The Life and Times of Scrooge McDuck


Don Rosa - 1996
    In addition to superb storytelling and wonderful entertainment, he left behind a character who was not only rich in his stories, but one for whom the stories themselves were rich. Modern master Don Rosa, beginning in 1994, undertook the task of recounting Uncle Scrooge's past in a serialized epic. The wonderful result of his efforts is now collected in trade paperback form by Gemstone Publishing as THE LIFE & TIMES OF SCROOGE McDUCK.A collection of the celebrated 12-part Eisner Award-winning series that details the life of the young Uncle Scrooge. The story was originally serialized in the United States in Uncle Scrooge comics. Now it has been collected in one all-encompassing popularly-priced volume.

Imagine Wanting Only This


Kristen Radtke - 2017
    Over time, this fascination deepened until it triggered a journey around the world in search of ruined places. Now, in this genre-smashing graphic memoir, she leads us through deserted cities in the American Midwest, an Icelandic town buried in volcanic ash, islands in the Philippines, New York City, and the delicate passageways of the human heart. Along the way, we learn about her family and a rare genetic heart disease that has been passed down through generations, and revisit tragic events in America's past.A narrative that is at once narrative and factual, historical and personal, Radtke's stunning illustrations and piercing text never shy away from the big questions: Why are we here, and what will we leave behind?(With black-and-white illustrations throughout; part of the Pantheon Graphic Novel series)

Harvey Pekar's Cleveland


Harvey Pekar - 2012
    Harvey Pekar''s Cleveland is sadly one of his last, but happily one of his most definitive graphic novels. It combines classic American Splendor-ous autobiographical anecdotes with key moments and characters in the city''s history as relayed to us by Our Man and meticulously researched and rendered by artist Joseph Remnant. With an introduction by Alan Moore to boot Published by ZIP Comics and Top Shelf Productions.

I Will Judge You by Your Bookshelf


Grant Snider - 2020
    We learn to read at an early age, and as we grow older we shed our beloved books for new ones. But some of us surround ourselves with books. We collect them, decorate with them, are inspired by them, and treat our books as sacred objects. In this lighthearted collection of one- and two-page comics, writer-artist Grant Snider explores bookishness in all its forms, and the love of writing and reading, building on the beloved literary comics featured on his website, Incidental Comics. With a striking package including a die-cut cover, I Will Judge You By Your Bookshelf is the perfect gift for bookworms of all ages.

The Alcoholic


Jonathan Ames - 2008
    Unfortunately, the first place his search takes him is the bottom of a bottle as he careens from one off-kilter encounter to another in search of himself.

Killing and Dying: Stories


Adrian Tomine - 2015
    Unpredictable, darkly funny, and deeply moving, they display an exceptional range of focus and technique. The Village Voice called Tomine "one of the most masterful cartoonists of his generation," and this is his most ambitious and empathetic work to date.

Preacher: Dead or Alive, the Collected Covers


Glenn Fabry - 2000
    Pub in February of 2003

Alan's War: The Memories of G.I. Alan Cope


Emmanuel Guibert - 2000
    So I did."When Alan Cope joined the army and went off to fight in World War II, he had no idea what he was getting into. This graphic memoir is the story of his life during wartime, a story told with poignant intimacy and matchless artistry.Across a generation, a deep friendship blossomed between Alan Cope and author/artist Emmanuel Guibert. From it, Alan's War was born - a graphic novel that is a deeply personal and moving experience, straight from the heart of the Greatest Generation - a unique piece of WWII literature and a ground-breaking graphic memoir.

Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human


Grant Morrison - 2011
    1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.

Lady Stuff: Secrets to Being a Woman


Loryn Brantz - 2017
    In sections like "Grooming and Habitat Maintenance," "Mating Habits," and others, these brightly colored, adorable comics find the humor in the awkwardness of simply existing. Like the work of Sarah Andersen, Gemma Correll, and Allie Brosh, Loryn Brantz’s Jellybean Comics are accessible and funny; lighthearted takes on the author's everyday experiences and struggles being a woman.

Flying Couch: A Graphic Memoir


Amy Kurzweil - 2016
    Amy weaves her own coming-of-age as a young Jewish artist into the narrative of her mother, a psychologist, and Bubbe, her grandmother, a World War II survivor who escaped from the Warsaw Ghetto by disguising herself as a gentile. Captivated by Bubbe’s story, Amy turns to her sketchbooks, teaching herself to draw as a way to cope with what she discovers. Entwining the voices and histories of these three wise, hilarious, and very different women, Amy creates a portrait not only of what it means to be part of a family, but also of how each generation bears the imprint of the past. Flying Couch uses Bubbe’s real testimony and her playful, idiosyncratic sensibility to investigate the legacy of trauma, the power of family stories, and the meaning of home. The result is this bold illustrated memoir, both an original story of self-discovery and an important entry into the literature of the Holocaust.“Flying Couch is perfect. It’s perceptive, emotionally on point, surprising and funny in its details, told in an intuitive way that’s completely direct, and about something that matters. This is an important book.” —Liana Finck, author of The Bintel Brief“Flying Couch is a moving, intricate story of identity and family history.”—Ariel Schrag, author of Likewise and Awkward and Definition“I read Flying Couch in one sitting, without moving, literally laughed and literally cried.” —Rachel Fershleiser, co-editor of the New York Times bestseller Not Quite What I Was Planning"Amy Kurzweil's moving debut is a story of trauma and survival, and a search for identity and belonging. Fluctuating, in words and images, from the bubbly to the intense, this graphic memoir exposes the complicated and powerful ways we are shaped by the histories and relationships that anchor us."—Tahneer Oksman, author of How Come Boys Get to Keep Their Noses?

Going Into Town: A Love Letter to New York


Roz Chast - 2017
    On trips into town, they would marvel at the strange visual world of Manhattan--its blackened sidewalk gum-wads, "those West Side Story-things" (fire escapes)--and its crazily honeycombed systems and grids.Told through Chast's singularly zany, laugh-out-loud, touching, and true cartoons, Going Into Town is part New York stories (the "overheard and overseen" of the island borough), part personal and practical guide to walking, talking, renting, and venting--an irresistible, one-of-a-kind love letter to the city.

Prison Pit, Vol. 1


Johnny Ryan - 2009
    Prison Pit represents a marked departure from AYC or his Blecky Yuckerella weekly comic strip, combining his love for WWE wrestling, Gary Panter s Jimbo comics, and Kentaro Miura s Berserk manga into a brutal showcase of violence, survival and revenge. Imagine a blend of old-fashioned role playing fantasy games like Dungeons & Dragons crossed with contemporary adult video games like Grand Theft Auto, filtered through Ryan s sense of humor. The book begins with C.F. (his full-name would be too horrifying to reveal here) being thrown into the Prison Pit, a barren negative-zone populated by intergalactic, violent monster criminals. In this first volume, C.F. gets into a bloody slorge war (a slorge is a giant slug that excretes a steroid-like drug called fecid that all the monster men are addicted to) with ultraprisoner Rottweiler Herpes and his henchmen Rabies Bloodbath and Assrat. The ensuing bloodbath is an over-the-top, hyperviolent yet hilarious farce worthy of Ryan s inspiration, Kentaro Miura.

The Ten-Cent Plague: The Great Comic-Book Scare and How it Changed America


David Hajdu - 2008
    No sooner had this new culture emerged than it was beaten down by church groups, community bluestockings, and a McCarthyish Congress--only to resurface with a crooked smile on its face in "Mad "magazine. The story of the rise and fall of those comic books has never been fully told--until "The Ten-Cent Plague." David Hajdu's remarkable new book vividly opens up the lost world of comic books, its creativity, irreverence, and suspicion of authority. When we picture the 1950s, we hear the sound of early rock and roll. "The Ten-Cent Plague "shows how--years before music--comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.

Graphic Novels: Everything You Need to Know


Paul Gravett - 2005
    over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.