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Halo Mythos: A Guide to the Story of Halo by 343 Industries
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Ultimate Star Wars
Tricia Barr - 2015
The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.
What Makes This Book So Great
Jo Walton - 2014
In 2008, then-new science-fiction mega-site Tor.com asked Walton to blog regularly about her re-reading—about all kinds of older fantasy and SF, ranging from acknowledged classics, to guilty pleasures, to forgotten oddities and gems. These posts have consistently been among the most popular features of Tor.com. Now this volumes presents a selection of the best of them, ranging from short essays to long reassessments of some of the field's most ambitious series.Among Walton's many subjects here are the Zones of Thought novels of Vernor Vinge; the question of what genre readers mean by "mainstream"; the underappreciated SF adventures of C. J. Cherryh; the field's many approaches to time travel; the masterful science fiction of Samuel R. Delany; Salman Rushdie's Midnight's Children; the early Hainish novels of Ursula K. Le Guin; and a Robert A. Heinlein novel you have most certainly never read. Over 130 essays in all, What Makes This Book So Great is an immensely readable, engaging collection of provocative, opinionated thoughts about past and present-day fantasy and science fiction, from one of our best writers.
Monster Manual
Mike Mearls - 2014
This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.
The Physics of Star Trek
Lawrence M. Krauss - 1995
Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A
Heaven's Devils
William C. Dietz - 2009
Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
Intentional Dissonance
Iain S. Thomas - 2012
Before The End, the world was on the cusp of widespread adaptation of technologies that should never have been invented. Popular use of teleportation polluted the fabric of time and space. The gifts of a select few meant a whole new world was about to erupt.After The End, Jon Salt is addicted to feeling. In a world where the remaining populace is drugged into being happy, Jon escapes through his addiction to Sadness and his gift of bringing life to mere thoughts. A shadowy government department has taken an interest in his remarkable abilities and it’s a surreal and strange world that he tries to evade, but his efforts are impeded by his all-consuming obsession over Michelle, the only girl he's ever loved.
Doctor Who: The Dalek Handbook
Steve Tribe - 2011
This is the comprehensive history of the greatest enemies of the Doctor. Learn about the Daleks origins on the planet Skaro, how a Time Lord intervention altered the course of Dalek history, and how they emerged to wage war on Thals, Mechanoids, Movellans, Draconians, and humans. With design artwork and photographs from five decades of Doctor Who, The Dalek Handbook also reveals the secrets of how they're operated, the development of their iconic look and sound, and their enduring appeal in television, radio, books, comics, and more. Including the full story of the Daleks' centuries-long conflict with the one enemy they fear, the Doctor, The Dalek Handbook is the complete guide to the Daleks - in and out of their casings.
Savage Worlds Explorer's Edition
Shane Lacy Hensley - 2003
The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!
Firstborn
Christie Golden - 2007
Hired to investigate a recently unearthed Xel'Naga temple, he knows this latest assignment will open up whole new possibilities for his career. Yet, when Jake discovers the remains of a long-dead protoss mystic, his hopes and dreams are irrevocably drowned in a flood of alien memories. Bonded to the spirit of the dead protoss, Jake has become the sole inheritor of the protoss's total history -- every event, every thought -- every feeling.
Dragonharper: A Crossroads Adventure in the world of Anne McCaffrey's Pern
Jody Lynn Nye - 1987
Young Harper Robinton's first odyssey on Pern! With an all-new introductory essay by ANNE McCAFFREY! Crossroads Adventures allow the reader to take the part of the main character and make their decisions for them.
Wormwood
Kevin Siembieda - 1993
A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.
Star Wars: Complete Cross-Sections - The Spacecraft and Vehicles of the Entire Star Wars Saga
Kerrie Dougherty - 2007
Full color.