Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Android Karenina


Ben H. Winters - 2010
    Winters is back with an all-new collaborator, legendary Russian novelist Leo Tolstoy, and the result is Android Karenina an enhanced edition of the classic love story set in a dystopian world of robots, cyborgs, and interstellar space travel.As in the original novel, our story follows two relationships: the tragic adulterous romance of Anna Karenina and Count Alexei Vronsky, and the much more hopeful marriage of Konstantin Levin and Kitty Shcherbatskaya.These four, yearning for true love, live in a steampunk-inspired 19th century of mechanical butlers, extraterrestrial-worshiping cults, and airborne debutante balls. Their passions alone would be enough to consume them-but when a secret cabal of radical scientific revolutionaries launches an attack on Russian high society's high-tech lifestyle, our heroes must fight back with all their courage, all their gadgets, and all the power of a sleek new cyborg model like nothing the world has ever seen."Filled with the same blend of romance, drama, and fantasy that made the first two Quirk Classics New York Times best sellers, Android Karenina brings this celebrated series into the exciting world of science fiction.

Wraith: The Oblivion


Richard Dansky - 1996
    This isn't heaven. This isn't hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you just to let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out. Life after death is hard. Choose. You have eternity to weigh the consquences.

Reaper's Run


David VanDyke - 2013
    But the breakthrough that heals her war injuries is exactly what the government desperately wants to hide - by any means necessary. Hunted, she must cross an America wracked by strife, to try to find a family who may already be dead.Reaper's Run is an origins story and apocalyptic novel, the beginning of one warrior's journey from tactical cop to freedom fighter and beyond. It leads the reader into the acclaimed Plague Wars science fiction series.This book contains a bonus post-apocalyptic novella by prolific author Ryan King.The Plague Wars Series:- The Eden Plague- Reaper's Run- The Demon Plagues- The Reaper Plague- The Orion Plague- Comes the Destroyer - Plague Wars #5, forthcoming Summer 2013Stellar Conquest Series:- Planetary Assault - contains First Conquest: Stellar Conquest Book 1- Desolator: Book 2- Tactics of Conquest: Book 3 (Fall 2013)PG-13 for language, violence and adult situations (non-explicit)See more from this author at davidvandykeauthor.comThis book is free of Digital Rights Management (DRM)

The Last Girl


Joe Hart - 2016
    Medical science and governments around the world scramble in an effort to solve the problem, but twenty-five years later there is no cure, and an entire generation grows up with a population of fewer than a thousand women.Zoey and some of the surviving young women are housed in a scientific research compound dedicated to determining the cause. For two decades, she’s been isolated from her family, treated as a test subject, and locked away—told only that the virus has wiped out the rest of the world’s population.Captivity is the only life Zoey has ever known, and escaping her heavily armed captors is no easy task, but she’s determined to leave before she is subjected to the next round of tests…a program that no other woman has ever returned from. Even if she’s successful, Zoey has no idea what she’ll encounter in the strange new world beyond the facility’s walls. Winning her freedom will take brutality she never imagined she possessed, as well as all her strength and cunning—but Zoey is ready for war.

GAMELAND: Season One


Saul W. Tanpepper - 2012
    Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Aurora Renegades: The Complete Collection


G.S. Jennsen - 2016
    A new world rises--one of unshackled AIs, indestructible starships, ethereal quantum spaces & potent new weapons--& the race is on to determine who will control its future.When faced with its greatest challenge, will humanity rise to triumph or fall to ruin?*SIDESPACEHumanity is saved. But its troubles are just beginning.To achieve their extraordinary triumph over the Metigen armada, humanity put aside its myriad of conflicts & united against a common foe intent on annihilating civilization. In victory, unparalleled peace & prosperity are theirs for the taking--if they can keep hold of them.When the secrets behind the Metigens' defeat escape the shadows, the people who won the war find their lives in danger. Facing anti-synthetic terrorists who want them dead, power-hungry politicians who want them chained, & a rapidly dwindling number of people they can trust, the Prevos--individuals & AIs sharing a single body--must take their fate into their own hands.51 Portals. 51 Universes.Intent on learning the purpose behind the Metigens' elaborate multiverse network, Alex Solovy, Caleb Marano & Valkyrie embark on a gripping journey through the network's portals, each one leading to a universe not their own. In a mosaic of spaces inhabited by fantastical aliens & worlds both beautiful & deadly, they will be forced to question everything they thought they knew, including the nature of life itself.*DISSONANCEKnow this: you need not be afraid. They own the fear. They fear us because they believe we are powerful, and they are correct to do so.The technology behind Project Noetica is on the loose. Prevos are spreading across the galaxy. Now two opposing but inexorably related forces threaten to plunge the galaxy into chaos. The Order of the True Sentients believes Prevos are monsters who endanger humanity,& it intends to destroy them by any means necessary. Underworld despot Olivia Montegreu, now a radically enhanced Prevo, is its doomsday warnings made flesh.As society splinters from within & the Earth Alliance falls to reactionaries, a formidable new player emerges on the galactic stage, one not afraid to do whatever it takes to protect all sentient life--human, Artificial and Prevo.The Metigen surged forward to engulf her in light. I see you, Alexis Solovy.Killers & saviors. Deceivers & protectors. Destroyers & creators. Could the Metigens truly be all these things? The search for answers leads Alex and Caleb to the most shocking revelation of all--the true face of the enemy.*ABYSMIn the quest to be the masters of their own fate, will humanity rise to become liberators or follow the path of their ancestors into darkness?Alex Solovy & Caleb Marano risked everything to learn the hidden purpose behind the Metigens' multiverse portal network, but nothing prepared them for the answer. Humans are a genetic recreation of the Anaden, the dictators & overlords of the master universe. Aurora is a recreation of their origins created by the Metigens in a desperate gambit to understand their enemy & find a way to defeat them.Aurora's future hangs in the balance as the Earth Alliance goes to war with itself over the right of synthetics and Prevos--human/AI hybrids--to exist. Terrorists sow chaos in a wave of bombings and assassinations. The next evolution of the human species will not be so easily defeated, but they must move quickly to win the day, because the true enemy is closing in faster than anyone realizes.

Night of the Purple Moon


Scott Cramer - 2012
    Her younger brother, Jordan, is having no problem fitting in and making friends.Everyone on Castine Island is anxiously awaiting the arrival of the purple moon, caused by a comet entering the Earth's atmosphere. Scientists expected this thrilling phenomenon and food companies are churning out purple-colored products in celebration of the comet’s arrival.The morning following the comet’s debut Abby and Jordan make a chilling discovery: every adult on the island is dead. The children of the island band together to withstand their new circumstances, and the older kids quickly learn a gripping truth about their own ticking clocks. It's only a matter of time before they succumb to the comet bacteria, but can they raise the next generation to survive?"Frightening and inspiring" - Kirkus Reviews. Riveting dystopian drama for all ages (13+)Alternate Cover edition for ISBN 9780615637082

Venom


Christian Cantrell - 2011
    Gabriel Kane goes from a struggling architect to one of the most powerful men in the world; Armonía Solorsano -- a young Hispanic girl who grew up in a dilapidated suburban McMansion-turned-tenement -- invents one of the most important and influential pieces of technology in history; a non-profit organization goes from a charity to a decentralized domestic terrorist group; and the greatest democracy in the world finds itself falling into the ever-tightening grip of a dictator.As five people come together with the shared goal of changing the world, they discover that their approaches are fundamentally and irreconcilably at odds. Their partnership becomes a bitter political and high-tech rivalry from which only one of them can emerge.This novella by Christian Cantrell (about 16,000 words) portrays an intersection of politics and technology which is both extremely relevant, and frighteningly feasible.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Assassin's Creed: Renaissance


Oliver Bowden - 2009
    To eradicate corruption and restore his family's honour, he will learn the art of the assassins. To his allies, Ezio will become a force for change, fighting for freedom and justice. To his enemies, he will become a threat.

Never Deal with a Dragon


Robert N. Charrette - 1990
    The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.

Machine of Death: A Collection of Stories About People Who Know How They Will Die


Ryan NorthArryn Diaz - 2010
    It didn't give you the date and it didn't give you specifics. It just spat out a sliver of paper upon which were printed, in careful block letters, the words DROWNED or CANCER or OLD AGE or CHOKED ON A HANDFUL OF POPCORN. It let people know how they were going to die." Machine of Death tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out. Featuring stories by: * Randall Munroe* Ben "Yahtzee" Croshaw* Tom Francis* Camille Alexa* Erin McKean* James L. Sutter* Douglas J. Lane* and many others.Featuring illustrations by: * Kate Beaton* Kazu Kibuishi* Aaron Diaz* Jeffrey Brown* Scott C.* Roger Langridge* Karl Kerschl* Cameron Stewart* and many others

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.