The Bathrobe Knight


Charles Dean - 2015
    What happens when you find yourself submersed in a fantasy world you've never imagined, and you don't know the rules? How much can one bathrobe and a spoon change the fate of the world? Is there enough ramen to ever sate a gamer's hunger?

The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide


Bryan Stratton - 2003
    Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and itemsâ��including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them

Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds


J.C. Herz - 1997
    In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

The Highland Brides


Tanya Anne Crosby - 2013
    

The Warlizard Chronicles


Warlizard - 2011
    Now I know why my dog likes her better. 2. I wish this were the worst thing she’d ever told me. About the book In “The Warlizard Chronicles”, Warlizard tells the tales of a misspent youth, from the story of his “dog-gasmic” ex-fiancée to the logic of serving as a German linguist in Iraq. The stories are light, fast-paced, graphic, and not remotely safe for work. You have been warned. Reader feedback: - “You tell all women that story? You should wash out your mouth!” - “I think I could listen to your stories for hours.” - “So you owe your marriage to the people who brought down the world trade center?” - “I have nothing else I can add or ask, except MORE STORIES.” - “Holy s**t. I wish I was you.” - “You slept with another man's wife and then lied to him about it, and can say with a straight face it was the right thing to do?” - “Godda***t, I spewed out laughter too loud at work, now I have to leave because everyone knows I'm not doing s**t. F*** this is hilarious, and disconcerting, at the same time.” - “He is the most interesting man in the world.” - “I feel like a failure reading these stories, they're awesome.” - “Your life experience makes me feel good. You good sir are somewhat of a new idol of mine. Nothing much you can do about that. Have a good day sir.” - “Warlizard doesn't always drink beer, but when he does, he prefers Dos Equis.” - “I just can't wrap my mind around the fact that not only a story like this exists but that a Reddit regular would be living it. And it kinda has this enthusiastic ‘and then it happened...’ moments in it that kinda style like you'd write fiction on the go.” - “This guy is either the most creative man in the world or the most interesting man in the world. Either way...”

Mad Dog: The Legend and Truth of Jerry Shriver


Henry Brown - 2015
    Then along came the Vietnam War. It seemed he fulfilled his destiny there, becoming someone Radio Hanoi dubbed "the mad dog." This is what is known about his exploits in-country.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

PWNED: A Gamers Novel


Matt Vancil - 2014
     Reid is having a rough week. He's not sleeping well. He's just been saddled with an impossible project at work. And his girlfriend has disconnected her phone and left him for Fartherall Online. When Reid dives into the massively multiplayer pwn-or-be-pwned world of Fartherall Online, he's only got one quest in mind: to find and win back the love of his life. After all, it's just a game-how hard can it be? Written by Matt Vancil, creator of the Gamers movies, PWNED is the lost chapter of the Gamers movie franchise produced by Dead Gentlemen Productions and Zombie Orpheus Entertainment (The Gamers, The Gamers: Dorkness Rising, and The Gamers: Hands of Fate).

Crossing Europe on a Bike Called Reggie


Andrew P. Sykes - 2011
    But while sitting on his sofa watching the exploits of the cyclists at the Great Wall of China at the Beijing Olympics, he realised the error of his ways and resolved to put a bit more adventure into his life. Two years later, accompanied by his faithful companion Reggie (his bike) but only a rudimentary plan, Andrew set off for a trans-continental cycling adventure that would take him along the route of the Via Francigena and the Eurovelo 5 all the way from his home in southern England to Brindisi in the south of Italy. There were highs and lows, rain and shine, joy and despair and they are all recounted here in a light-hearted, brisk style.

The Girlfriends' Guide to Baby Gear: What to Buy, What to Borrow, and What to Blow Off!


Vicki Iovine - 2003
    You're pregnant. Get used to the fact that life is never going to be the same. And break out the credit card, because that little bundle of joy is going to cost you. The list seems endless--from car seats to changing pads. But don't despair. The Girlfriends are here to take some of the guesswork out of shopping for baby-to-be. We'll tell you when to skimp and when to splurge, and which hand-me-downs are safe and which are sorry. You'll get advice on...Where to get what you needCrib and car seat do's and don'tsWardrobe musts and misses--for mother and childStocking the nursery and the rest of the houseWhat every new mom should have on hand for herselfThe Master Shopping List--don't leave home without it!Plus the Top 10 Things to Do for Yourself Before the Baby Arrives, the Top 10 Baby Items You Won't Find at a Baby Store, the Top 10 Best--and Worst--Things to Borrow, the Top 10 Signs of a First-Time Mom, and more...

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

A Brewer's Guide to Opening a Nano Brewery


Dan Woodske - 2012
    Starting as an avid homebrewer he wondered why there wasn't a brewery within an hour drive of his home...that's when he decided to take his passion for brewing to the pro level. This book describes everything you need from buying brewery equipment, marketing your beer, licensing, running your brewing, and finding that perfect space. The process of opening a brewery can seem daunting, but in under 100 pages you will find brewing good beer is the hard part, the rest seems easy once it is all laid out for you. You want details on the licensing process? You want to learn how to sell your beer? You want real life examples on how a nanobrewery works and how it can be profitable? Then buy this book. Don't spend $10,000 on a consultant, spend $15 and get info from someone that actually owns and operates a nano-brewery...and does it successfully.

The Future Was Here: The Commodore Amiga


Jimmy Maher - 2012
    The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

The Sommelier Prep Course: An Introduction to the Wines, Beers, and Spirits of the World


Michael Gibson - 2010
    It includes sections on viniculture and viticulture, Old World and New World wines, beer and other fermented beverages, and all varieties of spirits. Review questions, key terms, a pronunciation guide, maps, and even sample wine labels provide invaluable test prep information for acing the major sommelier certification exams. For each type of beverage, author Michael Gibson covers the essential history, manufacturing information, varieties available, and tasting and pairing information. He also includes sections on service, storage, and wine list preparation for a full understanding of every aspect of beverage service. - An ideal test prep resource for anyone studying for certification by The Court of Master Sommeliers, The Society of Wine Educators, or The International Sommelier Guild - An excellent introduction to wine and beverages for bartenders, beverage enthusiasts, and students - Based on education materials developed by the author for his culinary and hospitality students at the Le Cordon Bleu College of Culinary Arts in Scottsdale With concise, accessible information from an expert sommelier, this is the most complete guide available to all the wines, beers, and spirits of the world.