Book picks similar to
Doomslayers: Into the Labyrinth by Bruce Baugh
rpg
roleplaying-games
horror
wraith-the-oblivion
The Ninth Science Fiction Megapack: Classic and Modern Science Fiction
Arthur C. Clarke - 2014
Clough FOR I AM A JEALOUS PEOPLE! by Lester del Rey LUVVER, by Mack Reynolds FROG LEVEL, by Bud Webster CAPTAINS CONSPIRING AT THEIR MUTINIES, by Jay Lake SHIFTING SEAS, by Stanley G. Weinbaum THROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 8, by Grendel Briarton ROCK GARDEN, by Kevin O'Donnell, Jr. THE GENOA PASSAGE, by George Zebrowski EIGHT O'CLOCK IN THE MORNING, by Ray Faraday Nelson I AM TOMORROW, by Lester del Rey WHEN THEY COME FROM SPACE, by Mark Clifton THE SEALED SKY, by Cynthia Ward METEOR STRIKE! by Donald E. Westlake WAITING FOR THE COIN TO DROP, by Dean Wesley Smith BEYOND THE DARKNESS, by S. J. Byrne THE SMALLEST GOD, by Lester del Rey THE SCIENCE FICTION ALPHABET, by Allen Glasser CANAL, by Carl Jacobi THE LOCH MOOSE MONSTER, by Janet Kagan MY FAIR PLANET, by Evelyn E. Smith BEFORE EDEN, by Arthur C. Clarke SEQUENCE, by Carl Jacobi PREFERRED RISK, by Frederik Pohl and Lester del Rey INTEVIEW: FREDERIK POHL, conducted by Darrell SchweitzerIf you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!
Shadowrun
FanPro - 2005
The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Complete Psionic: Mastering the Powers of the Mind
Bruce R. Cordell - 2006
Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
James WyattPaul Leach - 2003
Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)
Larry Niven - 1996
Mission Pack 3: Missions 9-12
J.S. Morin - 2016
Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.
Discworld Two-Book Set: Witches Abroad and Reaper Man
Terry Pratchett
Jim Butcher's Dresden Files: Ghoul Goblin #1
Mark Powers - 2013
He's still alienated from his closest friend, Karrin Murphy, and on exceedingly poor terms with Chicago's number one gangster, John Marcone. And that's just the small stuff — the creatures of the Nevernever don't take vacations and aren't particularly worried about Harry's friendships or love life
Pack
Lilith Saintcrow - 2014
Unfortunately, she’s going to find out that’s not quite enough…
Imaginary Friends
Philip Pullman - 2017
All the essays in the collection focus on storytelling. Warm, funny and entertaining, they discuss Philip's own stories, the craft of writing, other storytellers and the importance of stories in our culture.