Jacqueline Wilson Diary 2004


Jacqueline Wilson - 1999
    The Jacqueline Wilson Diary has become a yearly must-have for all Jacqueline Wilson fans. 2004's edition includes pieces on Jacqueline's own style, space to fill in personal info and address book and timetable sections. There is one week to a page, and the beginning of each month features a new piece from Jacqueline on one of the familiar characters from the books.

The Celestial Necklace


Toni Patel - 2013
    The deva also told him that if the necklace broke the person who repaired it would die. It happened as the king feared. The necklace broke and Queen Chellana, who was wear

Unbelievably Boring Bart


James Patterson - 2018
    But if he reveals his identity as the genius behind the game, he'll become the most popular kid in school! Or he could secretly use the game to get back at his bullies...Press Button A: RevealPress Button B: RevengeWhich would you choose?

Homerooms and Hall Passes


Tom O'Donnell - 2019
    I read; I cheered; I laughed out loud.”—Gordon KormanIn the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items.But in their free time, our heroes—Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard—need to relax and unwind.That’s why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders.But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they’ve learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...).Dungeons & Dragons meets Jumanji in this new, laugh-out-loud adventure series from the author of the beloved Hamstersaurus Rex series.

I Hate to Wait


Sigal Adler - 2018
    Young Harry Monster has waited all year And now Halloween is almost here He knows just what he wants to be A pirate – the terror of the high sea!

First Week, Worst Week


Raymond Bean - 2011
    The books are written with you in mind. They're fast paced, have quick chapters (we promise), and are shorter than the average book (you're welcome).Book # 1, First Week, Worst Week is a quick and fun read. Give it a try. It will be over before you know it.Justin is not a fan of school. The last few days of summer are quickly vanishing. His mom is in full blown back to school mode, and he can't do anything to stop it. Over the final forty eight hours of summer he's been dragged shoe shopping, clothes shopping, and the worst store shopping of all, school supply shopping.The first three days of school only get worse when he loses his pet snake, all the money in his savings account, and nearly his own life.Oh, and he has the meanest teacher in the whole school, Mrs. Cliff. She's been around so long she taught his dad when he was a kid. The thought of spending a whole school year in her class makes him want to hop the first bus to Canada. Unfortunately, he can't afford a bus ticket to Canada, so he'll just have to suck it up.

The World of David Walliams: 6 Book Collection: Demon Dentist / Gangsta Granny / Ratburger / Mr Stink / Billionaire Boy / The Boy in the Dress


David Walliams - 2014
    When children put a tooth under their pillow for the tooth fairy, they would wake to find something creepy in its place. Evil was at work. But who or what was behind it?RATBURGER:Can Zoe keep her beloved pet rat safe from the clutches of the dastardly Burt of Burt’s Burgers?GANGSTA GRANNY:Ben’s grandma is the boringest grandma ever: all she wants to do is to play Scrabble and eat cabbage soup. But there are two things Ben doesn’t know about her.1) She was once an international jewel thief.2) All her life, she has been plotting to steal the crown jewels, and now she needs Ben’s help…BILLIONAIRE BOY:Joe has a lot of reasons to be happy. About a billion of them, in fact.He has absolutely everything he could possibly want.But there’s just one thing he really needs: a friend…MR STINK:Mr Stink stank. He also stunk.And if it was correct English to say he stinked, then he stinked as well…But there’s more to this vagrant than meets the nose!THE BOY IN THE DRESS:Dennis was different.Why was he different, you ask?Well, a small clue might be in the title of this book…

Pokemon Essential Handbook (Pokémon Deluxe Essential Handbook)[Pokemon Handbook]


Pokemon
    It's everything you ever wanted to know about every Pokemon -- all in one place! This revised and updated edition of the 2012 bestseller has stats and facts on over 700 Pokemon. The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon. This book is an absolute must-have for Pokemon fans. It's sure to be a bestseller with kids of all ages.

The Ultimate Lego Book


Kjeld Kirk Kristiansen - 1999
    It presents amazing LEGO sculptures, and inventively introduces children to some of the greatest cities in the world -- in LEGO form.

The Art of Plants vs. Zombies


Philip R. Simon - 2014
    Zombies from the zombies' point of view! The Art of Plants vs. Zombies is part zombie memoir, part celebration of zombie triumphs, and part anti-plant screed, as well as a treasure trove of rare concept art, sketches, and more covering Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies Adventures, and Plants vs. Zombies Garden Warfare. It's a must-have for any fan and an insider's view of zombies with some Wall-nutty surprises and never-before-seen awesome art. Even Crazy Dave wants a copy - if only to learn more about his fun-dead foes!

Killing Monsters: Our Children's Need For Fantasy, Heroism, and Make-Believe Violence


Gerard Jones - 2002
    From Pokémon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even trashy or violent entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions and build stronger selves.

The Boy Who Cried Over Everything


Betsy Childs - 2011
    An experience with a slingshot and a sparrow helps him realize that it's okay to cry when you are sad, but it's best not to cry when you're mad.

The Parijata Tree


Anant Pai - 1984
    The princess Lakshmana is determined to marry Krishna. Her father must ensure that during the swayamwara only Krishna will win his daughter. Sage Narada provokes Satyabhama into agreeing to give him Krishna, unless she can find something heavier than him. But all her possessions together prove to be lighter than Krishna.

Stanley Will Probably Be Fine


Sally J. Pla - 2018
    And after he faints during a safety assembly, Stanley takes his love of comics up a level by inventing his own imaginary superhero, named John Lockdown, to help him through.Help is what he needs, because Stanley’s entered Trivia Quest—a giant comics-trivia treasure hunt—to prove he can tackle his worries, score VIP passes to Comic Fest, and win back his ex-best friend. Partnered with his fearless new neighbor Liberty, Stanley faces his most epic, overwhelming, challenging day ever.What would John Lockdown do?Stanley’s about to find out.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.