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Skinwalker: A Western Horror Novel
Michael Newton - 2015
In Skinwalker, his quest takes him to Tularosa, New Mexico Territory, where a savage prowler striking on nights with full moons has slaughtered eighteen victims. Can Thorn identify and slay the predator before it claims more lives—including his
Sawfish
Rick Chesler - 2016
Mason Rayman is experimenting with gigantism in sea creatures when he accidentally creates a monstrously large sawfish. When it grows so big he can no longer keep it in his Miami lab, he is preparing to have it destroyed when he learns he is being terminated from his position. By way of revenge, he dumps the oversized shark relative into the ocean, where it soon roams out of control, slaughtering bathers at nearby trendy South Beach.Dr. Rayman doesn't let on that it's his fish responsible for the killings, but someone knows what he did, and she's blackmailing him. He plays along for a while but then decides she needs to be eliminated. Breaking into a lab at his former workplace, he deliberately creates more monster sawfish and releases them into the local waters.Rayman then attempts to get his job back by stepping forward as the expert on how to stop the scourge of gigantic predators now ravaging swimmers and water sports enthusiasts on South Florida beaches. But his blackmailer will not let up, leading to an ultimate confrontation between woman and beast, and finally, woman and man.
Play Unsafe
Graham Walmsley - 2007
We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Mistress Of Death (Death Hunter #4)
Ron Ripley - 2020
Working with old friends and new allies, he continues his investigation of the robberies and deaths involving haunted items, hellbent on discovering who’s responsible for these sinister crimes.But his investigation turns up more than he bargained for when he discovers a sinister presence lurking near a crime scene. Miriam Shaw, the ghost of a woman murdered by her lover, has been unleashed. Once a beautiful, free-spirited woman, Miriam still exerts a seductive power over weak-willed men…As this vengeful wraith and her followers spill innocent blood in Nashua, Shane finds himself locked in a deadly game of cat and mouse with a shadowy enemy. The man behind the robberies is determined to put an end to Shane’s meddling, by any means necessary.Forced to battle an army of killers, Shane must draw upon every shred of courage and skill he possesses. But even if he can survive this all-out assault, will he be strong enough to resist the lure of Miriam, and her siren-song?
Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)
Bruce R. CordellVance Kovacs - 2003
In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.