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Degenesis: Rebirth Edition by Christian Günther
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Bordering on Chaos: Mexico's Roller-Coaster Journey Toward Prosperity
Andrés Oppenheimer - 1996
of photos.
After the Ending
Lindsey Sparks (Fairleigh) - 2013
They may have survived the apocalypse, but the Virus changed them... Grad student Dani O'Connor won't let a cross-country move end her closest friendship. But when a mysterious virus consumes the world and Dani, herself, falls violently ill, she fears she'll never see her loved ones again. After her fever finally breaks, she barely recognizes the devastated world around her. Everyone is dead. Dani is all alone. Or so she thinks... As a bartender, Zoe is used to dealing with hotheads and dirtbags, but nothing could have prepared her for the twisted thoughts of her fellow survivors. Her family is gone, and anyone left alive in the world is either sick, crazy, or changed...like her. As her newfound super senses gain strength, Zoe must learn to control them before she loses herself to madness completely. Perilous terrain spans the distance between them, and deranged survivors lurk in dark corners everywhere. Can Dani and Zoe overcome deadly attacks and unseen dangers in order to find each other? Or will they lose their way--and their lives--along the journey? After The Ending is the first book in the evocative, superpowered post-apocalyptic adventure, The Ending Series. If you like unbreakable friendships, gritty dystopian settings, and a touch of romance, then you'll love Lindsey Pogue and Lindsey Fairleigh's heart-wrenching tale. Buy After The Ending to embark on a supernatural survival story today! THE ENDING SERIES After The Ending Into The Fire Out Of The Ashes Before The Dawn The Ending Beginnings: A Collection of Stories World Before: A Collection of Stories
Clanbook: Assamite Revised
Clayton Oliver - 2000
Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Buffy the Vampire Slayer Core Rulebook
C.J. CarellaAndrew Cairns - 2002
and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .
Lone Wolf
Nigel Findley - 1994
On one hand, he's about to blow his deep cover in the explosively violent Cripp gang. And on the other, his "friends" at his agency have refused to rescue him. Now assassins from both sides are after him.
Explorer's Guide to Wildemount
Matthew Mercer - 2020
The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
I Have No Mouth and I Must Scream
Harlan Ellison - 1967
This edition contains the original introduction by Theodore Sturgeon and the original foreword by Harlan Ellison, along with a brief update comment by Ellison that was added in the 1983 edition. Among Ellison's more famous stories, two consistently noted as among his very best ever are the title story and the volume's concluding one, Pretty Maggie Moneyeyes.Since Ellison himself strongly resists categorization of his work, we won't call them science fiction, or SF, or speculative fiction or horror or anything else except compelling reading experiences that are sui generis. They could only have been written by Harlan Ellison and they are incomparably original.CONTENTS"I Have No Mouth & I Must Scream""Big Sam Was My Friend""Eyes of Dust""World of the Myth""Lonelyache""Delusion for Dragonslayer""Pretty Maggie Moneyeyes"
Absolution
George S. Mahaffey Jr. - 2017
They way they are proven innocent? Evade, escape, and survive their hunters. At nineteen, Marisol never thought she would be a tracker of humans. In this post-apocalyptic world where justice is determined by a system of Absolution, Marisol steps up to do her duty. She hates everything that Absolution stands for, but there's nothing she can do about it. Nothing, that is, until one of her Runners turns out to be the key to uncovering a vast conspiracy that threatens to topple the dictator of New Chicago and change their lives forever.
Breakers
Edward W. Robertson - 2012
In Los Angeles, Raymond and Mia James are about to lose their house. Within days, none of it will matter.When Vanessa dies of the flu, Walt is devastated. But she isn't the last. The virus quickly kills billions, reducing New York to an open grave and LA to a chaotic wilderness of violence and fires. As Raymond and Mia hole up in an abandoned mansion, where they learn to function without electricity, running water, or neighbors, Walt begins an existential walk to LA, where Vanessa had planned to move when she left him. He expects to die along the way.Months later, a massive vessel appears above Santa Monica Bay. Walt is attacked by a crablike monstrosity in a mountain stream. The virus that ended humanity wasn't created by humans. It was inflicted from outside. The colonists who sent it are ready to finish the job--and Earth's survivors may be too few and too weak to resist.
Fire Force: A Trooper's War In The Rhodesian Light Infantry
Chris Cocks - 2000
This book is not for the squeamish. It blends the intrinsic pathos and humor peculiar to war with face-to-face combat in the bush and death at point-blank range. Now, here is your chance to read what several critics have called the best book on the Rhodesian War ever written.
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.
Broken World
Kate L. Mary - 2014
Then her car breaks down and she’s faced with a choice. Give up, or accept a ride from redneck brothers, Angus and Axl. Vivian knows the offer has more to do with her double D’s than kindness, but she’s prepared to do whatever it takes to reach her daughter.The virus is spreading, and by the time the group makes it to California, most of the population has been wiped out. When the dead start coming back, Vivian and the others realize that no electricity or running water are the least of their concerns. Now Vivian has to figure out how to be a mother under the most frightening circumstances, cope with Angus’s aggressive mood swings, and sort out her growing attraction to his brooding younger brother, Axl. While searching for a safe place to go, they pick up a pompous billionaire who may be the answer to all their problems. Trusting him means going into the middle of the Mojave Desert and possibly risking their lives, but with the streets overrun and nowhere else to turn, it seems he might be their only chance for survival.
Pathfinder Roleplaying Game: Bestiary
Jason BulmahnSean K. Reynolds - 2009
Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary includes:- More than 350 different monsters.- Dozens of monstrous variants to modify creatures and keep players on their toesNumerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- Extensive rules for creating effective and balanced monsters.- Rules for advancing monsters by hit dice, template, or class level.- Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration.- More than a dozen feats tailored especially for monsters.- Suggestions for monstrous cohorts.- Two dozen additional animal companions.- More than a dozen different wandering monster encounter tables.... and much, much more!Cover art by Wayne Reynolds
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Cyberpunk: The Roleplaying Game of the Dark Future
Mike Pondsmith - 1988
On the street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party as fashion-model beautiful techies rub biosculpt jobs with battle armored road warriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this box, [sic] you’ll find everything you need to tackle the mean streets of the 2000’s = in a game system that combines the best in realistic action and playability. Compatible with Cyberpunk 1.0