Book picks similar to
Archaeogaming: An Introduction to Archaeology in and of Video Games by Andrew Reinhard
archaeology
non-fiction
history
anthropology
Why Israel is the Victim
David Horowitz - 2009
David Horowitz’s classic Why Israel is the Victim, updated by the author, sets the record straight about the basic truths of the Middle East conflict. In addition to restoring the authentic history of the region – a history of obsessive aggression first by Arab countries determined to physically annihilate the Jewish State and later by terror groups determined to destroy its will to survive and right to exist—this booklet brings the story up to date by showing the systematic way in which Hamas and Hezbollah, under Iran’s direction, have subverted peace in the Middle East. As Shillman Fellow Daniel Greenfield notes in his insightful introduction, this pamphlet “tells us why we should reject the “Blame Israel First” narrative that has so thoroughly saturated the mainstream media… It confronts the myth of Palestinian victimhood… and it delivers a rousing restatement of the true history of the hate that led us to all this.” America should be Israel’s protector. Instead, as David Horowitz notes, under the leadership of Barack Obama, it has become its prosecutor.
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
War Before Civilization: The Myth of the Peaceful Savage
Lawrence H. Keeley - 1996
Indeed, for the last fifty years, most popular and scholarly works have agreed that prehistoric warfare was rare, harmless, unimportant, and, like smallpox, a disease of civilized societies alone. Prehistoric warfare, according to this view, was little more than a ritualized game, where casualties were limited and the effects of aggression relatively mild. Lawrence Keeley's groundbreaking War Before Civilization offers a devastating rebuttal to such comfortable myths and debunks the notion that warfare was introduced to primitive societies through contact with civilization (an idea he denounces as the pacification of the past). Building on much fascinating archeological and historical research and offering an astute comparison of warfare in civilized and prehistoric societies, from modern European states to the Plains Indians of North America, War Before Civilization convincingly demonstrates that prehistoric warfare was in fact more deadly, more frequent, and more ruthless than modern war. To support this point, Keeley provides a wide-ranging look at warfare and brutality in the prehistoric world. He reveals, for instance, that prehistorical tactics favoring raids and ambushes, as opposed to formal battles, often yielded a high death-rate; that adult males falling into the hands of their enemies were almost universally killed; and that surprise raids seldom spared even women and children. Keeley cites evidence of ancient massacres in many areas of the world, including the discovery in South Dakota of a prehistoric mass grave containing the remains of over 500 scalped and mutilated men, women, and children (a slaughter that took place a century and a half before the arrival of Columbus). In addition, Keeley surveys the prevalence of looting, destruction, and trophy-taking in all kinds of warfare and again finds little moral distinction between ancient warriors and civilized armies. Finally, and perhaps most controversially, he examines the evidence of cannibalism among some preliterate peoples. Keeley is a seasoned writer and his book is packed with vivid, eye-opening details (for instance, that the homicide rate of prehistoric Illinois villagers may have exceeded that of the modern United States by some 70 times). But he also goes beyond grisly facts to address the larger moral and philosophical issues raised by his work. What are the causes of war? Are human beings inherently violent? How can we ensure peace in our own time? Challenging some of our most dearly held beliefs, Keeley's conclusions are bound to stir controversy.
Kindred: Neanderthal Life, Love, Death and Art
Rebecca Wragg Sykes - 2020
She reveals them to be curious, clever connoisseurs of their world, technologically inventive and ecologically adaptable. Above all, they were successful survivors for more than 300,000 years, during times of massive climatic upheaval.At a time when our species has never faced greater threats, we’re obsessed with what makes us special. But, much of what defines us was also in Neanderthals, and their DNA is still inside us. Planning, co-operation, altruism, craftsmanship, aesthetic sense, imagination... perhaps even a desire for transcendence beyond mortality.It is only by understanding them, that we can truly understand ourselves.
Purity and Danger: An Analysis of Concepts of Pollution and Taboo
Mary Douglas - 1966
Professor Douglas makes points which illuminate matters in the philosophy of religion and the philosophy of science and help to show the rest of us just why and how anthropology has become a fundamentally intellectual discipline.
Game Feel: A Game Designer's Guide to Virtual Sensation
Steve Swink - 2008
The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
The Human Swarm: How Our Societies Arise, Thrive, and Fall
Mark W. Moffett - 2019
Moffett draws on findings in psychology, sociology and anthropology to explain the social adaptations that bind societies. He explores how the tension between identity and anonymity defines how societies develop, function, and fail.
Cynical Theories: How Activist Scholarship Made Everything about Race, Gender, and Identity—and Why This Harms Everybody
Helen Pluckrose - 2020
As Pluckrose and Lindsay warn, the unchecked proliferation of these anti-Enlightenment beliefs present a threat not only to liberal democracy but also to modernity itself. While acknowledging the need to challenge the complacency of those who think a just society has been fully achieved, Pluckrose and Lindsay break down how this often-radical activist scholarship does far more harm than good, not least to those marginalized communities it claims to champion. They also detail its alarmingly inconsistent and illiberal ethics. Only through a proper understanding of the evolution of these ideas, they conclude, can those who value science, reason, and consistently liberal ethics successfully challenge this harmful and authoritarian orthodoxy—in the academy, in culture, and beyond.
Mankind: The Story of All Of Us
Pamela D. Toler - 2012
It takes another three billion years of evolving life forms until it finally happens, a primate super species emerges: mankind. In conjunction with History Channel's hit television series by the same name, Mankind is a sweeping history of humans from the birth of the Earth and hunting antelope in Africa's Rift Valley to the present day with the completion of the Genome project and the birth of the seven billionth human. Like a Hollywood action movie, Mankind is a fast-moving, adventurous history of key events from each major historical epoch that directly affect us today such as the invention of iron, the beginning of Buddhism, the crucifixion of Jesus, the fall of Rome, the invention of the printing press, the Industrial Revolution, and the invention of the computer. With more than 300 color photographs and maps, Mankind is not only a visual overview of the broad story of civilization, but it also includes illustrated pop-out sidebars explaining distinctions between science and history, such as why there is 700 times more iron than bronze buried in the earth, why pepper is the only food we can taste with our skin, and how a wobble in the earth's axis helped bring down the Egyptian Empire. This is the most exciting and entertaining history of mankind ever produced.
The History of Magic: From Alchemy to Witchcraft, from the Ice Age to the Present
Chris Gosden - 2020
But magic - the idea that we have a connection with the universe - has developed a bad reputation.It has been with us for millennia - from the curses and charms of ancient Greek, Roman and Jewish magic, to the shamanistic traditions of Eurasia, indigenous America and Africa, and even quantum physics today. Even today seventy-five per cent of the Western world holds some belief in magic, whether snapping wishbones, buying lottery tickets or giving names to inanimate objects.Drawing on his decades of research, with incredible breadth and authority, Professor Chris Gosden provides a timely history of human thought and the role it has played in shaping civilization, and how we might use magic to rethink our understanding of the world.
Stone Age Economics
Marshall Sahlins - 1974
When it was originally published in 1974, E. Evans-Pritchard of the Times Literary Supplement noted that this classic study of anthropological economics "is rich in factual evidence and in ideas, so rich that a brief review cannot do it justice; only another book could do that."
The Prehistory of the Mind: The Cognitive Origins of Art, Religion and Science
Steven Mithen - 1996
On the way to showing how the world of our ancient ancestors shaped our modern modular mind, Steven Mithen shares one provocative insight after another as he answers a series of fascinating questions:Were our brains hard-wired in the Pleistocene Era by the needs of hunter-gatherers?When did religious beliefs first emerge?Why were the first paintings made by humankind so technically accomplished and expressive?What can the sexual habits of chimpanzees tell us about the prehistory of the modern mind?This is the first archaeological account to support the new modular concept of the mind. The concept, promulgated by cognitive and evolutionary psychologists, views the mind as a collection of specialized intelligences or "cognitive domains," somewhat like a Swiss army knife with its specialized blades and tools. Arguing that only archaeology can answer many of the key questions raised by the new concept, Mithen delineates a three-phase sequence for the mind's evolution over six million years—from early Homo in Africa to the ice-age Neanderthals to our modern modular minds. The Prehistory of the Mind is an intriguing and challenging explanation of what it means to be human, a bold new theory about the origins and nature of the mind.
Hard Evidence: Case Studies in Forensic Anthropology
Dawnie Wolfe Steadman - 2002
An essential supplement to a forensic anthropology text, this reader provides case studies that demonstrate innovative approaches and practical experiences in the field. The book provides both introductory and advanced students with a strong sense of the types of cases in which forensic anthropologists become involved, as well as their professional and ethical responsibilities, the scientific rigor required, and the multidisciplinary nature of the science.
Nikola Tesla: Prophet Of The Modern Technological Age
Michael W. Simmons - 2016
He was a celebrity during the height of America’s Gilded Age. In this book, you will read about his friendship with Mark Twain, his furious competition with his former employer Thomas Edison, his uneasy relationship with billionaire J.P. Morgan, and his rivalry with Albert Einstein. During his lifetime, Tesla revolutionized the field of electrical engineering with his most famous invention: the induction motor. But that wasn’t all he contributed to the world of technology. His coils, turbines, robotic boats, and mysterious “death ray” continue to beguile the imagination and inspire the inventors of the 21st century. But who was Tesla really? This book will take you from his early childhood in Croatia, where he experienced strange optical visions and “luminous phenomenon” that gave him near super-human powers of memory and visualization, to the “War of the Currents”, Thomas Edison’s bizarre campaign to ruin Tesla’s reputation. From trying to fight the Spanish American War with robots, to electrifying the skies of the Colorado desert, and to starting an earthquake in the middle of New York city, learn how Nikola Tesla shaped the world we live in today.
Playing With Power: Nintendo NES Classics
Garitt Rocha - 2016
3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!