Book picks similar to
Reader's Guide to the Legend of Drizzt by Philip Athans


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Aurian


Maggie Furey - 1994
    But their history had been lost, together with the Artefacts themselves, in the Cataclysm which had wrought changes on land and water alike. Lost also had been the history of the Magefolk, and the Winged Ones, the Leviathans and Phaerie. Aurian, the child of renegade Mages, finds herself sent to the city of Nexis to join the Academy and then train as a full Mage. Little does she suspect that she will quickly become entwined with a power struggle between Miathan, the Archmage, and the human inhabitants of Nexis. The only person to whom she can turn in Forral, Commander of the city's military garrison and friend of her dead father. But this friendship infuriates Miathan, and leads to a deadly conflagration, in which the first Artefact is revealed. Aurian's flight, with her servant Anvar, turns into both odyssey and rite-of-passage as she travels to the little-known Southern Kingdoms and begins to rediscover the history of the weapons which are the only hope against Miathan and Armageddon - The Artefacts of Power!

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

The Maps of Tolkien's Middle-Earth


Brian Sibley - 1994
    The set includes a hardcover book describing in detail the importance and evolution of geography within Tolkien's epic fiction and four color maps presented with minimal folds, including two (Beleriand and Númenor) never before published in this country.

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

Lord of the Isles


David Drake - 1997
    She has survived the cataclysm that destroyed the powerful empire of the Isles in her time. She finds herself in a small town far from the new centers of power, but among a small group who, all unknowing, will become the focus of a new struggle for dominance and magical power that will shake this world, and others. For The Hooded One, the most powerful sorcerer of all time, has also survived the ancient catastrophe he created. The peace of the small village is destroyed in an instant, and the young principles must set out on a quest to meet their destiny.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Unbroken Chain


Jaleigh Johnson - 2010
    Although he starts out eager to find the weaknesses in the strange city’s armor and return with them to his vicious enclave, Ashok finds himself drawn in by the city. As he struggles to find a balance for himself, his family finds the a way to bring down the city on the Shadowfell’s border.From the Paperback edition.

The Art of Spirited Away


Hayao Miyazaki - 2001
    Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.

A Secret Atlas


Michael A. Stackpole - 2005
    They not only draw the maps, but also explore uncharted territories, expanding and updating the existing knowledge of the world. Their talent has yielded them enormous power and wealth–and it can also cost them their lives.Now the Royal Cartographer’s two grandsons, Keles and Jorim, have been sent on a dangerous mission to explore the darkest corner of the unknown. As one charts the seas, looking for new lands, the other braves a region torn apart by ancient magics. Meanwhile, back home, their sister, Nirati, tries to protect her brothers from the intrigues, passions, and jealousies that constantly endanger their family. But what Keles and Jorim discover this time is bigger and more terrifying than any new land or sea. It will threaten the fragile peace maintained since the near-apocalyptic Cataclysm years earlier. And provoke a murderous act against the Cartographers that will set off a chain of events shaking the world–both discovered and undiscovered–to its core.…

Depths of Madness


Erik Scott de Bie - 2007
    Now it's her turn. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...

A Tolkien Miscellany


J.R.R. Tolkien - 2002
    Tolkien's least-known and hardest-to-find works in one volume. These include "Smith of Wootton Major (story of a magical gift concealed in the most amazing cake), "Farmer Giles of Ham" (a dragon terrorizing the English village of Ham and the townspeople only hope is a local farmer with an inflated reputation of chasing away giants), "Tree and Leaf" (a work consisting of Tolkien's groundbreaking essay "On Fairy-stores" - a most readable examination of the meaning of fantasy), "The Adventures of Tom Bombadil" (sixten poems from the Red Book) and "Sir Gawain and teh Green Knight" (Tolkien's first career translation of medieval poetry).

Rides a Dread Legion


Raymond E. Feist - 2009
    Feist—the revered, New York Times bestselling fantasist who has been captivating readers for decades with his epic tales of courage and conflict set on besieged Midkemia—plunges his noble heroes and their world  into almost unimaginable peril, as demon hordes approach from a different dimension. Replete with intrigue, mystery, betrayal, and conflict, Rides a Dread Legion is a must read for fans of Terry Goodkind, George R. R. Martin, and Terry Brooks.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.