Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Shadows Beneath: The Writing Excuses Anthology


Brandon Sanderson - 2014
    On the deadly island of Patji, where predators can sense the thoughts of their prey, a lone trapper discovers that the island is not the only thing out to kill him.Mary Robinette Kowal’s “A Fire in the Heavens” is a powerful tale of a refugee seeking to the near-mythical homeland her oppressed people left centuries ago. When Katin discovers the role the “eternal moon” occupies in the Center Kingdom, and the nature of the society under its constant light, she may find enemies and friends in unexpected places.Dan Wells’s “I.E.Demon” features an Afghanistan field test of a piece of technology that is supposed to handle improvised explosive devices. Or so the engineers have told the EOD team that will be testing it; exactly what it does and how it does it are need-to-know, and the grunts don’t need to know. Until suddenly the need arises.Howard Tayler’s “An Honest Death” stars the security team for the CEO of a biotech firm about to release the cure for old age. When an intruder appears and then vanishes from the CEO’s office, the bodyguards must discover why he is lying to them about his reason for pressing the panic button.For years the hosts of Writing Excuses have been offering tips on brainstorming, drafting, workshopping, and revision, and now they offer an exhaustive look at the entire process. Not only does Shadows Beneath have four beautifully illustrated fantastic works of fiction, but it also includes transcripts of brainstorming and workshopping sessions, early drafts of the stories, essays about the stories’ creation, and details of all the edits made between the first and final drafts.Come for the stories by award-winning authors; stay for the peek behind the creative curtain.

The Old Soul


Joseph Wurtenbaugh - 2012
    As tiny and inconspicuous as it may seem, That-Which-Had-Been exhibits an unexpected and varied gift for survival, as it journeys implacably toward its ultimate destination. Along the way, it meets a rich array of ordinary human beings, some of whom assist it along its way, others who impede its progress, none of whom have any idea of its existence.From whence comes the strange, but universal, experience of deja vu? Why do some people exhibit a wisdom far beyond their age and experience - persons reincarnationists refer to as 'old souls'? Joseph Wurtenbaugh in this short story offers a fascinating and tantalizingly plausible explanation for these phenomena, presented in a natural setting that brims with adventure and exhilarating possibility. Not to be missed by anyone who enjoys science fiction or thinking outside the box.

The Dark Tower: And Other Stories


C.S. Lewis - 1977
    S. Lewis’s adult religious books, a repackaged edition of the revered author’s definitive collection of short fiction, which explores enduring spiritual and science fiction themes such as space, time, reality, fantasy, God, and the fate of humankind.From C.S. Lewis—the great British writer, scholar, lay theologian, broadcaster, Christian apologist, and author of Mere Christianity, The Screwtape Letters, The Great Divorce, The Chronicles of Narnia, and many other beloved classics—comes a collection of his dazzling short fiction.This collection of futuristic fiction includes a breathtaking science fiction story written early in his career in which Cambridge intellectuals witness the breach of space-time through a chronoscope—a telescope that looks not just into another world, but into another time. As powerful, inventive, and profound as his theological and philosophical works, The Dark Tower reveals another side of Lewis’s creative mind and his longtime fascination with reality and spirituality. It is ideal reading for fans of J. R. R. Tolkien, Lewis’s longtime friend and colleague.

God Bless You, Dr. Kevorkian


Kurt Vonnegut Jr. - 1999
    In God Bless You, Dr. Kevorkian, Vonnegut skips back and forth between life and the Afterlife as if the difference between them were rather slight. In thirty odd "interviews," Vonnegut trips down "the blue tunnel to the pearly gates" in the guise of a roving reporter for public radio, conducting interviews: with Salvatore Biagini, a retired construction worker who died of a heart attack while rescuing his schnauzer from a pit bull, with John Brown, still smoldering 140 years after his death by hanging, with William Shakespeare, who rubs Vonnegut the wrong way, and with socialist and labor leader Eugene Victor Debs, one of Vonnegut's personal heroes.What began as a series of ninety-second radio interludes for WNYC, New York City's public radio station, evolved into this provocative collection of musings about who and what we live for, and how much it all matters in the end. From the original portrait by his friend Jules Feiffer that graces the cover, to a final entry from Kilgore Trout, God Bless You, Dr. Kevorkian remains a joy.

The Man Who Had No Idea


Thomas M. Disch - 1982
    The Man Who Had No Idea (1978)The Black Cat (1976)The Santa Claus Compromise (1974)The Vengeance of Hera or, Monogamy Triumphant (1980)Concepts (1978)The Apartment Next to the War (1975)The Foetus (1980)The Fire Began to Burn the Stick, the Stick Began to Beat the Dog (1976)At the Pleasure Centre (1974)The Grown-Up (1981)How to Fly (1977)Planet of the Rapes (1977)The Revelation (1980)Pyramids for Minnesota (1974)Josie and the Elevator: A Cautionary Tale (1980)An Italian Lesson (1982)Understanding Human Behavior (1982)

Einstein's Dreams


Alan Lightman - 1992
    As the defiant but sensitive young genius is creating his theory of relativity, a new conception of time, he imagines many possible worlds. In one, time is circular, so that people are fated to repeat triumphs and failures over and over. In another, there is a place where time stands still, visited by lovers and parents clinging to their children. In another, time is a nightingale, sometimes trapped by a bell jar.Now translated into thirty languages, Einstein’s Dreams has inspired playwrights, dancers, musicians, and painters all over the world. In poetic vignettes, it explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

NOT A BOOK


NOT A BOOK - 2016
      It is also full of useful things that will help organize your year, including dates, numbers, and pictures of dogs.

Elite Dangerous: Premonition


Drew Wagar - 2017
    Disturbing encounters with unknown ships. Three great superpowers manoeuvre against each other. But are their destinies their own, or are they merely the puppets of some greater power? Since the loss of the Prism system in 3300, Lady Kahina Tijani Loren has operated on the fringes of Imperial society. Led by clues from a woman once thought dead, she is drawn into a conspiracy at the heart of humanity. To uncover the truth she must contend with dangerous enemies, navigate murky political waters, and – with the help of her friends – uncover the secret of the Formidine Rift. Premonition is the new story set in the Elite: Dangerous galaxy, shaped by player actions in the game.

Venom


Christian Cantrell - 2011
    Gabriel Kane goes from a struggling architect to one of the most powerful men in the world; Armonía Solorsano -- a young Hispanic girl who grew up in a dilapidated suburban McMansion-turned-tenement -- invents one of the most important and influential pieces of technology in history; a non-profit organization goes from a charity to a decentralized domestic terrorist group; and the greatest democracy in the world finds itself falling into the ever-tightening grip of a dictator.As five people come together with the shared goal of changing the world, they discover that their approaches are fundamentally and irreconcilably at odds. Their partnership becomes a bitter political and high-tech rivalry from which only one of them can emerge.This novella by Christian Cantrell (about 16,000 words) portrays an intersection of politics and technology which is both extremely relevant, and frighteningly feasible.

The Log: A Dwarfer's Guide to Everything


Craig Charles - 1997
    All these deeds have a distinct "Lister" swing to them, and feature many of the "Red Dwarf" crew .

Tears of the Anaren


C.W. Longbottom - 2021
    Longbottom, the Nebula Award-winning science-fiction and fantasy author and head writer of Mythic Quest. C.W. found literary fame with Inside the Caves of Beneroth and Tears of the Anaren, but even his most loyal fans don’t know that Tears of the Anaren began as a short story he wrote in the early 1970s while interning at Amazing Tales magazine.This never-before-published draft is now yours to discover, complete with C.W.’s (extremely) colorful commentary and an Introduction and Afterword by Ian Grimm, the iconoclastic creator of Mythic Quest. As sparks fly between heroic scoundrel Zeb and space seductress Merrith, we get a glimpse into the mind of a talented young man yearning for greatness. Like early Mozart, it is raw and green — but also magic.From Charlie Day, Megan Ganz, and Rob McElhenney, the Apple TV+ original comedy series, Mythic Quest, goes behind the scenes to follow the game’s creators. In a workplace focused on building worlds, molding heroes, and creating legends, the most hard-fought battles don’t occur in the game — they happen in the office. Rob McElhenney stars as Ian Grimm alongside Charlotte Nicdao and F. Murray Abraham.

Death and What Comes Next


Terry Pratchett - 2002
    It tells the story of a discussion between Death and a philosopher, in which the philosopher attempts to use the many-worlds interpretation of quantum mechanics to argue death is not a certainty.

Don't Go To Law School (Unless): A Law Professor's Inside Guide to Maximizing Opportunity and Minimizing Risk


Paul Campos - 2012
    When is it still worth it? Law professor Paul Campos answers that question in this book, which gives prospective law students, their families, and current law students the tools they need to make a smart decision about applying to, enrolling in, and remaining in law school. Campos explains how the law school game is won and lost, from the perspective of an insider who has become the most prominent and widely cited critic of the deceptive tactics law schools use to convince the large majority of law students to pay far more for their law degrees than those degrees are worth.DON’T GO TO LAW SCHOOL (UNLESS) reveals which law schools are still worth attending, at what price, and what sorts of legal careers it makes sense to pursue today. It outlines the various economic and psychological traps law students and new lawyers fall into, and how to avoid them. This book is a must-read if you or someone you care about is considering law school, or wondering whether to stay enrolled in one now.