Book picks similar to
Command-Line Rust: A Project-Based Primer for Writing Rust CLIs by Ken Youens-Clark
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Release It!: Design and Deploy Production-Ready Software (Pragmatic Programmers)
Michael T. Nygard - 2007
Did you design your system to survivef a sudden rush of visitors from Digg or Slashdot? Or an influx of real world customers from 100 different countries? Are you ready for a world filled with flakey networks, tangled databases, and impatient users?If you're a developer and don't want to be on call for 3AM for the rest of your life, this book will help.In Release It!, Michael T. Nygard shows you how to design and architect your application for the harsh realities it will face. You'll learn how to design your application for maximum uptime, performance, and return on investment.Mike explains that many problems with systems today start with the design.
Raiya: Early Game - A LitRPG Saga: Archon's Chosen, Book Two
Russell Wilbinski - 2019
Joining the fiery Captain Fenna Lis and her no-nonsense first mate Hawkins, Skree finds plenty of opportunities to grow in skill and strength. With few options available to him, Skree must provide a haven for his friends and the last survivors of the Kobold race. Luckily, Captain Fenna knows just the right guy to solve their problem, but it won't be easy. Or cheap. Will Skree and Priestess be able to find a home of their own, and if they do, will they be able to protect it from harm in the harsh world of Raiya? Who are the mysterious servants of Abrenacht and why do they want him dead? Can Skree overcome these challenges, level up and beat the game so he can return to his own world? But a bigger question lurks at the back of his mind: Does he even want to go home?
Building a DevOps Culture
Mandi Walls - 2013
But, as Mandi Walls explains in this Velocity report, DevOps is really about changing company culture—replacing traditional development and operations silos with collaborative teams of people from both camps.
The DevOps movement has produced some efficient teams turning out better products faster. The tough part is initiating the change. This report outlines strategies for managers looking to go beyond tools to build a DevOps culture among their technical staff.
Topics include:
Documenting reasons for changing to DevOps before you commit
Defining meaningful and achievable goals
Finding a technical leader to be an evangelist, tools and process expert, and shepherd
Starting with a non-critical but substantial pilot project
Facilitating open communication among developers, QA engineers, marketers, and other professionals
Realigning your team’s responsibilities and incentives
Learning when to mediate disagreements and conflicts
Download this free report and learn how to the DevOps approach can help you create a supportive team environment built on communication, respect, and trust.
Mandi Walls is a Senior Consultant with Opscode.
Learn Ruby the Hard Way
Zed A. Shaw - 2011
It assumes absolutely no prior programming knowledge and will guide you carefully and slowly through the learning process.Learn Ruby The Hard Way is a translation of the original "Learn Python The Hard Way" to teaching Ruby, with the translation done by Rob Sobers. "Learn Python The Hard Way" has taught hundreds of thousands worldwide how to code in Python, and this book uses the same proven method for Ruby. When you are done with this book you will have the skill to move on to other books about Ruby and be ready to understand them.
The Elements of Computing Systems: Building a Modern Computer from First Principles
Noam Nisan - 2005
The books also provides a companion web site that provides the toold and materials necessary to build the hardware and software.
Building Wireless Sensor Networks
Robert Faludi - 2010
By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.Investigate an assortment of practical and intriguing project ideasPrep your ZigBee toolbox with an extensive shopping list of parts and programsCreate a simple, working ZigBee network with XBee radios in less than two hours -- for under $100Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projectsGet familiar with XBee's API mode for creating sensor networksBuild fully scalable sensing and actuation systems with inexpensive componentsLearn about power management, source routing, and other XBee technical nuancesMake gateways that connect with neighboring networks, including the Internet
Object Oriented Programming With C++
E. Balagurusamy - 1994
Software Architecture for Developers: Volume 1 - Technical leadership and the balance with agility
Simon Brown - 2012
A developer-friendly, practical and pragmatic guide to lightweight software architecture, technical leadership and the balance with agility.This book is a practical, pragmatic and lightweight guide to software architecture, specifically aimed at developers, and focused around the software architecture role and process.
C for Dummies
Dan Gookin - 1997
Actually, it's computer sense--C programming. After digesting C For Dummies, 2nd Edition, you'll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won't have to go far (page 13) to find your first program example. You'll do short, totally manageable, hands-on exercises to help you make sense of:All 32 keywords in the C language (that's right--just 32 words) The functions--several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you'll be using newly acquired skills and getting occasional chuckles as you discover how to:Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.
Reactive Messaging Patterns with the Actor Model: Applications and Integration in Scala and Akka
Vaughn Vernon - 2014
Now, veteran software engineer and author Vaughn Vernon offers an easier and more rewarding method to succeeding with Actor model. Reactive Messaging Patterns with the Actor Model shows how the reactive enterprise approach, Actor model, Scala, and Akka can help you overcome previous limits of performance and scalability, and skillfully address even the most challenging non-functional requirements. Reflecting his own cutting-edge work, Vernon shows architects and developers how to translate the longtime promises of Actor model into practical reality. First, he introduces the tenets of reactive software, and shows how the message-driven Actor model addresses all of them-making it possible to build systems that are more responsive, resilient, and elastic. Next, he presents a practical Scala bootstrap tutorial, a thorough introduction to Akka and Akka Cluster, and a full chapter on maximizing performance and scalability with Scala and Akka. Building on this foundation, you'll learn to apply enterprise application and integration patterns to establish message channels and endpoints; efficiently construct, route, and transform messages; and build robust systems that are simpler and far more successful. Coverage Includes How reactive architecture replaces complexity with simplicity throughout the core, middle, and edges The characteristics of actors and actor systems, and how Akka makes them more powerful Building systems that perform at scale on one or many computing nodes Establishing channel mechanisms, and choosing appropriate channels for each application and integration challenge Constructing messages to clearly convey a sender's intent in communicating with a receiver Implementing a Process Manager for your Domain-Driven Designs Decoupling a message's source and destination, and integrating appropriate business logic into its router Understanding the transformations a message may experience in applications and integrations Implementing persistent actors using Event Sourcing and reactive views using CQRS Find unique online training on Domain-Driven Design, Scala, Akka, and other software craftsmanship topics using the for{comprehension} website at forcomprehension.com.
Algorithms Plus Data Structures Equals Programs (Prentice-Hall series in automatic computation)
Niklaus Wirth - 1975
Professional PHP Programming
Sascha Schumann - 1999
PHP is a server-side, HTML-embedded scripting language. It is an open source technology, rapidly gaining popularity as a scripting language for people running dynamic websites. One of its major attractions over Perl, JavaScript and other scripting languages is that PHP has a built-in database integration layer and seamless IP connectivity, with LDAP and TCP as well as the IMAP mail interface. Features; Real world, practical experience and techniques From installation and configuration of the PHP engine to advanced dynamic application design Definitive coverage of core PHP language and database addressing: MySQL is covered in depth. Practical e-commerce and business scripting including database application development, together with PHP and XML applications. LDAP connectivity addressed.
How to Count (Programming for Mere Mortals, #1)
Steven Frank - 2011
unsigned numbers- Floating point and fixed point arithmeticThis short, easily understood book will quickly get you thinking like a programmer.
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Nathan Altice - 2015
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.