The Art of Rock: Posters from Presley to Punk


Paul Grushkin - 1984
    King, and Howlin' Wolf; the multicolored psychedelic hallucinations promoting the Grateful Dead, Dylan, and the Doors; the deliciously tasteless art for the Sex Pistols, Crime, and the Clash. From the Red Dog Saloon in San Francisco, where the psychedelic scene started, to CBGB, New York's punk Mecca, and beyond. 1,500 images searched out world-wide from clubs, attics, and bedrooms—as well as more formal collections—are reproduced in their original blazing colors. Replete with firsthand history—including exclusive interviews with scores of insiders, poster artists, musicians, and promoters—this is the ultimate high for the rock music fan, required reading for the poster collector, a treasure trove for the graphic artist, and a riotous feast for anyone who digs pop culture.

Sew Everything Workshop


Diana Rupp - 2007
    The Book A lively how to and why to sew tutorial that marries attitude and instruction while teaching everything you need to know:How to find the right machine, and become one with itEssential skills, from winding a bobbin to sewing a dart to customizing a patternPreparing a workspaceThe Ten Fabric CommandmentsLaying out and cutting patternsWith step-by-step instructions and full-color photographs and illustrations throughoutThe ProjectsCuddle-Up CardiganTender is the NightieFoxy BoxersCanine Couture CoatCape ModPower TieTokyo Tie BagLucky Scrap ScarfNaughty Secretary SkirtFouncy Tank TopKnockout KnickersAnd more!The Patterns Includes ten original patterns—an $80.00 retail value—rated from One Spool (easy) to Three Spools (advanced Beginner) and designed to build skills.

Sew What! Skirts: 16 Simple Styles You Can Make with Fabulous Fabrics


Francesca DenHartog - 2005
    This spiral-bound book lays flat for easy reference and features full-color photographs of 16 sample skirts, with illustrated step-by-step instructions for completing each one. Encouraging you to experiment with bold patterns and unique fabrics, Francesca DenHartog and Carole Ann Camp provide simple guidelines for translating body measurements into panel dimensions. Create a custom-tailored wardrobe that fits perfectly and showcases your unique and personal style.

Abstract City


Christoph Niemann - 2012
    His posts were inspired by the desire to re-create simple and everyday observations and stories from his own life that everyone could relate to. In Niemann’s hands, mundane experiences such as riding the subway or trying to get a good night’s sleep were transformed into delightful flights of visual fancy. The struggle to keep up with housework became a battle against adorable but crafty goblins, and nostalgia about New York manifested in simple but strikingly spot-on LEGO creations. This brilliantly illustrated collection of reflections on modern life includes all 16 of the original blog posts as well as a new chapter created exclusively for the book. Also available from Christoph Niemann: Sunday Sketching and I LEGO N.Y. Praise for Abstract City: “Everyday experiences—from looking at leaves to riding city subways—are funny and fresh and often a source of wonder when depicted by this brilliant graphic designer.” —Readers Digest “I will call Christoph when anything awful happens to me. And he will make me laugh like crazy about the whole thing. Because he is insanely funny and completely tenderly true. I love every column he did and will do.” —Maira Kalman, author/illustrator of And the Pursuit of Happiness “Christoph Niemann is the best illustrator alive. Every single time I come across a piece of his work, which is often as he either works all the time, or worse, draws incredibly fast, it is wonderful. While the rest of us are lucky to get a proper piece out here and there, Christoph produces hit after hit after hit. If he wasn’t such a genuinely sweet man, we’d surely hate his ass a lot.” —Stefan Sagmeister, author of Things I Have Learned in My Life So Far “Few books have more probingly and humorously gotten inside the mind and day-to-day experience of an artist.” —NPR.org "What’s terrifying (to me, certainly, and possibly to many of his peers) is that nearly every idea he has seems to be equally well formed . . . once again, performing neat, virtuosic circles around the rest of us, to our delight." —PRINT magazine "Irresistible." —Very Short List “A masterpiece of sophisticated humor, this is a brilliant one-of-a-kind work.” —Library Journal, starred review

Perception and Imaging: Photography - A Way of Seeing


Richard D. Zakia - 1997
    Relevant psychological principles will help you predict your viewer's emotional reaction to your photographic images, giving you more power, control, and tools for communicating your desired message. Knowing how our minds work helps photographers, graphic designers, videographers, animators, and visual communicators both create and critique sophisticated works of visual art. Benefit from this insight in your work. Topics covered in this book: gestalt grouping, memory and association, space, time, color, contours, illusion and ambiguity, morphics, personality, subliminals, critiquing photographs, and rhetoric.

Christopher Lowell's Seven Layers of Design: Fearless, Fabulous Decorating


Christopher Lowell - 2000
    Now he’s back with his proven Seven Layers of Design system to bring readers a lively blend of design theory and hands-on advice for fearless, fabulous decorating. Christopher Lowell’s Seven Layers of Design solves decorating dilemmas by encouraging readers to look at a room piece by piece, layer by layer, from the floor up. With his humor, wit, and charm, Lowell breaks down the Seven Layers of Design to lay the groundwork for simple, yet stunning, home design.Each chapter of Christopher Lowell’s Seven Layers of Design walks you through room makeovers with easy step-by-step projects; dramatic before, during, and after photographs; and useful sidebars that make decorating simple, fun, and rewarding.•Learn why you should never paint a ceiling white.•Create fabulous fakes using paint and plywood.•Increase the value of your home with architectural detail.

Ways of Seeing


John Berger - 1972
    First published in 1972, it was based on the BBC television series about which the (London) Sunday Times critic commented: "This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change the way you look at pictures." By now he has."Berger has the ability to cut right through the mystification of the professional art critics . . . He is a liberator of images: and once we have allowed the paintings to work on us directly, we are in a much better position to make a meaningful evaluation" —Peter Fuller, Arts Review"The influence of the series and the book . . . was enormous . . . It opened up for general attention to areas of cultural study that are now commonplace" —Geoff Dyer in Ways of TellingWinner of the 1972 Booker Prize for his novel, G., John Peter Berger (born November 5th, 1926) is an art critic, painter and author of many novels including A Painter of Our Time, From A to X and Bento’s Sketchbook.

Blue Note: The Album Cover Art


Graham Marsh - 1991
    The album covers collected in this comprehensive volume under the well-known Blue Note record label embody classic design and pioneering typography. Two hundred color photographs of the album sleeves, an informative history of the Blue Note record company, and a portrait of Reid Miles, who designed nearly 500 album covers, capture the integrity of this distinctive record label. Sophisticated jazz connoisseurs and young listeners alike, as well as those with an interest in style and graphic design, will enjoy this exciting book of jazz memorabilia.

The Extreme Self


Shumon Basar - 2021
    It’s about the re-making of your interior world as the exterior world becomes more unfamiliar and uncertain.The sudden arrival of the pandemic pushed the world faster and further into the 21st century. Now, life is dictated by two forces you can’t see: data and the virus. Are you really built for so much change so quickly?Basar/Coupland/Obrist’s prequel, The Age of Earthquakes: A Guide to the Extreme Present, became an instant cult classic. It’s been described as, “a mediation on the madness of our media,” and, “an abstract representation of how we feel about our digital world.”Like that book, The Extreme Self collapses comedy and calamity at the speed of swipe. Dazzling images are sourced from over 70 of the world’s foremost artists, photographers, technologists and musicians, while Daly & Lyon’s kinetic design elevates the language of memes into a manifesto. Over fourteen timely chapters, The Extreme Self tours through fame and intimacy, post-work and new crowds, identity crisis and eternity. This is an eye-opening, provocative portrait of what’s really happening to YOU.

Art Before Breakfast: A Zillion Ways to be More Creative No Matter How Busy You Are


Danny Gregory - 2015
    For aspiring artists who want to draw and paint but just can't seem to find time in the day, Gregory offers 5– to 10–minute exercises for every skill level that fit into any schedule—whether on a plane, in a meeting, or at the breakfast table—along with practical instruction on techniques and materials, plus strategies for making work that's exciting, unintimidating, and fulfilling. Filled with Gregory's encouraging words and motivating illustrations, Art Before Breakfast teaches readers how to develop a creative habit and lead a richer life through making art.

Cool Tools: A Catalog of Possibilities


Kevin Kelly - 2003
    Tools include hand tools, maps, how-to books, vehicles, software, specialized devices, gizmos, websites — and anything useful.Tools are selected and presented in the book if they are the best of kind, the cheapest, or the only thing available that will do the job. This is an oversized book which reviews over 1,500 different tools, explaining why each one is great, and what its benefits are. Indirectly the book illuminates the possibilities contained in such tools and the whole catalog serves an education outside the classroom. The content in this book was derived from ten years of user reviews published at the Cool Tools website, cool-tools.org.

Gertie's Ultimate Dress Book: A Modern Guide to Sewing Fabulous Vintage Styles


Gretchen Hirsch - 2016
    The follow-up to the popular Gertie’s New Book for Better Sewing and Gertie Sews Vintage Casual, Gertie’s Ultimate Dress Book is packed with all the information and patterns you could ever need to create a wardrobe filled with stunning vintage frocks. The book begins with all the essential techniques for dressmaking and includes instructions and patterns for 23 dresses for a variety of occasions. Elements of each pattern can be mixed and matched, allowing readers to customize the bodice, skirt, sleeves, pockets, and details of each dress for a truly unique creation.

How to Make Books: Fold, Cut & Stitch Your Way to a One-of-a-Kind Book


Esther K. Smith - 2007
    Whether you’re a writer, a scrapbooker, a political activist, or a postcard collector, let book artist Esther K. Smith be your guide as you discover your inner bookbinder. Using foolproof illustrations and step-by-step instructions, Smith reveals her time-tested techniques in a fun, easy-to-understand way.

Editorial Design: Digital and Print


Cath Caldwell - 2014
    The book explains the fundamentals of editorial design and layout. Subjects covered include current and emerging digital formats, branding, how to create layouts, handling copy and images, design and production skills, and trends in editorial design.With insider advice and opinions from leading contemporary designers, the book is a practical reference and learning resource that will teach readers everything they need to know to reach the top of the profession. The new edition of this book shows how editorial design has adapted to the online and digital world.

The Art of Video Games: From Pac-Man to Mass Effect


Chris Melissinos - 2012
    Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg