows the basic facts of human existence on this planet can be viewed from a very different angle. Everything in this history is upside down, inside out and the other way around.At the heart of "The Secret History of the World" is the belief that we can reach an altered state of consciousness in which we can see things about the way the world works that are hidden from us in our everyday, commonsensical consciousness. This history shows that by using secret techniques, people such as Leonardo da Vinci, Isaac Newton and George Washington have worked themselves into this altered state - and been able to access supernatural levels of intelligence. There have been many books on the subject, but, extraordinarily, no-one has really listened to what the secret societies themselves say. The author has been helped in his researches by his friendship with a man who is an initiate of more than one secret society, and in one case an initiate of the highest level.

Urban Legends: The Truth Behind All Those Deliciously Entertaining Myths That Absolutely, Positively, 100% Not True!


Richard Roeper - 1999
    This is the new book by nationally syndicated Chicago Sun Times columnist Richard Roeper. It is a comprehensive, enlightening, and entertaining look at hundreds of such stories that have no basis in fact—no matter how many people will swear otherwise. Half the people who read Urban Legends will be delighted that a legitimate journalist has finally debunked some of the most maddeningly enduring modern myths of our times. The other half will be shocked that some of their favorite stories have been exposed.

Best Ghost Stories of Algernon Blackwood


Algernon Blackwood - 1973
    a midnight caller keeping his promise ... forests where Nature is deliberate and malefic ... enchanted houses ... these are the beings and ideas that flood through this collection of ghost stories by Algernon Blackwood (1869-1951). Altogether 13 stories, gathered from the entire corpus of Blackwood's work, are included; stories of such sheer power and imagination that it is easy to see why he has been considered the foremost British supernaturalist of the twentieth century.Blackwood's ability to create an atmosphere of unrelieved horror and sustain it to the end of the story is almost unsurpassed. “The Willows” — which has been called by H.P. Lovecraft the finest supernatural story — is a typical example of Blackwood's art: slowly and surely Blackwood draws the reader into a world of shadows, nuances and unearthly terror.Blackwood was also a master at evoking feelings of mysticism and cosmic experience; dealing with such ideas as interpenetrating levels of existence and pantheistic elemental powers, he expanded the content of supernatural literature enormously. But even the more traditional elements of horror stories such as ghosts and haunted houses are handled with such energy and feeling that they rise far above their predecessors.Drawing on serious Oriental thought, modern psychology and philosophy, Algernon Blackwood introduced a sophistication to the horror story that — with a few exceptions — it was devoid of before. The results are stories that are not only guaranteed to chill, but stories that have something to say to the intelligent reader.Contents:- The Willows (1907)- Secret Worship (1908)- Ancient Sorceries (1908)- The Glamour of the Snow (1911)- The Wendigo (1910)- The Other Wing (1915)- The Transfer (1911)- Ancient Lights (1914)- The Listener (1907)- The Empty House (1906)- Accessory before the Fact (1914)- Keeping His Promise (1906)- Max Hensig (1945)

The Mythical Creatures Bible: Everything You Ever Wanted To Know About Mythical Creatures


Brenda Rosen - 2008
    This title provides a complete guide to the mythical beasts and beings from a variety of cultures around the world, including Mesopotamian, ancient Greek, ancient Egyptian and Chinese, Japanese, Nordic, Celtic and Native American.

Gothic!: Ten Original Dark Tales


Deborah NoyesM.T. Anderson - 2004
    . . a serial killer who defies death . . . a house with a violent mind of its own and another that holds a grotesque secret within its peeling walls. Here are witches who feast on faces, changeling rites of passage, a venerable vampire contemplating his end, and a fanged brat who drains the patience of a bumbling teenage boy. Here too are a flamboyant young novelist in search of a subject more compelling than his own eerie existence and the daughter of a sorcerer fighting to free her lover — and her will — from sinister bonds. Enter the world of GOTHIC!, a celebration of the literary form made famous by such writers as Mary Shelley and Edgar Allan Poe. With chilling stories by: Joan Aiken M. T. Anderson Neil Gaiman Caitlín R. Kiernan Gregory Maguire Garth Nix Celia Rees Janni Lee Simner Vivian Vande Velde Barry Yourgrau

Complete Works of Oscar Wilde


Oscar Wilde - 1908
    It contains his only novel, The Portrait of Dorian Gray as well as his plays, stories, poems, essays and letters. Illustrated with many photographs, the book includes introductions to each section by Wilde's grandon, Merlin Holoand, Owen Dudley Edwards, Declan Kibertd and Terence Brown. A comprehensive bibliography of works by and about Oscar Wilde together with a chronological table of his life and work are also included.

H.G. Wells: Seven Novels


H.G. Wells - 1934
    G. Wells, along with Jules Verne, is credited with inventing science fiction. This new volume collects Wells' best-loved and most critically acclaimed works. In each, the author grounds his fantastical imagination in scientific fact and conjecture while lacing his narrative with vibrant action, not merely to tell a “ripping yarn,” but to offer a biting critique on the world around him. “The strength of Mr. Wells,” wrote Arnold Bennett, “lies in the fact that he is not only a scientist, but a most talented student of character, especially quaint character. He will not only ingeniously describe for you a scientific miracle, but he will set down that miracle in the midst of a country village, sketching with excellent humor the inn-landlady, the blacksmith, the chemist’s apprentice, the doctor, and all the other persons whom the miracle affects.”

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Forests of the Vampires: Slavic Myth


Charles Phillips - 1999
    A dramatic series that captures, culture by culture, the information that never makes it into the history books: strange stories, mystic rites, angry gods, vision quests.

Penny Dreadfuls: Sensational Tales of Terror


Stefan R. Dziemianowicz - 2014
    In addition to works by Edgar Allan Poe, Arthur Conan Doyle, Bram Stoker, Wilkie Collins!, and other well-known writers, it features several sensationalized retellings of famous folk legends and accounts of notorious highwaymen. The book includes two full-length novels: the original 1818 text of Frankenstein, which was considered more shocking before Mary Shelley toned down its gruesomeness for the better-known 1831 edition, and Sweeney Todd: The Demon Barber of Fleet Street, a genuine penny dreadful that has served as the foundation for all accounts of Sweeney Todd written since. The book will appeal to readers who are currently enjoying the literary horror mash-ups featured on the hit Sky Atlantic series Penny Dreadful.Includes: - Aurelia, or, The Tale of a Ghoul by E.T.A. Hoffman

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

A Field Guide to Demons, Fairies, Fallen Angels and Other Subversive Spirits


Carol K. Mack - 1998
    . . How to spot and identify demons and other subversive spirits . . . And what to do next.Demons, fairies, and fallen angels are everywhere. They lurk at crossroads, crouch behind doors, hide in trees, slip into beds, wait in caves, hover at weddings and childbirths, disguise themselves as friends, relatives-even disguise themselves as you. They are powerful; they are protean; they are enchanting. And, to the uninformed, they are often invisible. This illustrated guide-the first of its kind-reveals the remarkable permutations of the demon and fairy species worldwide. Packed with lore about each demon, detailing its origins, the culture surrounding it, and its reputed antics and exploits, A Field Guide to Demons, Fairies, Fallen Angels, and Other Subversive Spirits is a fascinating exploration of global mythologies. Perfect for the armchair traveler and the intrepid, seasoned demon-spotter alike, this complete guide to subversive spirits offers a behind-the-scenes look at the devilish mishaps, impish irritations, and demonic devastations that punctuate our lives.