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Mage Translation Guide by David Brookshaw


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Outside Looking in: Adventures of an Observer


Garry Wills - 2010
    Yet these qualities have, paradoxically, prompted people to share intimate insights with him- perhaps because he is not a rival, a competitor, or a threat. Sometimes this made him the prey of con men like conspiratorialist Mark Lane or civil rights leader James Bevel. At other times it led to close friendship with such people as William F. Buckley, Jr., or singer Beverly Sills. The result is the most personal book Wills has ever written. With his dazzling style and journalist's eye for detail, Wills brings history to life, whether it's the civil rights movement; the protests against the Vietnam War; the presidential campaigns of Richard Nixon, Jimmy Carter, and Bill Clinton; or the set of Oliver Stone's "Nixon." Illuminating and provocative, "Outside Looking In" is a compelling chronicle of an original thinker at work in remarkable times.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Sunshine Season


Nora Roberts - 2021
    But after her father suddenly passed away, leaving none of his fortune behind, Eden forced herself to grow up and become practical. Step one was accepting a job at Camp Liberty, a summer camp for girls. Even a year after her world fell apart, Eden is still grappling with her new responsibilities—especially keeping the campers out of their neighbor’s apple orchard. Chase Elliot is overbearing, and very strict about trespassers. Eden is more than happy to stay out of his way, but soon she finds Chase bumping into her every chance he gets. Eden’s past relationship proved to be a sham, so she constantly brushes Chase off, but sometimes temptation is too hard to resist!The Best MistakeEx-model Zoe Fleming is now a hardworking single mom—and she wouldn’t have it any other way. She does need a tenant to help with the household expenses, and when she enlists for one, comfirmed bachelor J. Cooper McKinnon signs the lease. Handsome as he is, Zoe is too busy for romance, and even if she wasn’t, Coop is not the type of man she had in mind: a sports reporter who admits he doesn’t understand kids. Coop wasn’t planning on settling down anyway, and he certainly didn’t sign up to be a father, but the more time he spends getting to know Zoe and her son, Keenan, the more he can picture their future as a family. If only he can convince Zoe he’s finally ready to commit…

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Werewolf: The Wild West: A Storytelling Game of Historical Horror


Richard Kane Ferguson - 1997
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Knock Knock


Chuck Palahniuk - 2010
    The story “Knock Knock” is about a boy who grows up with his dad always telling these horrible jokes.

The Stranger and the World's Bravest Little Girl


Gregg Olsen - 2013
    A woman is condemned for the “final betrayal of motherhood” – killing her children. A grieving mother becomes convinced that the man convicted of murdering her beautiful teenage daughter is innocent. New York Times bestselling author Gregg Olsen (If Loving You Is Wrong, Starvation Heights) and veteran journalist Rebecca Morris (Ted and Ann – The Mystery of a Missing Child and Her Neighbor Ted Bundy), delve into their Notorious USA crime files to take a new look at Idaho’s most notorious crimes. Cases include: Shasta Groene – the brave little girl was the only survivor of a random murder and kidnapping in Coeur d’Alene. Jeralee Underwood – an eleven-year-old who had the bad luck to meet a ruthless killer as she performed her favorite task of the day, delivering newspapers to her Pocatello neighborhood. Robin Row – the only woman on Idaho’s Death Row liked to set fires that killed her children. She just happened to have purchased life insurance before the tragic incidents. Angie Dodge – Carol Dodge grieved her daughter’s murder for years, until she became convinced the police had coerced a confession and convicted the wrong man. Now she’s working for Christopher Tapp’s release. Lyda Trueblood – America’s first female serial killer liked to bake apple pies. She sprinkled in a secret ingredient – arsenic. Sarah Johnson – The teenager with the blonde ponytail shot her parents with a rifle, then hid her blood-spattered pink bathrobe in the garbage. With a bonus essay from Olsen, author of the 2005 Idaho Book of the Year, The Deep Dark – Disaster and Redemption in America’s Richest Silver Mine. About the authors: GREGG OLSEN IS THE NEW YORK TIMES, Wall Street Journal and USA Today bestselling author of twenty books, both true crime and fiction, including Abandoned Prayers, Closer than Blood, A Twisted Faith, Starvation Heights, and If Loving You Is Wrong. He appears frequently on Dateline NBC, NPR, Good Morning America, The Early Show, FOX News; CNN, Anderson Cooper 360, Entertainment Tonight, Inside Edition, Extra, Access Hollywood, Snapped, Deadly Women, and A&E's Biography. REBECCA MORRIS IS A VETERAN JOURNALIST and the author of Ted and Ann – The Mystery of a Missing Child and Her Neighbor Ted Bundy. Her writing has appeared in People, Entertainment Weekly, New York Newsday, The Seattle Times, The Oregonian and many other publications. She worked in broadcast journalism in New York. Olsen and Morris’s book about missing Utah mom Susan Cox Powell, her husband Josh, and their boys Charlie and Braden, If I Can’t Have You –Susan Powell, Her Mysterious Disappearance and the Murder of her Children will be published by St. Martin’s in 2014. Also by Gregg Olsen and Rebecca Morris The Girl and the Horrors of Howard Avenue (Notorious Oregon) The Boy Who Fired the First Shot (Notorious Washington) If there’s a notorious case you’d like us to write about – anywhere in the country – contact us: Gregg@GreggOlsen.com Rebecca@RebeccaTMorris.com

Age of Mortals


Margaret Weis - 2003
    The gods who watched the world were absent for decades, mighty dragon overlords warred and conquered vast territories, and old magic had to be learned to replace the new. An epic War of Souls had to be fought to resotre some of what was lost ushering in a new and exciting era, full of possibilities for both good and evil.The Age of Mortals Campaign Book is designed as a companion volume to the DRAGONLANCE CAMPAIGN SETTING published by Wizards of the Coast. Designed and written by the same design team (under the guideance of author Margaret Weis), this volume gives players everything they need to play in any Fifth Age campaign including during and after the War of Souls itself

Labyrinth of Sorrows


George Mann - 2012
    Far from the front lines, Space Marines of the Brazen Minotaurs infiltrate an ancient temple-tomb, seeking an artefact sacred to their Chapter... one that could turn the tide of battle in the Imperium’s favour. But they are not the first to enter the tomb – as the Space Marines race to seize their prize, they are watched from the shadows. Are the mysterious Raven Guard there to help the Brazen Minotaurs, or to destroy them?

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.