Book picks similar to
Don't Lose Your Mind (Don't Rest Your Head Rpg) by Benjamin Baugh
rpg
horror
rpgs
roleplaying
Blades in the Dark
John Harper - 2016
There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Mouse Guard Roleplaying Game
David Petersen - 2015
This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Toon: The Cartoon Roleplaying Game Deluxe Edition
Greg Costikyan - 1991
Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!
On Unfaithful Wings
Bruce Blake - 2011
To Icarus Fell, it should have been a relief from a life gone seriously awry.But death had other plans.Icarus doesn't believe that the man awaiting him when he wakes up in a cheap motel room is really the archangel Michael, or that God's right hand wants him to help souls on their way to Heaven. Icarus doesn't believe there's a Heaven, so why should they want his help?But the man claiming to be the archangel tempts him with an offer he can't ignore--harvest enough souls and get back the life he wished he'd had.It seems Icarus has nothing to lose, until he botches a harvest and the soul that went to Hell instead of Heaven comes back to make him pay by threatening to take away the life he hoped to win back.To save the wife and son he already lost once, Icarus will have to become the man he never was. Somehow, he will have to learn to believe.
Awake in the Dark Box Set
Tim McBain - 2015
A 27 year old slacker has seizures during which he may or may not be astral projecting. What he learns might have the power to change the world. One second JEFF GROBNAGGER is standing in line at the grocery store, and the next he's in an alley where a hooded figure strangles him to death. So that sucks. This happens over and over again, every time Grobnagger has a seizure. Alley. Choking. Death. Repeat. What for? Why would anyone want to kill him repeatedly? Is it just a recurring seizure dream? When a sniper's bullet shatters his apartment window, he realizes two things: he's in serious danger, and there's no way he's getting his security deposit back. Who is the hooded man? And who tried to kill Grobnagger in real life? His quest for answers leads to a missing girl, cults obsessed with astral projection, an arcane puzzle sphere, an evil book, a private detective named Louise and a mustached man named Glenn that makes the most delicious food he's ever tasted. No one he meets is who they seem, and every answer leads to more questions, more seizures and more horrific deaths that may or may not be transpiring on some mysterious plane beyond the physical world.
Scroll up and hit LOOK INSIDE to check out the first few chapters.
BLED WHITE (Book 2) All Jeff Grobnagger wanted was to be left alone. The events of Fade to Black (Awake in the Dark #1) shifted his goal from a life of solitude to figuring out what the hell is happening to him ASAP, so he can, you know, get back to the solitude. His journey takes another twist when a burned corpse sporting a League of Light robe turns up in a vacant lot. Working undercover to solve the murder reveals bigger and bigger clues about his seizures. Solve the murder, solve the seizures? Maybe. He meets new people and is shown new places on the other side. But who and what can he trust? Just as he realizes that someone close may be working against him, he gets blindsided by the biggest shock yet. RED ON THE INSIDE (Book 3) The events of the first two books leave Grobnagger drained, often struggling to stay awake. He shuffles through life half awake, half tethered to reality. He still has no idea what is happening to him, but he's not sure he even cares anymore. When those that mean him harm finally begin to assert themselves, however, Grobnagger finds himself and his friends under direct threat of death. Plans are made to cross over and rescue Amity once and for all from her vulnerable position in the other world. But his adversaries are one step ahead and a violent spectacle becomes inevitable. Praise for the Awake in the Dark series: "Fade to Black is the funniest book I've read in... I can't remember how long. Seriously funny. I think I laughed out loud roughly once every three pages. That's a lot of funny packed into one book! And not just an internal chuckle here and there, but an honest to goodness laugh out loud that made my significant other call, 'What?' from the next room repeatedly." - Lisbeth Ames "(FADE TO BLACK) weirdly resonates with me. It is sneaky in a way – it holds the things we fear up to the light – opening the reader up to honesty – to love and hope and the truths of our souls found in the darkest of nights.
Delta Green: Alien Intelligence
Bob Kruger - 1998
Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.
Somebody Tell Aunt Tillie She's Dead
Christiana Miller - 2011
At least, that's what her cards tell her and they've never been wrong. She's evicted from her apartment, loses her job and is banned from Beverly Hills. So when the tarot cards predict her imminent demise, she uses a little magic to make her world right.Suddenly, an aunt she's never met dies, leaving Mara as her sole heir. But when Mara moves into her inherited home, she discovers Aunt Tillie never moved out. She's still one pissed-off old lady, even post-mortem, and she blames Mara's magical meddling for her death.When Mara accidentally releases a demon and awakens the spirit of the most powerful witch in history, Tillie's ready to kill her -- literally. It's the only way she can think of to save the girl from herself. The witch and the demon, however, have other plans for Mara's body.