The Riddle-Master of Hed


Patricia A. McKillip - 1976
    Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape changers began replacing friends until no man could be trusted. So Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures. And with him always was the greatest of unsolved riddles; the nature of the three stars on his forehead that seemed to drive him toward his ultimate destiny.

Leviathan Wakes


James S.A. Corey - 2011
    When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why.Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything.Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe.

Lud-in-the-Mist


Hope Mirrlees - 1926
    The Dapple has its origin beyond the Debatable Hills to the west of Lud-in-the-Mist, in Fairyland. In the days of Duke Aubrey, some centuries earlier, fairy things had been looked upon with reverence, and fairy fruit was brought down the Dapple and enjoyed by the people of Dorimare. But after Duke Aubrey had been expelled from Dorimare by the burghers, the eating of fairy fruit came to be regarded as a crime, and anything related to Fairyland was unspeakable. Now, when his son Ranulph is believed to have eaten fairy fruit, Nathaniel Chanticleer, the mayor of Lud-in-the-Mist, finds himself looking into old mysteries in order to save his son and the people of his city.

Abarat


Clive Barker - 2002
    She is soon to find out: swept out of our world by a giant wave, she finds herself in another place entirely...The Abarat: a vast archipelago where every island is a different hour of the day, from the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of the island of Midnight, ruled by Christopher Carrion.Candy has a place in this extraordinary world: she has been brought here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than time itself, and more evil than anything Candy has ever encountered.

Space Opera


Catherynne M. Valente - 2018
    In the aftermath, a curious tradition was invented-something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding.Once every cycle, the civilizations gather for the Metagalactic Grand Prix - part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past. Instead of competing in orbital combat, the powerful species that survived face off in a competition of song, dance, or whatever can be physically performed in an intergalactic talent show. The stakes are high for this new game, and everyone is forced to compete.This year, though, humankind has discovered the enormous universe. And while they expected to discover a grand drama of diplomacy, gunships, wormholes, and stoic councils of aliens, they have instead found glitter, lipstick and electric guitars. Mankind will not get to fight for its destiny - they must sing.A one-hit-wonder band of human musicians, dancers and roadies from London - Decibel Jones and the Absolute Zeroes - have been chosen to represent Earth on the greatest stage in the galaxy. And the fate of their species lies in their ability to rock.

War for the Oaks


Emma Bull - 1987
    But she's breaking up with her boyfriend, her band just broke up, and life could hardly be worse. Then, walking home through downtown Minneapolis on a dark night, she finds herself drafted into an invisible war between the faerie folk. Now, more than her own survival is at risk—and her own preferences, musical and personal, are very much beside the point.By turns tough and lyrical, fabulous and down-to-earth, War for the Oaks is a fantasy novel that's as much about this world as about the other one. It's about real love and loyalty, about real music and musicians, about false glamour and true art. It will change the way you hear and see your own daily life.

Assassin's Apprentice


Robin Hobb - 1995
    Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin.

Dark Eden


Chris Beckett - 2012
    Beyond the Forest lie the mountains of the Snowy Dark and a cold so bitter and a night so profound that no man has ever crossed it. The Oldest among the Family recount legends of a world where light came from the sky, where men and women made boats that could cross the stars. These ships brought us here, the Oldest say—and the Family must only wait for the travelers to return. But young John Redlantern will break the laws of Eden, shatter the Family and change history. He will abandon the old ways, venture into the Dark…and discover the truth about their world.Already remarkably acclaimed in the UK, Dark Eden is science fiction as literature; part parable, part powerful coming-of-age story, set in a truly original alien world of dark, sinister beauty--rendered in prose that is at once strikingly simple and stunningly inventive.

Sleeping Giants


Sylvain Neuvel - 2016
    She wakes up at the bottom of a square-shaped hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.Seventeen years later, the mystery of the bizarre artifact remains unsolved - the object's origins, architects, and purpose unknown.But some can never stop searching for answers.Rose Franklin is now a highly trained physicist leading a top-secret team to crack the hand's code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the relic they seek. What's clear is that Rose and her compatriots are on the edge of unravelling history's most perplexing discovery-and finally figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result be an instrument of lasting peace or a weapon of mass destruction?

Off to Be the Wizard


Scott Meyer - 2013
    With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.What could possibly go wrong?An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin… and not, y’know, die or anything.

Epic


Conor Kostick - 2004
    Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic's tyranny over New Earth. But if they lose . . . With its setting of a fantasy MMORPG, Epic is an early example of LitRPG

Anathem


Neal Stephenson - 2008
    Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.

A Fire Upon the Deep


Vernor Vinge - 1992
    A Fire upon the Deep is the big, breakout book that fulfills the promise of Vinge's career to date: a gripping tale of galactic war told on a cosmic scale.Thousands of years hence, many races inhabit a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures and technology can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence.Fleeing the threat, a family of scientists, including two children, are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. A rescue mission, not entirely composed of humans, must rescue the children-and a secret that may save the rest of interstellar civilization.

Spin


Robert Charles Wilson - 2005
    They all flared into brilliance at once, then disappeared, replaced by a flat, empty black barrier. He and his best friends, Jason and Diane Lawton, had seen what became known as the Big Blackout. It would shape their lives.Life on Earth is about to get much, much stranger.

Consider Phlebas


Iain M. Banks - 1987
    Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender.Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction.