Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Shadowrun Fifth Edition


Catalyst Game Labs - 2013
    With rules for characters creation , magic combat, Matrix hacking, rigging and more. You have everything you need to face the challenges of the Sixth World

The John Carter of Mars Collection (7 Novels/Bonus Audiobook Links)


Edgar Rice Burroughs - 2012
    Our team has experience producing thousands of ebooks since 2011 for discerning authors and readers alike. We know what readers expect from their ebook purchases. We avoid distracting formatting inconsistencies and annoying glitches too often found in ebooks.We adhere to the highest standards in producing our ebooks—regardless of the sale price. (Low or value pricing should never be an excuse for second-rate work!)We want readers of our ebooks to get lost in the story just as easily as readers of print books. Our promise is a pleasant reading experience.10% of all Digital Papyrus profits are donated to charity every month.

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

Deadland Drifter


J.N. Chaney - 2020
    or allow himself to be killed.With no other option, Jack reluctantly accepts the mission, only to find himself being trailed by a mysterious blonde woman... and she may or may not want him dead.As if dealing with a terrorist group wasn't enough.With the fate of the Admiral and thousands of lives on hanging in the balance, Jack stands in the middle of an event that could ignite a war on the edge of the Deadlands and Union Space.Despite his exceptional abilities, training, and tenancy, even Jack has little to no chance of preventing this particular powder keg from exploding.He's going to need a miracle.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Solar Express


L.E. Modesitt Jr. - 2015
    E. Modesitt, Jr.You can’t militarize space. This one rule has led to decades of peaceful development of space programs worldwide. However, increasing resource scarcity and a changing climate on Earth’s surface is causing some interested parties to militarize, namely India, the North American Union, and the Sinese Federation. The discovery of a strange artifact by Dr. Alayna Wong precipitates a crisis. What appears to be a hitherto undiscovered comet is soon revealed to be an alien structure on a cometary trajectory toward the sun. Now there is a race between countries to see who can study and control the artifact dubbed the "Solar Express" before it perhaps destroys itself. Leading the way for the North American Union is Alayna’s friend, Captain Christopher Tavoian, one of the first shuttle pilots to be trained for combat in space. But, as the alien craft gets closer to its destination, it begins to alter the surface of the sun in strange new ways, ways that could lead Alayna to revolutionary discoveries—provided Chris can prevent war from breaking out as he navigates among the escalating tensions between nations.

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

Pathfinder Roleplaying Game: Ultimate Campaign


Jason BulmahnTim Hitchcock - 2013
    As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds

Citadel 32: A Tale of the Aggregate


Tom Merritt - 2015
    But someone wants to stop him from pursuing it. Meanwhile on Earth, a monk of the Citadel discovers a strange ancient artwork. Could it lead to truth of the myth of the Moon Men? Finding out the truth could kill him.

The Space Opera Megapack: 20 Modern and Classic Science Fiction Tales


John W. Campbell Jr. - 2014
    "Doc" Smith and John W. Campbell, Jr. to modern interpretations by Jay Lake, Kristine Kathryn Rusch, Tim Sullivan, and more! Included are:BREATH’S DUTY, by Sharon Lee and Steve MillerSPAWN OF JUPITER, by E. C. TubbKILLER ADVICE, by Kristine Kathryn RuschTHE WORLD WITH A THOUSAND MOONS by Edmond HamiltonTHE SKYLARK OF SPACE, by E.E. “Doc” SmithDEADLINE IN SPACE, by John Russell FearnPLANETESIMAL DAWN, by Tim SullivanTHE WEIGHT OF HISTORY, THE LIGHTNESS OF THE FUTURE, by Jay LakeBIG PILL, by Raymond Z. GallunWHERE ARE YOU, MR. BIGGS?, by Nelson S. BondTHE SKY TRAP, by Frank Belknap LongCHANGE OF COMMAND, by Jean LorrahTULAN, by C.C. MacAppTHE BLACK STAR PASSES, by John W. Campbell, Jr.THE GALAXY PRIMES, by E.E. “Doc” SmithTARRANO THE CONQUEROR, by Ray CummingsTHE SARGASSO OF SPACE, by Edmond HamiltonSALVAGE IN SPACE, by Jack WilliamsonTHE ULTIMATE WEAPON, by John W. Campbell, Jr.INVADERS FROM THE OUTER SUNS, by Frank Belknap Long, Jr.

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.